offl
8cbedef11b
Scripts/The Eye: Update Kael'thas to new register model ( #26669 )
2021-07-11 14:58:14 +03:00
jackpoz
33dace231c
Core/Misc: Fix issues reported by static analysis
2021-06-20 13:11:53 +02:00
jackpoz
4b9465e1f9
Scripts/Misc: Fix issues reported by static analysis
2021-06-15 22:55:50 +02:00
offl
180f495c70
Scripts/Misc: Remove few more evil flags
...
Ref #25764
2021-06-10 19:15:35 +03:00
offl
3d0a081f8e
Scripts/Instances/Underbog: Rework Hungarfen ( #26567 )
2021-06-09 19:16:55 +03:00
offl
7b9476ea4b
Scripts/Instances: Update Mechanar scripts to new register model ( #26569 )
2021-06-07 00:26:02 +03:00
offl
57d369dd6a
Scripts/Instances: Update Slave Pens scripts to new register model ( #26568 )
2021-06-07 00:25:46 +03:00
offl
e7e4786606
Scripts/Spells: Add comments with id & name of spells part 4
2021-05-31 20:35:03 +03:00
offl
03c727326d
Scripts/Spells: Add comments with id & name of spells part 3
2021-05-31 04:13:29 +03:00
offl
0e804c95ac
Scripts/Spells: Add comments with id & name of spells part 2
2021-05-29 20:47:46 +03:00
offl
80a4b7f1e2
Scripts/Spells: Add comments with id & name of spells part 1
2021-05-28 17:33:15 +03:00
offl
78bd609e8a
Scripts/Quest: Rework cocooned creatures ( #26554 )
2021-05-27 19:05:47 +03:00
offl
0d9125d8e4
Scripts/Eye: Update Void Reaver to new model & few misc changes ( #26470 )
...
Co-authored-by: offl <offl@users.noreply.github.com >
2021-04-26 09:17:05 +02:00
offl
2b6632e50a
Scripts/Mechanar: Update gatewatchers to new model ( #26471 )
...
Co-authored-by: offl <offl@users.noreply.github.com >
2021-04-26 09:12:15 +02:00
offl
7bd3a36d52
Scripts/ML: Update Magtheridon to new model ( #26420 )
2021-04-16 20:14:19 +03:00
offl
9aa7ed4954
Scripts/Outland: Update Kazzak & Doomwalker to new model ( #26419 )
2021-04-16 20:14:05 +03:00
offl
df8ab338c7
DB/Quest: Rework 'Avruu's Orb' (9418)
2021-03-15 01:09:31 +02:00
offl
c905af818c
DB/Quest: Rework 'A Spirit Guide' (9410)
2021-03-14 03:20:36 +02:00
offl
43fa6698d7
DB/Quest: Rework 'The Road to Falcon Watch' (9375)
...
Closes #26233
2021-03-14 03:17:43 +02:00
offl
5a22cd868a
Scripts/The Eye: Update instance script ( #26190 )
2021-03-11 20:19:23 +02:00
offl
cdb7904182
DB/Instance/Gruul's Lair: Overhaul
2021-02-22 17:20:03 +02:00
offl
6ad76dd7c0
DB/Instance/The Eye: Overhaul part 2
2021-02-19 00:40:50 +02:00
offl
2f9e38612f
DB/Instance/The Eye: Overhaul part 1
2021-02-16 00:16:38 +02:00
offl
3cb70ee62a
Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DB
2021-02-04 15:11:22 +02:00
offl
a9c83d5566
DB/Creature: Remove UNIT_FLAG_PACIFIED
...
Ref #25764
2021-01-31 18:39:25 +02:00
offl
1ed79d7a2e
Core/Scripts: Verify & migrate spell school immunities to DB
...
Some already are stored in DB. Looks like they all are still valid for master
2021-01-26 23:43:50 +02:00
Kargatum
a32b6b8ac4
Core: whitespace cleanup, reduce double blank line to single ( #25795 )
...
* Core/Misc: fix double empty line
* worldserver.conf
2021-01-03 11:47:07 +01:00
offl
6af54eb508
DB/Instance/Arcatraz: More adjustments
2020-11-26 02:25:47 +02:00
Ovah
850b88546f
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* ( #25655 )
...
# Conflicts:
# src/server/game/Instances/InstanceScript.cpp
# src/server/game/Instances/InstanceScript.h
# src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
# src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
# src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp
# src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
# src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
# src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
# src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2020-11-17 19:45:13 +01:00
offl
a2da08deb1
DB/Instance/The Arcatraz: Update auras, scripts & stats
2020-11-08 00:25:13 +02:00
Keader
be8b251b58
build fix
2020-11-05 12:57:36 -03:00
Keader
83e0a70ddc
Scripts/Black Temple: Some little fixes
...
