Commit Graph

2744 Commits

Author SHA1 Message Date
Trista
8993eef723 Scripts/Eye of Eternity: Fix vehicle crashes
* I tought if a spell would hit all targets on map then the force cast would be cast for each, apparently I was wrong since it had unlimited implicit targets.
* Remove a condition with target mask players since there is a attribute that takes care of that.

Closes #9365
2013-03-07 04:54:57 +02:00
Vincent_Michael
36495966c0 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2013-03-06 18:00:30 +01:00
Trista
7508e8cf65 Scripts/Eye of Eternity: Correct failed approach for hook target handling
* thx to Shauren
2013-03-06 11:05:11 +02:00
Trista
a79143fc88 Scripts/Eye of Eternity: Fix Arcane Barrage handling and a lot other mechanics
* Nexus Lords had a bit imba timers on Arcane Shork, sorry for it wrong information. Now have retail timers.
* Scion of Eternity Arcane Barrage had wrong timers also for intial random cast and for each after. They were a bit lower.
* Implemented source mechanic that will always differ target of cast X to target of next cast. All rest is % chance based on various cases can happen.
* Removed condition for Arcane Overlaod bubbles now aura will never ("disappear"), if two are at one place they will override each other, but damage will never be leaked test enough times so don't bother stating opposite. Damage in ALL cases is reduced.
* Made Malygos range outside of platform a bit shorter to match retail real distance that also fixed timings of bubble mechanic, now they will always be there, if you are fast enough.
* And finally fixed some slight stuff on Malygos spell. Now all will work and Arcane Storm has it's correct visual mechanic again.

Closes #9321
2013-03-06 04:10:26 +02:00
Vincent_Michael
7ce02e7900 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Handlers/CharacterHandler.cpp
2013-03-04 19:09:57 +01:00
Shauren
ae4d2845c9 Core: Fixed compile warnings and errors 2013-03-04 16:47:39 +01:00
Shauren
6b37c8d9f3 Scripts/Eye of Eternity: Fixed some silly code 2013-03-04 16:47:12 +01:00
Vincent_Michael
c376757241 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2013-03-03 21:17:41 +01:00
Warpten
5ed8401392 Spells/Warlock: Fixed Unstable Affliction's backfire damage. 2013-03-03 09:37:37 +01:00
Trista
a108a9026a Scripts/Eye of Eternity: Rewrite Arcane Barrage mechanic
* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
2013-03-03 03:16:17 +02:00
Nay
37101c82d3 Fix typo introduced in previous commit 2013-03-02 16:54:19 +00:00
Nay
943610cbca Core/Loading: Fix CreatureLoadTemplates and add missing fields to WORLD_SEL_CREATURE_TEMPLATE 2013-03-02 16:41:04 +00:00
Vincent_Michael
5fd8add7bf Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2013-03-01 21:45:00 +01:00
Trista
d1853f693b Scripts/Eye of Eternity: Remove some flags, fix some timers and some misc
* Starting timers were a bit slower
* Destroy platform proper timing for drake casting mount spell to player (trigger)
* Remove IMMUNITY_PC flag after Iris is triggered (thx to Expecto) and readd it on evade
* Remove NOT_SELECTABLE flag since shouldn't be present at starting event
* Fix misc of id of Static Field added to LOS attributes
2013-03-01 16:25:58 +02:00
Trista
4f40dad714 Scripts/Eye of Eternity: Surge of Power (25 man)
* I have no idea how these breaks were removed, but it was breaking the whole mechanic.
* Also fix some slight chance for fail of transitioning p II -> p III
* Surge of Power (25 man) still needs to get fixed some weird facing and warnings aren't always sent for some reason
2013-03-01 09:33:52 +02:00
Vincent_Michael
b2d05c9cdd Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Entities/Player/Player.h
	src/server/game/Spells/SpellMgr.cpp
2013-02-28 22:14:48 +01:00
Vincent_Michael
6343a28030 Core: Whitespace cleanup 2013-02-28 18:29:43 +01:00
Trista
6801314881 Scripts/Eye of Eternity: Rewrite most of it.
Closes: #1133,  #8212, #1150, #5003, #6794

