Gosha
81bf8de989
Core/PacketIO: Use ByteBuffer from UpdateData instead of copying to it after ( #28347 )
2022-10-11 22:18:54 +02:00
Shauren
0d0954b355
DB/Ruins of Ahn'Qiraj: Fixed boss states for spawn groups
2022-10-11 13:06:56 +02:00
ihm-tswow
048089ef21
Core/Misc: Multithread query cache loading
2022-10-08 21:22:28 +02:00
Shauren
2c0bf1c407
Core/Misc: Minor cleanup in worldserver main.cpp
2022-10-08 21:22:28 +02:00
Shauren
d82b2b1a67
Core/Threading: Create ThreadPool class
2022-10-08 21:22:28 +02:00
Malcrom
0174e6ba80
Scripts/Eversong Woords: Add cosmetic script for a party ( #28308 )
2022-10-04 10:24:54 +02:00
Malcrom
5ffe5bd43a
DB/Scripts: Move Quest "Aces High!" gossip menu to database ( #28300 )
2022-10-02 13:45:23 +02:00
Malcrom
c0758ae6f3
Scripts/BoreanTundra: Modernized Unfit for Death (11865) implementation ( #28297 )
2022-10-02 04:47:02 +02:00
Ovah
c1dd282c07
fixed build
2022-10-01 18:27:00 +02:00
Ovah
750b522853
Core/Spells: fixed sending partial blocks in SMSG_SPELL_GO packets
2022-10-01 18:20:49 +02:00
Shauren
7cb3551539
Dep/g3d: Document new patch
...
(cherry picked from commit 8da6d1ca76 )
2022-10-01 17:35:06 +02:00
Ovah
b47ef3ce90
Core/Spells: fixed up block mechanics ( #28286 )
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* Ranged attacks can now be blocked
* Implement SPELL_ATTR3_COMPLETELY_BLOCKED
* Fixed a bug which was causing blocking to block entire spell effects regardless if the attribute was present or not
* Fixed a logic mistake which was causing blocks to roll twice (once for effect negation and once on hit)
* No longer send blocked miss conditions in spell_go packets when the spell is not completely blocked to match sniff data
2022-10-01 17:21:07 +02:00
Lloyd Dilley
2b8fc95fde
Core/Misc: Fix *BSD compile errors ( #28287 )
2022-10-01 17:17:46 +02:00
funjoker
a51fef236e
Misc: Add workflow badge
2022-09-30 12:14:23 +02:00
funjoker
e928b78817
Misc: Use shield style badge
2022-09-30 11:21:01 +02:00
funjoker
959f605a52
Misc: Replace TravisCI badge with CircleCI in README
2022-09-30 11:20:55 +02:00
Shauren
bf1f8f0c2d
DB/Naxxramas: Added spawn groups for Sapphiron and Kel'Thuzad
2022-09-30 01:00:22 +02:00
Shauren
b78445d6eb
DB/Trial of the Crusader: Add spawn group for Anub'arak
2022-09-29 18:55:24 +02:00
Shauren
94967a5605
Restore accidentally deleted spawn group
2022-09-29 18:52:49 +02:00
Shauren
f24908203c
DB/Ulduar: Add spawn group for bosses
2022-09-29 18:44:29 +02:00
Shauren
8385b1cb2a
DB/Serpentshrine Cavern: Add spawn group for Lady Vashj
2022-09-29 15:22:54 +02:00
Shauren
753a901928
Scripts/Hyjal: Change boss state management from SetData to SetBossState
2022-09-29 00:39:44 +02:00
Shauren
2dc1b69a70
Core/Players: Added error message for death knights attempting to leave their starting zone early
2022-09-28 01:02:21 +02:00
Shauren
08d2b6743a
Scripts/Karazhan: Mark optional boss as completed when it dies
2022-09-28 00:40:06 +02:00
Shauren
6260a95763
DB/Ahn'Qiraj Temple: Added spawn groups for bosses
2022-09-28 00:15:00 +02:00
Shauren
349ba4e74a
DB/Ruins of Ahn'Qiraj: Added spawn groups for bosses
2022-09-27 23:40:04 +02:00
Shauren
