MitchesD
c7dded13a7
Rename 2016_03_03_00_world.sql to 2016_03_03_00_world.sql
2016-03-03 17:37:16 +01:00
Dr-J
8aabb087f0
DB/Quest: Troll Patrol: Can You Dig it?
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Script http://www.wowhead.com/quest=12588/troll-patrol-can-you-dig-it
Also fixes http://www.wowhead.com/quest=12519/troll-patrol-whatdya-want-a-medal
And fixes some issues with http://www.wowhead.com/quest=12568/troll-patrol-done-to-death
Also fixes run time error 'able `event_scripts` has gameobject type (175584) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id 4845'
2016-03-03 15:28:35 +00:00
Naios
62815c6e1c
Core/Database: Use RAII for resource management in MySQLConnection
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* Prevents double deletion of MySQLConnection after errors
* The object stays valid after an error and will wait for a reconnect
* Also crash the server if 5 reconnects fail
* Corrects an issue where the server was crashed after one reconnect
because mysql_thread_id was invoked with an invalid handle
2016-03-03 01:19:58 +01:00
Naios
09fa0ab46a
Core/Database: Move DatabaseWorkerPool into it's own translation unit
2016-03-03 01:06:13 +01:00
Naios
5ed0180994
Core/Database: Use RAII instead of raw pointers for resource management
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* Corrects dirty usage of vectors with array indexes
* Removes _connectionCount which is now handled through the vector size
* Rename magic identifier "t" to "connection"
2016-03-03 01:06:13 +01:00
Naios
7d3cffc297
Core/Database: Close the databases correctly when the DBUpdater fails
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* Also fixes a memory leak spotted by Aokromes
2016-03-03 01:06:13 +01:00
Treeston
472e78d682
Merge pull request #16676 from ccrs/summonsinit
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Core/TempSummons: avoid use MoveInLineOfSight before InitSummon
2016-03-02 23:54:37 +01:00
Shauren
0e9b34ff05
Merge pull request #16711 from ariel-/conditionmerge
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[3.3.5 only] Core/Conditions: Improved mergeability between branches
2016-03-02 16:55:22 +01:00
ariel-
2f1451f188
Rename 2016_99_99_99_world_335.sql to 2016_03_02_00_world_335.sql
2016-03-02 12:23:05 -03:00
ariel-
d573bd2fe7
Core/Conditions: Improved mergeability between branches
2016-03-02 10:57:14 -03:00
treeston
224b42c53a
Util/Random: Add randtime(Milliseconds const&, Milliseconds const&) to supersede urandms(uint32,uint32) for scripts being ported to std::chrono.
2016-03-01 23:09:25 +01:00
ccrs
6a339ed5c9
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon
2016-03-01 21:20:47 +01:00
Dr-J
45c911ba94
DB/Quest: Troll Patrol / Congratulations
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* Congratulations only available if a version of troll patrol is complete
* Pooling for Troll Patrol quests
2016-03-01 20:03:36 +00:00
treeston
89e2afb8f9
Core/Creature: Prevent friendly vehicles from trying to attack their rider after dismounting.
2016-03-01 20:12:46 +01:00
Nyeriah
ecd9dec384
Scripts/Karazhan: Use the correct method to access Opera's side entrance door
2016-03-01 12:38:09 -03:00
joschiwald
47f628353b
Merge pull request #16706 from tkrokli/zulaman_sound_duplicates
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Core/Scripts/Zul'Aman: sound handled in creature_text
2016-02-29 23:58:44 +01:00
tkrokli
c897988a7e
Core/Scripts/Zul'Aman: sound handled in creature_text
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- Sound playback is handled via creature_text
- remove `DoPlaySoundToSet()` to avoid duplicate playback
- remove redundant 'me' parameter from `Talk()` entries
2016-02-29 19:31:47 +01:00
Kittnz
3b389b7a5c
DB/Event: Removed remaining gameobject that are no longer present ingame
2016-02-29 17:56:25 +01:00
Aokromes
b646bcbb91
Update boss_nalorakk.cpp
2016-02-29 03:45:14 +01:00
Aokromes
24e996811d
Rename 2016_02_29_ZULAMAN_world.sql to 2016_02_29_00_world.sql
2016-02-29 03:43:11 +01:00
Aokromes
1359a55aa2
Merge pull request #16704 from tkrokli/zul_aman_text_cleanup
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Core/Scripts: Zul'Aman boss script text cleanup
2016-02-29 03:40:24 +01:00
tkrokli
9806f7812a
Core/Scripts: Zul'Aman boss script text cleanup
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Replacing more hardcoded text with DB entries.
A little bit extra enum alignment and sorting.
2016-02-29 03:16:23 +01:00
Nyeriah
f9eff81388
Scripts/Karazhan: Clean up instance script
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Closes : #16533
2016-02-28 11:49:48 -03:00
Aokromes
5accd69863
Merge pull request #16692 from tkrokli/headless_horseman_emote
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Core/Scripts/boss_headless_horseman: remove hardcoded text
2016-02-28 13:32:54 +01:00
Aokromes
3abfbeae6f
Rename 2016_02_28_CLEAN-UP_world.sql to 2016_02_28_00_world.sql
2016-02-28 13:09:15 +01:00
Aokromes
2387dbdda9
Merge pull request #16699 from tkrokli/triple_zone_cleanup
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Core/Scripts: triple zone cleanup
2016-02-28 13:07:43 +01:00
tkrokli
6ffac018dd
Core/Scripts: triple zone cleanup
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Remove hardcoded (as well as deprecated) text in the following places:
- blackrock_depths.cpp
- zone_burning_steppes.cpp
- zone_stormwind_city.cpp
Updates https://github.com/velinath/TrinityCore/issues/2
2016-02-28 12:25:23 +01:00
treeston
59d02322a7
Unit/AI: Making Nayd happy.
