Commit Graph

14873 Commits

Author SHA1 Message Date
ariel-
85c9907b07 Core/Spell: fix some spells that shouldn't allow stealth or invisibility
- Touch of Zanzil
- Glowing Blood
- Lambent Blood
- Vibrant Blood
- Black Blood
- Perpetual Instability
2017-06-11 17:50:32 +02:00
ariel-
206c82ead4 Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
- Use instead of Update + event_phase_mask when action needs to be synchronized
2017-06-11 17:50:24 +02:00
ariel-
e05083ad4b Core/Scripts: remove non-player objects (ie corpses) from Sindragosa's Fury targetlist 2017-06-11 17:50:11 +02:00
treeston
e20bc3d4bf Added new BoundaryUnionBoundary subclass of AreaBoundary, which does what it says on the tin. Hi, sirikfoll. 2017-06-11 17:49:35 +02:00
Stanislaus Teals
53ef52a638 Fix build on GCC 7.1 (#19869) 2017-06-11 17:49:27 +02:00
Aokromes
543a25d367 typo fix 2017-06-09 14:26:49 +02:00
Aokromes
ec49af7b59 Build fix 2017-06-09 14:11:36 +02:00
treeston
a17af751bc Reserve RBAC permission entries 856-860 for dynamic_spawning branch to minimize future conflicts. 2017-06-09 13:30:15 +02:00
Aokromes
572021e0b3 Core/Maps: Corrected GetWaterOrGroundLevel
* When a gameobject was above water like in ToC. It would return water level
2017-06-09 13:29:18 +02:00
jackpoz
2102bd28a3 Core/Scripts: Simplify code
Partially revert 753e7074d8 and 12c680f9b1 to simplify the code and to only remove GMs from the target list.
2017-06-09 13:25:59 +02:00
Aokromes
be80e08ac6 Core/Misc: Fix typo in UNDERWARER_INDARKWATER 2017-06-09 13:25:35 +02:00
ariel-
307cc1e36f Core/Scripts: filter out corpses from Sindragosa's Fury targetlist
- This would incur in a crash after attempting to convert the Corpse object into Player

Closes #19227
Closes #19862
2017-06-09 13:22:40 +02:00
treeston
4b073c7354 Fixed a potential crash when resuming a SplineChainMovementGenerator. 2017-06-09 13:22:32 +02:00
Aokromes
f8d9d954d1 Get zone/area IDs from vmap data in the liquid update
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
2017-06-09 13:20:37 +02:00
Aokromes
ac3dbcb880 Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer restricted to a list 2017-06-07 09:53:04 +02:00
Aokromes
0bb27ecd4b Pet/Guardian AI hook re-organizing (#19824)
* Pet/Guardian AI hook re-organizing:
- Adjust OwnerAttacked/OwnerAttackedBy hooks on CreatureAI to fire for all owned units, not just player pets. This should allow guardians to more reliably recognize valid targets.
- Kill off the AttackedBy hook. While it was defined in CreatureAI.h as virtual, it was only ever invoked for player pets in specific situations. This makes it classic developer bait.
  - Adjust PetAI to use DamageTaken instead of AttackedBy.
  - Adjust behavior of AttackStart on PetAI to compensate.
2017-06-07 02:50:14 +02:00
treeston
2b721ca16c SAI fixes follow-up: I missed one. 2017-06-06 22:22:01 +02:00
treeston
3cc2419c2f Fix a whole set of possible infinite loop crashes in SAI (events triggering themselves even with cooldown set). 2017-06-06 22:14:22 +02:00
treeston
24c89fba76 Re-check target evade state on projectile impact and adjust accordingly. This fixes the incorrect message ("Absorb" instead of "Evade"), and also removes the root cause of the original evade follow bug (that was prevented in 1945874). 2017-06-06 19:32:18 +02:00
Aokromes
71fe37a55b build fix 2017-06-06 11:29:00 +02:00
Shauren
900a2da03d Core/Instances: Fixed and optimized instance id reuse 2017-06-06 08:00:10 +02:00
Keader
bc1887c5df Core/Spells: Allows Dispersion under Freeze (stun by hunter trap) 2017-06-06 07:55:49 +02:00
TecDian
25ba21f85e Core/Scripts: simplify speech for DK races quests 2017-06-06 07:55:36 +02:00
Keader
1051412e50 Core/Spells: Allows Dispersion and Barkskin to be used under death coil 2017-06-06 07:53:19 +02:00
treeston
a6b393c2af clang is dumb 2017-06-06 07:49:31 +02:00
treeston
68c500f020 Some improvements to .debug raidreset command. Now supports heroic difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff. 2017-06-06 07:49:02 +02:00
Aokromes
80c0d0ce8a Merge branch 'broadcast_text_fix' into '4.3.4'
Use sound id from BroadcastText template if one is specified in creature_text

