Commit Graph

14268 Commits

Author SHA1 Message Date
Chaouki Dhib
935a4cbeab Core/Movement: minor MotionMaster refactor (#18367) 2016-12-06 11:08:10 +01:00
ariel-
bb8068febb Core/Spells: fix a pretty edge case of creatures being put in combat by evaded spells
Closes #18369
2016-12-06 11:07:15 +01:00
ariel-
c59f8c0693 Core/SAI: restore deleted line in 28050f338d
Field left uninitialized. Caused weird evade behaviour
2016-12-06 11:07:00 +01:00
ariel-
04efb16390 Scripts/BT: Fix noPCH build 2016-12-06 11:06:02 +01:00
ccrs
0d56b47a32 Scripts/BlackTemple: 4bc60e650d followup 2016-12-06 11:05:39 +01:00
ccrs
617427ca11 Scripts/BlackTemple: minor cleanup and corrections after recent PRs
plus a ninja tabs to spaces cleanup
2016-12-06 11:05:26 +01:00
Kittnz
f19ce344e1 Fix build 2016-12-06 11:04:27 +01:00
Kittnz
ac83183a48 Core/Scripts: Drake Hunt
- Removed creature script
- Using a spell script for red dragonblood spell http://wotlk.openwow.com/spell=46620 from sunwell
- Updated the SAI scripts for the quest Drake Hunt also from sunwell and fixed by Kilyana
2016-12-06 11:04:14 +01:00
Aokromes
b76aec422d typo fix
by ccrs
2016-12-06 11:03:34 +01:00
ccrs
1e9b740ce5 Core/Pets: Pet Attack Distance 2016-12-06 11:03:22 +01:00
Keader
6d3d63d47c Core/Scripts: Partial Revert in 87977b00d3 misunderstand concept. (#18334)
Sorry for the mess
2016-12-06 11:02:54 +01:00
Keader
f24ff1f41d Core/Scripts: Black Temple misc codestyle and unit state casting check (#18333) 2016-12-06 11:02:38 +01:00
Keader
68639f2b8f Core/AI: Added new method for search friendly targets with certain entry and hp pct below a value (#18310) 2016-12-06 11:02:21 +01:00
Aokromes
4806afef45 fix build 2016-12-01 04:02:32 +01:00
Duarte Duarte
49dcbf43eb Optimizations for Zapcc compiler 2016-12-01 03:42:50 +01:00
Aokromes
a7a02ef579 typo fix 2016-11-27 17:53:52 +01:00
Aokromes
7b48d8c15c compile fix 2016-11-27 17:39:31 +01:00
Aokromes
d3fbbe8254 Core/DungeonFinder: disable map only from looking for dungeon 2016-11-27 17:12:05 +01:00
Keader
ed99854fe1 Core/Scripts: Teron Gorefiend encounter rewrite (#18263)
Core/Scripts: Rewrite Teron Gorefiend Encounter
2016-11-27 17:06:58 +01:00
Keader
34e311fdfa Core/Scripts: Minor Fixes in Black Temple (#18293)
Core/Scripts: Minor Fixes in Black Temple
2016-11-27 17:06:49 +01:00
Keader
e86c4f9a6c Core/Scripts: Gurtogg Bloodboil Rewrite (#18279)
Core/Scripts: Gurtogg Bloodboil Rewrite
2016-11-27 17:06:17 +01:00
Keader
73512f16d4 Core/Scripts: Fixed Supremus encounter (#18234)
Core/Scripts: Fixed Supremus encounter
2016-11-27 17:05:51 +01:00
Keader
0976ec541b Core/Scripts: Improved High Warlord Naj'entus fight - Black Temple (#18229)
Core/Scripts: Improved High Warlord Naj'entus fight
2016-11-27 17:05:26 +01:00
Andrew Blakely
70a2ae105d Core/Scripts: Fixed Vaelastrasz bomb mechanic (#18260)
* Core/Scripts: Fixed Vaelastrasz bomb mechanic

Vaelstraz was suppose to bomb raid members that are mana users every 15
seconds. He was not doing that with the current implementation.

This implementation allows him to bomb the raid and to select the proper
targets. This is also done in a cleaner way.

* Added AuraScript for SPELL_BURNINGADRENALINE

Needed to define an AuraScript for custom behavior that would denatonate
the damaging aura when the debuff falls off.

SpellId - 18173

* Added SQL for Burning Adrenaline Script Ref

* Fixed Multiple Application of BA

* Add unit null check in lambda

* Remove DB name from sql query

* Added Newline in SQL update file.

* Added SQL delete query for potential existing spell

* Fix SQL newline again.

* As suggested a simpler SpellCast overload works

I don't know if there are any consequences but it seems to function fine
in in-game.