- Fixed Reliquary of Souls ignoring boundary
- Fixed Maiev texts timer
- Fixed Shadow Prison hitting every single npc on black temple
Many thanks to Ovahlord
2020-11-05 12:05:14 -03:00
offl
60ded4ea47
DB/Instance/Auchenai Crypts: Complete overhaul part 1
2020-10-03 02:37:58 +03:00
offl
3ce1a5b3ac
DB/Gameobject: Add correct door to Sethekk Halls
2020-09-18 18:44:08 +03:00
offl
29b39ae606
DB/Quest: Convert & update support for 'A Slow Death' to SAI
...
Closes #25399
Based on dr-j's script
2020-09-12 22:20:19 +03:00
offl
2ff8da2acd
DB/Quest: Convert & update support for 'Escape from Firewing Point!' to SAI
...
Closes #25358
Based on dr-j's script
2020-09-12 22:19:43 +03:00
Maks Szokalski
41188eb535
Add "On" to some gossip methods in AI ( #25415 )
...
* Add "On" to some methods
* Update npc_innkeeper.cpp
* Update zone_borean_tundra.cpp
2020-09-10 16:57:11 +02:00
NoName
dad187615d
Core/Movement: Corrected Animation Tier handling (PR #24875 )
...
Co-authored-by: Warpten <vertozor@gmail.com >
Co-authored-by: Ovahlord <dreadkiller@gmx.de >
Co-authored-by: Carbenium <carbenium@outlook.com >
2020-09-08 17:12:52 +02:00
Treeston
0c7f6ac89f
Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandleOnce, and make its return value useful.
2020-09-07 18:25:49 +02:00
Shauren
7d4fbf706a
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remove it
2020-08-20 16:03:47 +02:00
Peter Keresztes Schmidt
6c7837f947
Core/Unit: Make HandleEmoteCommand typesafe ( #25249 )
...
* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter
* Scripts/HoR: Fix wrong emote during escape event
* Core/Unit: Make improve type safety of HandleEmoteCommand
Change argument type to the expected enum type Emote
* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE
UNIT_NPC_EMOTESTATE is no flag field
2020-08-15 15:29:43 +02:00
Giacomo Pozzoni
07fd84b679
Core/Misc: Fix static analysis issues ( #25194 )
2020-08-04 11:36:47 +02:00
Trond B. Krokli
7f2874a7ac
Scripts/Outland: Convert 'Captain Tyralius' to SAI ( #25188 )
...
Closes #24676
2020-08-03 21:06:20 +03:00
Giacomo Pozzoni
7cf122fc2a
Core/Misc: Fix static analysis issues ( #25178 )
2020-07-31 22:53:13 +02:00
Trond B. Krokli
e0dae8feb6
Scripts/Quest: Force of Neltharaku quest credit ( #24807 )
...
* Scripts/Quest: Force of Neltharaku quest credit
**Description:**
Suggested solution to resolve the kill credit double cast issue
in the quest "The Force of Neltharaku" (10854).
by Rushor
**Changes proposed:**
- Remove duplicate spell casts in the zone quest script
- Remove commented-out script section
- Set a couple of unit flags (anim/stand/hover)
- Move return new creature script override to end of script
- Move PlayerGUID, FlyTimer, and Tapped to Private
- Add DB flight movement control to Enslaved Netherwing Drake
- Add SpellMgr MaxAffectedTargets = 1 for spell 38762
- Add movement enum POINT_MOVE_UP
- Add missing enum for quest ID
**Target branch(es):** 3.3.5/master
- [X] 3.3.5
- [X] master
**Issues addressed:** Closes #24796
**Tests performed:** (Does it build, tested in-game, etc.)
Pending for now.
**Known issues and TODO list:** (add/remove lines as needed)
- [X] Open PR in draft mode until testing is cleared
- [ ] Compile and create local server
- [ ] Test changes on local server
* Rename 9999_99_99_99_world.sql to 2020_07_29_00_world.sql
Co-authored-by: Rushor <Rushor@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-07-29 13:26:39 +02:00
Carbenium
1245833cdd
Core/CreatureAI: std::chrono-ify DoSummon* methods
2020-07-28 17:25:51 +02:00
Carbenium
8642aaaf92
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
...
Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest
2020-07-27 23:00:51 +02:00
Carbenium
a41f599be7
Core/WorldObject: Remove non-std::chrono SummonCreature overload
...
Remove
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0);
2020-07-27 14:53:25 +02:00
Carbenium
480dee3125
Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummon
2020-07-27 13:37:18 +02:00
Carbenium
92a02a5c87
Core/EventProcessor: std::chrono-ify CalculateTime
...
uint64 CalculateTime(uint64 t_offset) has been replaced with Milliseconds CalculateTime(Milliseconds t_offset).
Also add the std::chrono-ified overload void AddEvent(BasicEvent*, Milliseconds, bool)
2020-07-27 13:36:25 +02:00