ace57b11c2
DB/Zul'gurub: Added spawn groups for bosses and prevent multiple Gahz'ranka summons
2022-09-27 20:14:11 +02:00
Shauren
7114bc6881
Scripts/Halls of Reflection: Prevent repeating Falric kills after wiping on Marwyn or add waves > 5
2022-09-27 16:17:43 +02:00
Shauren
d6b5490513
DB/Halls of Reflection: Added spawn groups for bosses
2022-09-27 16:16:18 +02:00
ihm-tswow
ee6bbd68bd
Core/Guilds: Improve HandleRoster performance ( #28290 )
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- takes call time from ~400 microseconds to ~260 microseconds on my machine in a guild with 900 members
2022-09-27 12:35:45 +02:00
Shauren
2d027e56ad
Scripts/The Escape From Durnholde: Minor improvements
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* Converted to BossAI
* Prevent repeating boss kills on Thrall event wipe
2022-09-27 00:08:16 +02:00
Shauren
ed6046212a
DB/The Arcatraz: Added missing boss spawn group
2022-09-26 23:59:21 +02:00
Shauren
7eb482ed84
Nopch build fix
2022-09-26 00:25:02 +02:00
Shauren
e3ac84b929
Scripts/The Underbog: Added spawn groups for bosses and implemented boss state tracking
2022-09-25 23:10:09 +02:00
Ovah
9ef9b79e84
Scripts/Halls of Lightning: reworked Volkhan encounter ( #28282 )
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* modernized the whole code
* moved several mechanics to spell script where they belong
* handle missing visuals for Volkhan's Anvil
2022-09-25 20:21:44 +02:00
Shauren
fd311a0ea3
DB/The Blood Furnace: Added spawn groups for bosses
2022-09-25 19:10:13 +02:00
Shauren
9082eca660
DB/Icecrown Citadel: Migrate linked_respawn to spawn groups
2022-09-25 00:15:12 +02:00
Shauren
39a417ea78
DB/Ahn'kahet: The Old Kingdom: Migrate linked_respawn to spawn groups
2022-09-24 22:51:53 +02:00
Shauren
ae15b7942a
DB/Gundrak: Delete redundant linked_respawn data, already handled by spawn groups
2022-09-24 22:00:10 +02:00
Shauren
9d8f5ed405
DB/Halls of Lightning: Migrate linked_respawn to spawn groups
2022-09-24 21:37:55 +02:00
Shauren
745fea97c2
DB/Azjol-Nerub: Migrate linked_respawn to spawn groups
2022-09-24 21:33:31 +02:00
Shauren
5b14623ecb
DB/Drak'Tharon Keep: Migrate linked_respawn to spawn groups
2022-09-24 21:25:45 +02:00
Ovah
f82f97305d
Scripts/Halls of Stone: Modernized Halls of Stone instance script ( #28280 )
2022-09-24 15:06:08 +02:00
Shauren
b19d7c51f5
DB/Halls of Stone: Migrate linked_respawn to spawn groups
2022-09-24 01:58:33 +02:00
Shauren
6c351bd697
DB/Magister's Terrace: Migrate linked_respawn to spawn groups
2022-09-23 20:06:44 +02:00
Shauren
881950c1d5
Core/Spawns: Added startup error for incorrect map assignments in instance_spawn_groups
2022-09-23 19:27:56 +02:00
Shauren
a67a127b40
DB/Serpentshrine Cavern: Fixed incorrect map id assignment to spawn groups
2022-09-23 19:18:02 +02:00
Shauren
7893c52fb7
Nopch build fix
2022-09-23 19:30:38 +02:00
Ovahlord
8b87b6a058
Scripts/HoL: follow naming standards for boss enums and dropped unused overriden methods from instance script
2022-09-23 19:06:12 +02:00
Ovahlord
9dcb602138
Scripts/HoO: removed a redudant summons.DespawnAll() call from Ionar's script
2022-09-23 19:06:12 +02:00