* More stuff will be done, a lot to clean maybe, as of raiding it's good to go now pretty much*.
* Big thx to Shauren, Horn, manuel, Machiavelli, Nay, Krofna and rest who helped.
2013-02-28 18:44:07 +02:00
Vincent_Michael
052e47780e Core/ZulGurub: Move mondokir hardcoded spawn in db 2013-02-27 18:24:22 +01:00
Spp
03505a3a42 Merge branch 'master' into 4.3.4
Conflicts:
	src/server/game/Entities/Player/Player.h
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Quests/QuestDef.h
	src/server/game/World/World.cpp
	src/server/game/World/World.h
	src/server/scripts/Commands/cs_reload.cpp
2013-02-27 04:08:19 +01:00
Spp
480c6cf4dd Core/RBAC: Add .reload rbac command and prevent possible crash if rbac_permissions has wrong data 2013-02-27 03:30:53 +01:00
Shauren
6ccad9adc4 Scripts/Blackwing Lair: Fixed crash happening with Shadows of Ebonroc 2013-02-26 22:20:15 +01:00
Shauren
af4ac778d7 Core/Quests: Implemented quest flag forcing the player to be flagged for PvP as long as the quest is in his log. 2013-02-26 17:14:13 +01:00
Vincent_Michael
cd24526aac Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2013-02-26 16:11:15 +01:00
Nay
b00f6a981e Merge pull request #9295 from horn/summons
Script/Commands: Make creature_summon_groups table reloadable.
2013-02-25 17:17:53 -08:00
Vincent_Michael
8d64a77bc0 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2013-02-25 23:10:45 +01:00
Vincent_Michael
447b23c3bb Core: Whitespace cleanup 2013-02-25 19:54:41 +01:00
Vincent_Michael
529c4b7592 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Handlers/MailHandler.cpp
2013-02-25 17:11:36 +01:00
Spp
367d3ccc4f Core/RBAC: Create new permissions 'Use staff badge in chat' and 'Check if should appear in .gm ingame command' 2013-02-25 15:48:18 +01:00
Spp
cb0456fedc Core/RBAC: Create new permissions 'Instant .save', 'Allow params with .unstuck', 'Full HP after resurrect' 2013-02-25 15:48:18 +01:00
Spp
e6087b5563 Core/RBAC: Create new permission 'Be assigned ticket' 2013-02-25 15:48:18 +01:00
Spp
1638092f18 Core/RBAC: Create 'Skip instance required bosses check' permission 2013-02-25 15:48:18 +01:00
Spp
15343d9bb0 Core/RBAC: Remove unnecessary header includes from other header files 2013-02-25 15:48:17 +01:00
horn
c34f1aebe6 Script/Commands: Make creature_summon_groups table reloadable. 2013-02-24 23:50:08 +01:00
Gacko
cb99c1d16a Script/Quest: The Lonesome Watcher (12877)
Closes: #9185
See: http://www.youtube.com/watch?v=ylZRMu9CIMw
2013-02-24 19:42:21 +01:00
Vincent_Michael
1fba352a88 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2013-02-24 15:55:34 +01:00
Shauren
06257d1034 Core/Movement: Do not attempt to pathfind for stop/turn movement 2013-02-24 14:48:03 +01:00
Vincent_Michael
c0c2e533a9 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Handlers/MiscHandler.cpp
2013-02-21 00:45:02 +01:00
Nay
4540a1d24b Merge pull request #9168 from Kirkhammett/Ebonroc_Bwl
Npc/Core: Was using Onyxia's Wing Buffet spell which can 1 shot lowbies...
2013-02-19 15:11:27 -08:00
Vincent_Michael
0c16890774 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/AI/EventAI/CreatureEventAI.cpp
	src/server/game/AI/EventAI/CreatureEventAI.h
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
	src/server/scripts/EasternKingdoms/boss_kruul.cpp
	src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_desolace.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_mulgore.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_thousand_needles.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
2013-02-19 18:57:36 +01:00
Shauren
5b414bb813 Core/Scripts: Removed useless const modifier on method parameters accepting primitive types passed by value 2013-02-19 17:35:27 +01:00
Nay
03f97f75ec Core/Startup: Write current and expected maps version when there's a version mismatch 2013-02-19 01:16:24 +00:00
Nay
e7dbb4296c Scripts/Spells: Fix Winter Veil PX-238
Ref #9238
Thanks @joschiwald
2013-02-18 22:15:58 +00:00
Vincent_Michael
71eaceae5d Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Spells/SpellMgr.cpp
	src/server/game/Weather/Weather.h
	src/server/shared/Database/Implementation/WorldDatabase.cpp
	src/tools/CMakeLists.txt
2013-02-18 18:51:52 +01:00
Nay
028c72a9f2 Core/NPCs: Refactor equipments
- creature_template.equipment_id deleted
- creature_equip_template.entry == creature_template.entry
- id field added to creature_equip_template -> PK(entry, id)
- id field in creature_equip_template starts at 1
- creature.equipment_id references id of creature_equip_template
- creature.equipment_id = 0 means no equipment at all (default 1)
- creature.equipment_id = -1 means pick a random equipment from creature_equip_template
- add equipment info to .npc info command

While table creature_equip_template got bigger in size, this system is easier to mantain and allows creatures to have a random template from a group of equipments
2013-02-18 12:24:18 +00:00
Shauren
e49aaab6f6 Scripts/Icecrown Citadel: Improvements to Shadowmourne quest line 2013-02-17 02:10:08 +01:00
Vincent_Michael
166a2092fd Scripts/BWL: Fix build no. 2 2013-02-16 18:15:32 +01:00
Nay
f95ce01b15 Scripts/BWL: Fix build 2013-02-16 17:12:10 +00:00
Nay
a614dd775c Say NO to whitespace 2013-02-16 17:04:44 +00:00
Gigatotem
2e08db9ce9 Scripts/BWL: Fix typo in recent commit. 2013-02-16 16:56:06 +00:00