2016-02-28 03:45:21 +01:00
tkrokli
1602be1253
Core/Scripts/boss_headless_horseman: remove hardcoded text
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Remove the old
`#define EMOTE_LAUGHS "Headless Horseman laughs"`
No emote is ever used on retail. It would have created log spam.
2016-02-28 03:23:36 +01:00
treeston
bfac62c5c9
Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.
2016-02-28 01:56:13 +01:00
treeston
5354b585e3
Unit/AI: Move CharmedPlayerAI logic from the SetCharmedBy/RemoveCharmedBy hooks to Player::Update -> Unit::UpdateCharmAI to guarantee thread safety and prevent race condition crashes.
2016-02-27 23:48:10 +01:00
joschiwald
ffdf75a233
Scripts/Spells: Glyph of Arcane Shot is affected by own debuffs on target only
2016-02-27 17:55:43 +01:00
joschiwald
9beeca79ac
Core/Logging: fixed default logger (partial reverts 0904858624)
2016-02-27 17:47:35 +01:00
joschiwald
75511d0e0a
Core/Gossips: fixed long time not seen typo in c81d6e9b4b
2016-02-27 17:32:06 +01:00
Treeston
79a945d5e5
Merge pull request #16666 from Treeston/3.3.5-bodypull
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[3.3.5] Fix bosses losing interest in the person running at them
2016-02-27 15:59:43 +01:00
jackpoz
31cd082833
Scripts/Ulduar: Fix crash
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Change an assert to a NULL check on Flame Leviathan vehicle kit, it can be NULL on map unload.
Close #16662
2016-02-27 12:02:32 +01:00
treeston
8267e493d1
DB/Spells: "Val'anyr, Hammer of Ancient Kings" now properly shields targets healed by Glyph of Holy Light, Earth Shield and others.
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Fixes & closes #16478 .
2016-02-27 01:22:59 +01:00
r00ty-tc
10550fe8cf
Solve many of the creature falling through floor issues.
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This seems entirely wrong to discount the returned map height if we're
already below it. In many cases this is exactly why we want the height!
2016-02-26 22:02:20 +00:00
Nyeriah
1c86d286d4
DB/EventScripts: Clean up the Scryer's Orb no longer used event script
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* Ref #13208
2016-02-26 17:54:46 -03:00
Dr-J
50223ea04f
DB/Quest: Bombard the Ballistae
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Add missing visuals for http://www.wowhead.com/quest=12232/bombard-the-ballistae
2016-02-26 16:21:26 +00:00
Dr-J
a3b2144750
DB/Quest: Fire Upon the Waters
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Properly script http://www.wowhead.com/quest=12243/fire-upon-the-waters
1) Delete the kill credit npcs which do not exist in sniff
2) Spawn the proper bunnies for this quest
3) Add missing burning effect
2016-02-25 23:29:52 +00:00
Shauren
85c912c404
Core/Misc: Added Convenience methods removing auras by predicate
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(cherry picked from commit 0953bcf73f )
2016-02-25 21:01:38 +01:00
treeston
d1a9d7765c
Merge remote-tracking branch 'tkrokli/redemption_tirions_tale' into 3.3.5 (PR #16680 )
2016-02-25 20:47:54 +01:00
MitchesD
dff12f837f
Rename 2016_02_29_29_world.sql to 2016_02_25_00_world.sql
2016-02-25 20:42:15 +01:00
MitchesD
b7e93f68c3
Merge pull request #16671 from tkrokli/zone_terokkar_forest
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Core/Scripts: zone_terokkar_forest cleanup
2016-02-25 20:41:39 +01:00
tkrokli
7c9a26c608
Core/Scripts: move npc_tirion_fordring to DB/SAI
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This removes the current core script npc_tirion_fordring
and replaces it with database entries in:
- `conditions` 9 (quest taken) + 41 (unit_state)
- `gossip_menu_option` (3502,3681,3682,3683)
- `smart_scripts` (SmartAI)
Gossip text / `npc_text` is already in the database.
Closes #16430 (my old attempt at removing hardcoded text)
2016-02-25 20:06:16 +01:00
Treeston
b6720af4cb
Merge pull request #16457 from Treeston/3.3.5-standstatecondition
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[3.3.5] Add condition for unit sitting/standing
2016-02-25 19:00:20 +01:00
treeston
ea53f79aaf
DB/Conditions: Add new CONDITION_STAND_STATE (41). value1 selects the type of state check to apply, value2 specifies the particular state we are looking for.
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Valuing: 0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;
2016-02-25 19:01:21 +01:00
Aokromes
2eb9621f19
Core/Misc: fix header
2016-02-25 09:34:24 +01:00
Aokromes
b1eff7c1f8
Core/Misc: fix header
2016-02-25 09:33:39 +01:00