click
8ea4b32fab
Update copyright headers (following the same standard in all files = good)
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--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Machiavelli
0856197d87
Core/Unit: Fix a crash in GetCurrentMovementGeneratorType(). Author: dr.tenma
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Fixes issue #1876
--HG--
branch : trunk
2010-09-15 15:38:46 +02:00
Machiavelli
a41e99223e
Core/DBLayer:
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* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class
--HG--
branch : trunk
2010-09-11 21:10:54 +02:00
Spp
e252b8abe7
Core: Fix more warnings
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--HG--
branch : trunk
2010-08-30 23:07:14 +02:00
Shocker
bd2ffab07a
* Move Paladin Judgement bonuses to spell_bonus_data, thanks deltapower.inc
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* Avoid code duplication by moving spell interrupt code for jump effects to a common function for both EffectJump and EffectJumpDest, thanks devthenecro
--HG--
branch : trunk
2010-08-25 18:24:40 +03:00
silinoron
8649bee17f
Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and World::getBoolConfig.
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Also fix a warning from a previous commit.
--HG--
branch : trunk
2010-08-23 19:56:47 -07:00
silinoron
ccc2a83510
* Some consistency changes.
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* Move spell 6962 to spell scripts and make sure to set deathstate.
--HG--
branch : trunk
2010-08-22 21:07:18 -07:00
silinoron
5cbae843d5
Core/Game: fix all warnings related to converting doubles and floats.
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--HG--
branch : trunk
2010-08-22 12:39:39 -07:00
click
670964803f
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
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--HG--
branch : trunk
2010-08-22 01:57:04 +02:00
Spp
572f7bbd1d
Core: Remove "may be used uninitialized in this function", "unused parameter ‘xxx’" and "'xxx' defined but not used" warnings
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--HG--
branch : trunk
2010-08-21 23:08:54 +02:00
Spp
c3343638cb
Core: Remove lots warnings:
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- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"
--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
click
a7498d2f56
Core/Includes: Include ACE as an external dependency, not local (#include "ace/something.h" -> #include <ace/something.h>)
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--HG--
branch : trunk
2010-08-21 02:27:12 +02:00
azazel
9d45f29593
Making sure CreaturesAddon are re-loaded after creature evade (by NoFantasy).
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--HG--
branch : trunk
2010-08-18 18:10:42 +06:00
click
1f80c7b3c0
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
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--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
QAston
6353e7dd8c
*Update movement enums - thanks to Zor for info.
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*Add functions for position data streaming.
--HG--
branch : trunk
2010-08-04 14:39:45 +02:00
QAston
48b360097c
*use ASSERT macro instead of regular assert for better output.
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--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
click
673c652ba6
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
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--HG--
branch : trunk
2010-07-12 00:30:17 +02:00
Machiavelli
85114979f8
Update ConfusedMovementGenerator with some coordinate sanity checks.
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Please leave feedback on how this affects:
- Confused movement (polymorph, blind, etc)
- Stability with vmaps enabled
--HG--
branch : trunk
2010-06-27 04:54:51 +02:00
Machiavelli
0f7657b68c
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
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Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Machiavelli
b917d5029e
Preload grid on flightpath 2 nodes before final node instead of halfway.
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Previous setup could preload grid in a long flight and unload it again in the very same flight.
--HG--
branch : trunk
2010-06-23 02:03:50 +02:00
Machiavelli
968c27f55f
Implement taxi/transport event scripts support. Author: Vladimir
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--HG--
branch : trunk
2010-06-23 01:59:32 +02:00
Machiavelli
d50cb473cb
Use original taxipath data in taxi flight movement generator. Author: Vladimir
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+ Cleanup
--HG--
branch : trunk
2010-06-23 00:57:16 +02:00
Machiavelli
8c8986b2bc
Fix usage of uninitialized waypoint array variables in ConfusedMovementGenerator<T>::Initialize and revert 9b1c565510+ad8ce5245e that covered up this problem without fixing it and introduced a faulty LOS calculation.
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With thanks to Lynx3d and click, and Aokromes and ritchy for testing.
--HG--
branch : trunk
2010-06-19 17:26:12 +02:00
Brian
bc04d7ce25
* Remove the last of the realative paths from #include statements
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--HG--
branch : trunk
2010-06-08 17:01:03 -06:00
Brian
b76b6700ed
* Linux compile with and without PCH fixed
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* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
Brian
15f8bbe9ca
* More cleanup
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--HG--
branch : trunk
2010-06-07 12:08:15 -06:00
Brian
2e0f8fb6e5
* Nope not yet
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--HG--
branch : trunk
2010-06-07 09:23:19 -06:00
XTZGZoReX
62200e8d02
* Even more restructuring of the game library.
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--HG--
branch : trunk
2010-06-06 22:55:56 +02:00
Rat
75b80d9f5b
rearranged core files
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--HG--
branch : trunk
2010-06-05 23:40:08 +02:00