Trazom62
8710fe8fa0
implement ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (achievement Epic, Superior)
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remove hack for ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT and ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT (achievement Needy, Greedy)
need DB support
--HG--
branch : trunk
2010-01-24 16:26:33 +01:00
nihal
08e4346ab2
Some good old fashioned proper Trinity Standard sql renaming and formatting.
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Also added missing data to world.sql.
--HG--
branch : trunk
2010-01-24 15:59:10 +01:00
thenecromancer
81321b390a
Add support for Maelstrom Weapon to prevent melee attack interruption when affecting spells
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--HG--
branch : trunk
2010-01-24 15:43:58 +01:00
thenecromancer
372bef8a55
SPELLMOD_DAMAGE is applied in SpellDamageBonus() - remove this hack for Eviscerate to prevent double apply
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--HG--
branch : trunk
2010-01-24 15:23:30 +01:00
thenecromancer
897bd3e1a9
Merge
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--HG--
branch : trunk
2010-01-24 15:21:01 +01:00
thenecromancer
963731abc8
Send SMSG_SPELLORDAMAGE_IMMUNE when target is immune to periodic aura tick
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--HG--
branch : trunk
2010-01-24 15:20:32 +01:00
QAston
1fd2292d73
*Some optimisation in Unit::HasNegativeAuraWithInterruptFlag.
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--HG--
branch : trunk
2010-01-24 15:08:05 +01:00
thenecromancer
6c24f75524
Fix some reactive/shapeshift based talents being active in spec they are not learned in
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--HG--
branch : trunk
2010-01-24 15:05:07 +01:00
thenecromancer
efa55f457f
Implement direct damage effect for Seal of Vengeance
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--HG--
branch : trunk
2010-01-24 14:47:26 +01:00
QAston
58383311a6
Fixes issue #476 . Remove owned auras in addition to applied auras on unit death.
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--HG--
branch : trunk
2010-01-24 13:23:34 +01:00
QAston
d1a40eb688
*Do not keep area aura targets in combat with aura owner
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*Add some safety checks to area aura target map update.
--HG--
branch : trunk
2010-01-24 13:08:25 +01:00
Rat
79accd730e
*removed no more needed extern keywords from ScriptLoader
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--HG--
branch : trunk
2010-01-24 11:56:33 +01:00
Rat
f10cb92298
*merge ScriptMgr::LoadOverridenDBCData to SpellMgrLoadSpellCustomAttr, patch by Azuritus, closes issue #444
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--HG--
branch : trunk
2010-01-24 11:45:50 +01:00
XTZGZoReX
9f00ca3eb8
* Remove CellLock class and all cell-level thread locking.
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** It was wasting CPU power as cell-level locking is not needed.
** Our multithreading is on map-level, not cell-level.
** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
** Some minor cleanup in Cell::Visit/Map::Visit.
--HG--
branch : trunk
2010-01-23 22:24:41 +01:00
XTZGZoReX
fe07518baf
* Partly revert [7173]. The log call is useful - "CRASH ALERT" part removed.
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--HG--
branch : trunk
2010-01-23 20:08:44 +01:00
arcanzic
35e7a65c3c
Merge...
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--HG--
branch : trunk
2010-01-23 13:01:54 -06:00
arcanzic
c827f58d93
Remove useless spam at core boot. I have never seen, nor heard of a script not assigned to a npc, crashing the core.
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--HG--
branch : trunk
2010-01-23 13:00:06 -06:00
XTZGZoReX
6e3127bbe5
* Fix CRLF.
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--HG--
branch : trunk
2010-01-23 20:00:01 +01:00
Trazom62
171e7b70a5
Fix some crashes linked to gurgthock summon
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Fixes issue #440 .
Fixes issue #441 .
--HG--
branch : trunk
2010-01-23 18:48:06 +01:00
thenecromancer
fd5390c4c1
Merge
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--HG--
branch : trunk
2010-01-23 17:47:18 +01:00
thenecromancer
b2bb515c22
table create for previous commit
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--HG--
branch : trunk
2010-01-23 17:46:03 +01:00
Trazom62
2b4a229934
Fix Script Naxxramass/Anub'Rekhan. Thanks scarymovie87.
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Fixes issue #141 .
Fixes issue #305 .
- Fix some timers
- Implements Berserk ability after 10 minutes
- Fixed spawning method for Crypt Guardians
- Fix spawn of Corpse Scarabs on player or crypt guardian death.
- code cleanup
--HG--
branch : trunk
2010-01-23 17:34:18 +01:00
thenecromancer
d32e0878c7
Remove Battle Shout/Blessing of Might hack
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Add table holding stacking masks for non-target/caster related stacking rules
Aura bounce check is still to be done
--HG--
branch : trunk
2010-01-23 17:05:20 +01:00
thenecromancer
caf3505f75
Fix Unrelenting Assault applying debuff to non-player target
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--HG--
branch : trunk
2010-01-23 16:37:06 +01:00
thenecromancer
1f602fae47
Apply SPELLMOD_COST in takeRunePower() ( replacement for removed hack in previous commit )
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--HG--
branch : trunk
2010-01-23 16:19:23 +01:00
thenecromancer
9a236d18ff
Merge
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--HG--
branch : trunk
2010-01-23 16:06:23 +01:00
thenecromancer
e893ad71cf
Fix Empowered Rune Weapon
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Cleanup cast flags
--HG--
branch : trunk
2010-01-23 16:06:06 +01:00
Anubisss
340ded3973
Fix compile in WIN.
