* AH Deposit function rewritten to generate deposits closer to official.
* AH Mail system rewritten to fix some bugs.
* MULTI_THREAD_MAP enabled by default (I have no idea why this was commented out before)
* CLIENT_VER added for allowing parts of the code to be enabled/disabled depending on the client version supported.
Only used in AHBot for now.
* Various code cleanups.
--HG--
branch : trunk
Fixed some mails using hardcoded HOUR instead of MailTimeDelay from config.
AHBuyer once again sends out pending sale mails, and they use the correct time. (Thanks for helping, Aokromes)
Still needs some work to make the time update every second, instead of every minute.
Also, thesale pending mail doesn't get deleted when the timer runs out, but, on the next
mail cleanup.
--HG--
branch : trunk
*Any file named README.Something (including the original README) will be copied to the build directory when compiled with VS
*Converted AuctionHouseBot to class structure, implemented Singleton for class
*Moved global variables inside of AuctionHouseBot class,
*Minor code cleanups, reformated headers, fixed switch logic errors
*Parts of this code are from Naicisum's Mangos version.
*Prevent endless looping condition where Item Quality has no percentage
*Fix situation where items in the AH would be less than the maxitems setting
*Move AHBot item filters to initialization so the items that are not allowed only get evaluated once.
*Change the way Bid prices are calculated, along with Maximius' uint64 fix, prices should look a lot better now.
*Includes a fix for grey items from MrSmite
--HG--
branch : trunk
** Use GetBoolDefault for booleans instead of GetIntDefault.
** Use %u (not %d) for size logging. std::size does not return a decimal, but an unsigned integral type.
--HG--
branch : trunk
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
Many bg have same raw values for type id and queue id but some can be affected by this bug:
BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
Author: VladimirMangos
--HG--
branch : trunk