Treeston
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cf628880d5
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Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
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2016-09-16 13:09:16 +02:00 |
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Naios
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600e0be7e1
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Core/Scripts: Fix a crash when swapping creatures with pending vehicle join events.
* Closes #17833
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2016-09-15 15:13:57 +02:00 |
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Naios
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79adaf4ee0
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Core/Scripts: Fix a crash when adding/removing objects from the map while swapping
* Ref #17833
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2016-09-15 15:13:57 +02:00 |
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SnapperRy
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c41b4000f9
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Fix wrong copy-paste from last commit.
Sorry.
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2016-09-15 13:52:24 +02:00 |
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SnapperRy
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4eb799560c
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Core/Achievement: do not consider overkill damage for ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE.
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2016-09-15 13:50:20 +02:00 |
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SnapperRy
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025002b907
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Core/Creature: enable pet bar for TempSummons with category SUMMON_CATEGORY_PET.
Thanks @ariel- for helping with the research (although I'm two months late).
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2016-09-14 22:42:47 +02:00 |
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SnapperRy
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6586885bca
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Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS.
SMART_TARGET_INVOKER_PARTY or SMART_ACTION_CALL_GROUPEVENTHAPPENS should instead be used to achieve this functionality.
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2016-09-14 20:28:02 +02:00 |
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treeston
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a7afb47633
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Maps/Boundary: Some code style clean-up in AreaBoundary code, as well as adding an additional utility overload to IsWithinBoundary (Position const&).
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2016-09-14 01:54:15 +02:00 |
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treeston
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2174c5d7dd
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Common/Utilities: More std::chrono overloads for EventMap. Specifying 2 std::chrono types now gives you a random (to milliseconds) time in that interval (inclusive) for (Re)ScheduleEvent.
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2016-09-13 20:02:09 +02:00 |
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SnapperRy
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6f1e823cac
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Core/Fishing: implement retail-like fishing skill-up functionality (#17528)
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2016-09-13 04:16:05 +02:00 |
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SnapperRy
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271c16fb60
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DB/Quest: improvements for Test at Sea:
- Prevent player from entering combat when using the quest item.
- The targeted NPCs should only yell sporadically.
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2016-09-13 01:44:33 +02:00 |
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ariel-
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e0ba5f9ed6
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Core/Spell: Updated SpellInfo::GetMaxTicks with all effects capable of periodics
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2016-09-12 20:19:06 -03:00 |
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SnapperRy
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4164e0cf88
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Core/Fishing: ignore required skill when fishing in pools.
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2016-09-12 19:37:24 +02:00 |
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ariel-
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08e0390d95
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Core/Spell: do not cast interrupt effect if the spell did not hit
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2016-09-12 12:41:02 -03:00 |
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treeston
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5d87e4af8c
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Instance/UtgardePinnacle: Fix Svala Sorrowgrave timings (from sniff).
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2016-09-12 10:49:05 +02:00 |
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Aokromes
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9250680680
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Update DBUpdater.cpp
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2016-09-12 01:04:15 +02:00 |
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Aokromes
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fb048a4cdb
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Update DBUpdater.cpp
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2016-09-12 01:00:27 +02:00 |
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Aokromes
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fe9f79780e
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Core/Updater: Clarify more 2 errors
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2016-09-12 00:51:06 +02:00 |
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treeston
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f2067d3557
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Core/Movement: Fix an edge case crash in HomeMovementGenerator.
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2016-09-11 12:41:22 +02:00 |
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ariel-
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43846d2d51
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Core/SpellMgr: removed some wrong spells from LoadSpellInfoCorrections:
34754 is actually Holy concentration, and does not proc.
39805 doesn't exist
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2016-09-11 00:06:06 -03:00 |
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treeston
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1b7eebc7ba
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Woops. Thanks, clang.
Crash fix.
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2016-09-10 14:51:13 +02:00 |
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treeston
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0e8c2f9032
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Entities/Object: Add some Position const& overloads to distance/angle methods for usability.
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2016-09-10 14:14:34 +02:00 |
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SnapperRy
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2f493430c9
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Script/Quest: fix and use proper serverside summon spell for quest "Red Snapper - Very Tasty!".
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2016-09-10 02:30:22 +02:00 |
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SnapperRy
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0479f08c3c
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Script/Quest: replace wrong test spell used for quest "Red Snapper - Very Tasty!" with actual summoning.
The spell does not appear in sniffs, and the summoned NPC's spawn time was far too short to be appropriate (15 seconds).
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2016-09-10 01:13:35 +02:00 |
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Rochet2
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c52566a888
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Core/Scripts: Enhance quest status hook by making it catch more status changes (#17865)
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2016-09-09 21:11:36 +02:00 |
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treeston
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0c2c88ed50
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Fine, this time I actually built it. Promise.