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--HG--
branch : trunk
2010-01-23 16:00:05 +01:00
thenecromancer
84980ea77c
Apply armor reduction for physical attacks before other calculations ( for correct block amount and etc..)
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--HG--
branch : trunk
2010-01-23 15:44:28 +01:00
thenecromancer
39ba392c75
Merge
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--HG--
branch : trunk
2010-01-23 15:05:33 +01:00
Anubisss
d9cb070215
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
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Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
2010-01-23 14:45:58 +01:00
Trazom62
c784110d87
Fix Crash in boss_gluthAI::UpdateAI.
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Fixes issue #442 .
Thanks JuliuSZS for pre-diagnose
--HG--
branch : trunk
2010-01-23 11:52:45 +01:00
QAston
d9b38250ff
*Remove Death runes from Reaping/Blood of the North/Death Rune Mastery when talent aura is removed.
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--HG--
branch : trunk
2010-01-23 10:33:16 +01:00
QAston
216d32e8a7
*Prevent assertion fail in Unit::_AddAura after creature add to remove list.
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--HG--
branch : trunk
2010-01-22 20:03:47 +01:00
Trazom62
7b3691ac9e
Fix irand(min,max) usage (min shall always be lower than max)
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--HG--
branch : trunk
2010-01-22 18:38:33 +01:00
Brian
b57fec2961
* Fixed a typo in 7147_world_creature_template.sql that prevented import
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--HG--
branch : trunk
2010-01-22 10:21:25 -07:00
QAston
c1aa60aaab
*Run grid searches for area auras every 500ms instead of every unit update
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*Fix a stupid typo which caused memory leak in Unit::RemoveOwnedAura
--HG--
branch : trunk
2010-01-22 18:06:01 +01:00
Brian
7bfea3fea3
* Added 3.2.2a stable release tag
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* TrinityCore2 Rev: 7101 Release Hash: 51984508c849 (Unix,little-endian)
* Online players: 68 (max: 237)
* Active connections: 78 (max: 250) Queued connections: 0 (max: 0)
* Server uptime: 2 Day(s) 4 Hour(s) 37 Minute(s) 25 Second(s).
* I would say that is pretty stable...
--HG--
branch : trunk
2010-01-22 06:43:16 -07:00
Brian
b6ee92fef3
Added tag 3.2.2a-stable for changeset 51984508c849
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--HG--
branch : trunk
2010-01-22 06:39:12 -07:00
Brian
268aa04593
* SQL need to restore the *structure* of the DB after the backout
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* from the previous commit
--HG--
branch : trunk
2010-01-21 18:51:00 -07:00
Brian
ea3b11f8c2
* merge
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--HG--
branch : trunk
2010-01-21 18:39:27 -07:00
Brian
7162dcd475
* Backed out changeset c7c6faf26cbd
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* A different solution to damage will be implemented
* You will need data from your DB provider if you don't have a backup
--HG--
branch : trunk
2010-01-21 18:38:49 -07:00
Rat
b4a6fd1a81
Merge
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--HG--
branch : trunk
2010-01-22 00:06:35 +01:00
Rat
f221f5911a
*update eventAI docs
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*add missed docs
--HG--
branch : trunk
2010-01-22 00:04:50 +01:00
Trazom62
2a261b44e1
Fix EffectSendEvent to work if target is GO or Unit.
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--HG--
branch : trunk
2010-01-21 23:57:14 +01:00
Trazom62
54458c0f13
Fix Script Naxxramass Thaddius/Stalagg/Feugen
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- Stalagg and Feugen respawn if the other adds not dead within 5 sec.
- Thaddius start combat timers as soon as both are killed.
- Fix Thaddius flags after a crash
- Fix global variables used for adds alive flag.
--HG--
branch : trunk
2010-01-21 20:37:02 +01:00
thenecromancer
76102c1cdd
Change temp threat aura mods to use temp threat modifier instead of "asisting" it's threat value over all references.
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--HG--
branch : trunk
2010-01-21 16:25:09 +01:00
thenecromancer
3b29a4e6f4
Do not apply SPELL_AURA_MOD_THREAT to negative threat changes (Eg. let Feint and alikes apply full effect)
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--HG--
branch : trunk
2010-01-21 15:51:11 +01:00
thenecromancer
0f531f75ff
Send all 24 bits of spell Id for vehicle spell actions
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--HG--
branch : trunk
2010-01-21 15:33:43 +01:00
win32
2572e9ef8e
* Add support for basedmg and baserangeddmg values in creature_classlevelstats.
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* Remove mindmg, maxdmg, attackpower and ranged field in creature_template and add Dmg_Mod, Rangeddmg_Mod field.
--HG--
branch : trunk
2010-01-21 13:48:27 +02:00