I'd like more information on the overload that involves an AuraEffect.

* Remove duplicate Unit null check in lambda

* Update boss_vaelastrasz.cpp
2016-11-27 17:04:56 +01:00
Aokromes
f6160d4d0b Core/Movement: Smooth movement
Implement smooth movement for all waypoint pathing and escortai
2016-11-27 16:59:31 +01:00
Aokromes
0737ea9b6e Core/Spells: Fixed logic related to movement while channeling 2016-11-27 15:47:21 +01:00
Keader
16d6690d01 Core/Scripts: Added Boundary in Forge of Souls (#18226)
Core/Scripts: Added Boundary in Forge of Souls
2016-11-27 15:41:44 +01:00
Aokromes
550af234f0 Script/Quest: Rivenwood Captives 2016-11-27 15:40:33 +01:00
Aokromes
296bd71c79 build fix 2016-11-27 05:34:51 +01:00
Aokromes
7904cf0191 typo fix 2016-11-27 05:18:54 +01:00
Aokromes
eb424215fe more build fix try 2016-11-27 05:10:27 +01:00
Aokromes
e07b020fd8 more build fix try 2016-11-27 05:08:09 +01:00
Aokromes
cdf17ac5e5 another build fix try 2016-11-27 05:04:00 +01:00
Aokromes
1160efe59e fix build try 2016-11-27 04:58:07 +01:00
Aokromes
12068f4cc1 typo fix 2016-11-27 04:50:47 +01:00
Aokromes
b4f82f183e Missing part 2016-11-27 04:44:33 +01:00
Aokromes
d8d165241d Core/MotionMaster: cleanup, reordering and renaming 2016-11-27 03:56:15 +01:00
Aokromes
cadaba4082 Core/Battlefield: Wintergrasp 'Tenacity' buff 2016-11-27 03:26:00 +01:00
Killyana
4bf2a6d008 Creature/script: Add area restriction for Freed Proto Drake
Closes #11754
Thanks to ariel-
2016-11-27 03:21:33 +01:00
Aokromes
be8cb29c93 Core/Unit: add impurity attack power bonus to healing too (for Death …
…Coil for example)
2016-11-27 03:21:03 +01:00
Aokromes
90dc4159b2 Core/Player: fix regression with EquippedItemClass requiring spells 2016-11-27 03:15:05 +01:00
Aokromes
f2fdbd81d6 fix build 2016-11-27 03:12:08 +01:00
ariel-
009adc4324 Revert "Core/Spell: add EquipedItemClass/EquippedItemSubClass check to passive spell casts"
This reverts commit f188ff1ce4.

Was breaking Titan's Grip.
Spells are loaded before items, and they CAST the spell on the player.
When items are then loaded, Player::ApplyItemDependentAuras only has AddAura on it. Titan's Grip is an effect, no auras involved.

In turn reverting this commit will now allow Two-handed weapon specialization and similar from spells load. Which is the lesser of two evils.
2016-11-27 03:11:27 +01:00
ariel-
6283cce52f Core/Player: fix build 2016-11-27 03:10:07 +01:00
ariel-
f348c015c0 Core/Spell: add EquipedItemClass/EquippedItemSubClass check to passive spell casts
- Was adding auras on login that didn't satisfy requirements (like Two-Handed Weapon Specialization)
2016-11-27 03:09:47 +01:00
Aokromes
c0ba6c2dfe Core/Auras: Rewritten conditionally applying SPELL_AURA_MOD_WEAPON_CR…
…IT_PERCENT, SPELL_AURA_MOD_DAMAGE_DONE and SPELL_AURA_MOD_DAMAGE_PERCENT_DONE auras

* Now the entire aura is removed when changing equipment
* All aura types can now depend on equipped items
2016-11-27 03:09:29 +01:00
Aokromes
0ca62b97e0 Core/Spells: Updated spell required items check, EquippedItemInventor…
…yTypeMask should only be used for enchantments
2016-11-27 02:45:32 +01:00
Aokromes
b2c17b4881 Core/Guild: avoid data integrity problems wrapping delete+insert statements in a transaction 2016-11-27 02:41:25 +01:00
Aokromes
ba8791ddcd Core/Player: recheck shapeshift bonus auras when switching spec.
- Fixes Leader of the Pack stuck when switching specs while shapeshifted
2016-11-27 01:53:19 +01:00
ariel-
bc25bbcd42 Core/Spell: register items received through SPELL_EFFECT_SUMMON_CHANGE_ITEM for quest credit
- Also sends proper SMSG_ITEM_PUSH_RESULT packet

Closes #3505
2016-11-27 01:42:18 +01:00