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2016-09-09 19:48:31 +02:00 |
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treeston
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a9f1151f2c
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Build fix.
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2016-09-09 19:43:29 +02:00 |
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treeston
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91c2b3162d
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Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on difficulty > 0.
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2016-09-09 19:37:04 +02:00 |
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treeston
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3c32086b81
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Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
Also tighten const-ness on CanSpawn method of CreatureScript.
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2016-09-09 18:08:43 +02:00 |
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treeston
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62cffd11d0
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Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest conditions collapsed into a bitmask value2 because I'm a lazy person that doesn't like having long SQL queries.
Then use this new condition to fix Sniffing out the Perpetrator for Horde. Tagging issue #17914.
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2016-09-09 17:14:34 +02:00 |
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treeston
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b3d44d6c36
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Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep.
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2016-09-09 16:21:27 +02:00 |
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treeston
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9180bcd404
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Derp. Build fix.
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2016-09-09 15:03:56 +02:00 |
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treeston
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e69a483aa9
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AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow their owner on evade. Also fix a bug where creatures with INHABIT_ROOT would get stuck in evade under certain conditions.
This allows us to fix quest 12261 (No Place to Run). Closes #16291.
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2016-09-09 15:01:42 +02:00 |
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ariel-
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19e757af5c
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Core/Entities: moved duplicated triggered cast proc check to Unit::ProcDamageAndSpellFor, it was preventing some always triggered auras from proccing.
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2016-09-06 22:23:34 -03:00 |
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ariel-
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805637cea1
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Core/AI: updated SpellTargetSelector::operator() (#17824 follow-up)
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2016-09-05 15:39:30 -03:00 |
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ariel-
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932d31598d
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Core/Battlefield: container optimization
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2016-09-04 19:46:12 -03:00 |
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ariel-
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43c071d0c8
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Core/Battlefield: fix Wintergrasp defender portal logic
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2016-09-04 19:16:45 -03:00 |
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ariel-
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47a43b21c8
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Core/Scripts: move Icehowl unroot after movement (MotionMaster does not update if unit is Rooted)
Closes #17864
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2016-09-04 18:19:43 -03:00 |
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ariel-
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bc4b4f656c
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Core/Scripts: Implement Flag of Ownership. Closes #12265
Core/Spells: Implemented TARGET_CORPSE_SRC_AREA_ENEMY. Closes #12803
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2016-09-04 07:09:04 -03:00 |
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ariel-
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be9ef83340
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Core/Scripts: more 746b838870 follow-up, shouldn't trigger marker aura if proc was prevented
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2016-09-04 05:26:57 -03:00 |
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ariel-
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7cc91dc45b
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Core/Scripts: add missing check removed in 746b838870
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2016-09-04 04:56:05 -03:00 |
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ariel-
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746b838870
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Core/Spells / Scripts: Fix Lock and Load. Closes #16731
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2016-09-04 04:21:04 -03:00 |
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ariel-
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31399d5f34
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Core/Scripts: Implement Glyph of Backstab. Closes #7500
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2016-09-04 01:31:02 -03:00 |
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ariel-
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7470bf6b97
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Core/Transport: do not relocate players on board of vehicles when near teleporting. Vehicle should take care of that
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2016-09-03 22:00:20 -03:00 |
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ariel-
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14445d2202
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Core/Misc: calculate rotation fields from orientation in some places it's impossible to get:
- SmartScripts: SMART_ACTION_SUMMON_GO
- Spell Effects:
* SPELL_EFFECT_DUEL
* SPELL_EFFECT_SUMMON_OBJECT_WILD
* SPELL_EFFECT_SUMMON_OBJECT_SLOT1
* SPELL_EFFECT_SUMMON_OBJECT_SLOT2
* SPELL_EFFECT_SUMMON_OBJECT_SLOT3
* SPELL_EFFECT_SUMMON_OBJECT_SLOT4
- Command Scripts: .gobject add
Closes #17891
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2016-09-03 17:31:29 -03:00 |
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joschiwald
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7026c7ed7a
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Core/RBAC: Added rbac permissions from 6.x branch
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2016-09-03 18:18:00 +02:00 |
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treeston
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ed83a35fbe
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Drycoding is bad, mmkay?
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2016-09-03 17:29:50 +02:00 |
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treeston
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ac62d7156f
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Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTING after each iteration, instead of just checking it once initially.
Fixes and closes #17892.
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2016-09-03 17:21:22 +02:00 |
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treeston
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a4623efaa6
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Core/SmartScripts: Add missing break, 5f43e7b follow-up.
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2016-09-02 23:51:46 +02:00 |
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treeston
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e9eacae7b2
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Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738)
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2016-09-02 23:14:50 +02:00 |
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