See merge request !46
2017-06-04 22:32:33 +00:00
Krudor
206af48400 Use BroadcastText sound id if one was found 2017-06-04 20:50:07 +02:00
Aokromes
a68dd40235 tabs 2017-06-02 17:28:38 +02:00
Aokromes
214b5a65e3 DB/Misc: Misc fixes for Dun Morogh
By Malcrom
2017-06-02 16:07:06 +02:00
ariel-
2e3197f944 Core/Globals: add more AIName and MovementType checks to ObjectMgr
- Ninja fix AI factories (restores prev behaviour of not selecting stuff with PERMIT_BASE_NO)

Closes #19831
2017-06-02 10:23:44 +02:00
Keader
58747b0037 Core/Scripts: Fixed some events that not should triggered by non-players on Illidan encounter 2017-06-02 10:23:28 +02:00
Shauren
0a61a3ffb5 Core/Groups: Fixed calculating canReset attribute
Broken in d6df19cd99.
2017-06-02 00:23:00 +02:00
Shauren
080fd33e13 Revert "Core/Groups: fix wrong query for loading group instance data. canReset attribute was calculated in the wrong way"
This reverts commit 0c1dd398bd.

Closes #19745
2017-06-02 00:22:46 +02:00
Aokromes
123c10a395 Scripts/Stockades - Add scripts to instance
By Artamedes
2017-06-01 23:55:52 +02:00
Keader
4292ac7039 Core/Spells: Removed duplicated check again followup 3a0417f712
to send some info to client
2017-06-01 14:05:32 +02:00
Keader
52551be039 Core/Spells: Removed duplicated check
unitTarget was checked twice in Spell::EffectTaunt
2017-06-01 14:05:14 +02:00
Aokromes
1c6021ba96 Core/AI: Factory functions cleanup
- Get rid of fugly void pointers
- Streamlined AI selection code, using Permissible as it should've been instead of harcoded checks on the selector code
- Moved IdleMovementGenerator singleton to factory code
2017-06-01 13:22:24 +02:00
treeston
aef568cdd1 Fix an issue where CanSpawn would never get invoked on creatures without per-guid script. 2017-05-31 16:10:04 +02:00
treeston
a83b77485a Add another helper to ScriptedGossip.h for resolving listId -> action. 2017-05-31 16:09:56 +02:00
Aokromes
2d94972577 missing part 2017-05-30 10:20:27 +02:00
sirikfoll
519af6e6e6 Core/Scripts Properly set Freya's BossState do DONE and avoid some loot exploits
Closes #19823
2017-05-30 09:57:03 +02:00
Aokromes
dff1518ac2 Scripts/Command: implement .debug play music command 2017-05-30 09:55:45 +02:00
Treeston
16e60ba408 Partial revert of 15a207f, which was causing issues (ref #4943 and #19768). Instead, fix the underlying issue from 15a207f one level further down - Unit::getAttackerForHelper() shouldn't return units that we aren't in combat with (victim can be such a unit for players/player pets, which can startattack from a distance without entering combat). (#19814)
Fixes the following issues:
- Player pets would aggro neutral mobs as soon as they start autocasting (Imp's Firebolt) if they're in react range (due to victim != null, autocast counts as autoattack and sets victim)
- Neutral mobs would randomly evade when aggro switched between targets.

Closes #19768, #19485 and #10921.

(from PR #19814)
2017-05-30 09:21:38 +02:00
ariel-
e778c4c628 Core/Spell: in case of immunity, check all effects to choose correct procFlags, as none has technically hit 2017-05-30 09:21:03 +02:00
Treeston
e80602f048 Fix evade issues when a spell hits the target just before evading. (#19815)
- Creatures should no longer get stuck in evade mode following a target if a spell hits the creature just as it's entering evade mode.
- Fixes and closes #4943. Finally.
2017-05-30 09:20:49 +02:00
Aokromes
6021c8d29c typo fix on previous commit 2017-05-29 19:20:32 +02:00
Ryan
25eabf2471 Core/Bnet: Fix battlenet login 2017-05-28 20:42:10 +01:00
Ryan
79661eeb39 Fix build 2017-05-28 20:19:48 +01:00
Ryan
e054036742 Fix SMSG_POWER_UPDATE 2017-05-28 20:19:33 +01:00