Commit Graph

579 Commits

Author SHA1 Message Date
Shauren
8cc6520b89 Core/Spells: SpellHistory updates
* Add duration override argument to StartCooldown (for cooldowns sent to client)
* Research new SMSG_SPELL_COOLDOWN flags
* Send interrupt school lockouts with newly defined SPELL_COOLDOWN_FLAG_LOSS_OF_CONTROL_UI
* Fixed packet structure of SMSG_MODIFY_COOLDOWN
* std::chorno-ification
2021-11-20 00:28:48 +01:00
Aokromes
c44650502c Core/GameEvent: weekend xp rate (#17782)
* Core/GameEvent: weekend xp rate
by kline

* Update to recent code

* compile fix try
things of copy and paste 4 years old code xd

* more code update

* forgot to change this

* Update worldserver.conf.dist

* Added function to calculate weekend event xp rates

By greenbagels

* Cleaning using scripts

* Implement daymask and rename variables etc.

* Rename script file weekend -> boosted

* Update src/server/game/World/World.cpp

Co-Authored-By: Aokromes <Aokromes@users.noreply.github.com>

* Fix xp multiplier not applying to quest rewards

* Disable xp boost script when no boosted days selected

(cherry picked from commit 538c5b8687)
2021-11-16 00:50:23 +01:00
Killyana
a0bac8c53a DB/GameObject: Sacred Fire of Life
(cherry picked from commit 2dc28bc3a7)
2021-11-15 14:17:57 +01:00
Shauren
f2456ff319 Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter and exit instead of only on enter 2021-11-10 00:01:50 +01:00
DanVS
28cb2af1c5 Core/Scripts: Unify Chrono Literals (#22420)
* Unify Chrono Literals

* Retire IN_MILLISECONDS

* Build fix

* Build fix (sequel)

* Retire urand()

* Edge cases

* Build

* Whitespaces

* More edge cases

* Additional cases

(cherry picked from commit 5b0f4009df)
2021-11-09 00:26:59 +01:00
Treeston
7c062db94b Core/Player: Clean up duel related code. Fix a check for abusive client behavior, sanitize pointer usage, code style. Closes #22374.
(cherry picked from commit 003cc56d70)
2021-11-08 23:49:15 +01:00
ModoX
faa182cb3b Scripts/Mechagnomes: Added areatrigger teleporter from Mechagon City to Stormwind (#27237) 2021-11-05 22:51:30 +01:00
PolarCookie
9dd2748618 DB: Naxxanar and Voltarus teleporters
Closes #22311

(cherry picked from commit 151ed6f684)
2021-10-23 02:14:04 +02:00
ModoX
6d9ce8e8ba Core/PacketIO: Implemented CMSG_CONVERSATION_LINE_STARTED (#27036)
* Added OnConversationLineStarted hook to ConversationScripts
* Added example for Defender of Azeroth conversation
2021-10-12 00:16:20 +02:00
Meji
5c287929b2 Core/Gossip: Update GossipOptionIcon enum (#26906) 2021-10-03 16:24:07 +02:00
ccrs
426f9f2f92 Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).

(cherry picked from commit 982643cd96)
2021-09-28 00:15:13 +02:00
Treeston
f1ac141f25 Core/Unit: UNIT_FLAG renames
[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.

(cherry picked from commit 081eab3cf5)
2021-09-26 16:07:09 +02:00
Shauren
9709643f50 Core/Misc: Fix copyright headers 2021-09-26 14:22:52 +02:00
ccrs
d59a6af9c6 Core/Movement: move MoveSplineInit (#21857)
The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.

(cherry picked from commit 2a45418032)
2021-09-26 14:19:36 +02:00
Treeston
bc89e1cdb0 Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
(cherry picked from commit 4692e10ca2)
2021-09-23 22:21:29 +02:00
Shauren
8a4e1119ac Core/Spells: Unify spell effect access api in both branches 2021-09-04 15:13:15 +02:00
ariel-
62c571076e Core/Scripts: added nullptr checks to DamageTaken hooks
Since cb9e72e521 attacker may not be in world when hook is called

(cherry picked from commit 0db5c2df3f)
2021-06-16 12:02:14 +02:00
Treeston
4a65dcaecb Scripts/World: New target dummy AI, because I don't trust the existing one in light of #21187.
(cherry picked from commit a23c97a0fc)
2021-05-17 00:02:27 +02:00
Shauren
b9d63c2009 Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument 2021-05-16 21:56:06 +02:00
Treeston
34c7810fe5 Core: Combat/threat system rewrite (PR #19930)
- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
  - They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
  - ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
  - ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.

Closes #7951 and #19998.

(cherry picked from commit 532ab1c7f8)
2021-05-16 21:56:01 +02:00
Treeston
bce43de7f3 Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
(cherry picked from commit 6113b9dec2)
2021-04-16 20:22:13 +02:00
Treeston
9b141207d1 [3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.

- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
  - It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has

(cherry picked from commit d507a7e338)
2021-04-16 15:22:42 +02:00
jackpoz
e17e4e6f07 Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(cherry picked from commit 12701cb0c6)

 Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
	src/server/game/Battlefield/Battlefield.cpp
	src/server/game/Battlefield/Zones/BattlefieldWG.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Calendar/CalendarMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Grids/ObjectGridLoader.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/TicketHandler.cpp
	src/server/game/Instances/InstanceSaveMgr.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/game/Tickets/TicketMgr.h
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/Commands/cs_instance.cpp
	src/server/scripts/Commands/cs_list.cpp
	src/server/scripts/Northrend/zone_wintergrasp.cpp
	src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
Shauren
6585666e6e Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage 2021-03-15 21:03:06 +01:00
Shauren
624881bef5 Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instead of just spell id 2021-03-02 21:32:48 +01:00
Shauren
9011d690c9 Scripts/Events: Fixed memory leak in npc_bountiful_table added in 75df296bb6
(cherry picked from commit 95ea4b5090)
2021-02-15 19:13:25 +01:00
ccrs
adb37f1a75 Fix build
(cherry picked from commit 5241c1ad71)
2021-02-15 19:13:25 +01:00
ccrs
92026abee1 Scripts/World: update guard scripts
Also remove deprecated method from Creature

(cherry picked from commit 299323ce5d)
2021-02-15 19:13:25 +01:00
sirikfoll
da76a0db5b Core/Scripts Fix issues with Midsummer's Ribbon Pole
Closes #6876

Fixed achievement Burning Hot Pole Dance
Update scripts for quest Torch Tossing, using all correct spells and timers
Updated script register model

(cherry picked from commit 6e7e43172e)
2021-02-15 19:13:25 +01:00
Killyana
f40b32a640 Creature/script: Add locales to innkeepers gossip options
(cherry picked from commit 7fd8603ec5)
2021-02-06 21:41:51 +01:00
Killyana
a8483d05af Gameobject/Script: Remove outdated script
Ref 04da37c4fb

(cherry picked from commit 4455c50447)
2021-02-06 21:41:51 +01:00
jackpoz
1c24819741 Core/Misc: Fix static analysis issues
(cherry picked from commit 97f33dc779)
2021-02-06 21:41:51 +01:00
Osleyder Gonzalez Acosta
d4ad987010 Core/Misc: Update a few enums from db2 to 9.0.2 (#25956) 2021-01-28 22:02:03 +01:00
Shauren
1b460d4929 Scripts/Chat log: Move LANG_ADDON_LOGGED to addon chat logger 2021-01-10 12:28:02 +01:00
Kyle Phelps
ee6e71bbd3 Split all addon chat logs into separate log streams (#25816)
* Split all addon chat logs into separate log streams

* Add missing channels
2021-01-08 23:33:07 +01:00
Wyreth
7204bb35e3 Scripts/World: move Leviroth's item_script to SAI
(cherry picked from commit 17143938d7)
2021-01-08 21:12:11 +01:00
Kittnz
05ee64631d Event/Brewfest: Fix logic for Brewfest Music
Closes #20589

(cherry picked from commit f909d4f195)
2021-01-08 21:12:11 +01:00
Shauren
b82a3a557a Core/DataStores: Updated db2 structures to 9.0.2
* Includes support for new character customization
2020-12-08 18:16:47 +01:00
Shauren
b231903932 Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port 2020-09-04 13:38:24 +02:00
ccrs
97585597f0 Core/Movement: waypoint movement (#20121)
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.

Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)

(cherry picked from commit 7fff83d675)
2020-08-23 00:45:46 +02:00
treeston
2dfafa69eb Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;

(cherry picked from commit 74af880217)
2020-08-18 18:53:13 +02:00
Keader
db80892a41 Build fix
(cherry picked from commit 3aadb72eaa)
2020-08-18 18:53:13 +02:00
Keader
251c1811ae Core/Custom: Fixed SPELLMOD_COOLDOWN exploit on Duel Reset system
Followup 0048d4b618
Closes #17419

(cherry picked from commit e254ebebbe)
2020-08-18 18:53:13 +02:00
Keader
04c303a7e5 Core/Custom: Fixed Duel Reset Exploits
Close #17419
*Fixed exploit with SPELLMOD_COOLDOWN
*Fixed exploit with some items (like Sylvanas' Music Box)
*Little cleanup

(cherry picked from commit 0048d4b618)
2020-08-14 17:38:52 +02:00
Shauren
1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
Treeston
8be23fcbbd [3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.

(cherry picked from commit e2a1ccd118)
2020-08-13 22:46:44 +02:00
ariel-
5903a10a83 Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Closes #19819

(cherry picked from commit 2335b9de1a)
2020-07-16 21:47:28 +02:00
ForesterDev
c34b83a467 Core/Defines: define faction templates and replace magic numbers from scripts
(cherry picked from commit abea8bf4cb)
2020-06-14 23:49:03 +02:00
Shauren
c7306439e7 Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower 2020-06-12 01:29:18 +02:00
ariel-
6604849716 Core/Scripts: unified scripted gossip/quest api
- Changed self-accessor on GameObjectAI to "me", like UnitAI
- Moved all related functions to AI, now Unit and GameObject have the same function names with identical behaviour
- Remove "OnUpdate" from CreatureScript/GameObjectScript, was never used and we already have AI Update method
- Quest methods no longer return a bool, the return value was used to call the AI version if the ScriptMgr one returned false
- Implemented GameObjectAI::Destroyed hook (was never called), implemented Damaged method
- Rename OnStateChanged to OnLootStateChanged to reflect when it's really called, and created a new hook OnStateChanged that only gets called on GOState change
- Since the functions are now only getting called from AI, made GetAI methods full virtual. (CanSpawn method is anyways going to be used on creatures with AI)

(cherry picked from commit f913f3bb89)
2020-05-03 03:04:32 +02:00