QAston
8898e9f420
*Fix the bug that escorted creatures return to their spawnpoint after engaging combat.
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--HG--
branch : trunk
2009-07-14 20:15:47 +02:00
megamage
5aa9fdb556
*Still use the old updatevictim functions for most scripts because some old scripts may cause crash using new function.
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--HG--
branch : trunk
2009-06-05 14:37:15 -05:00
megamage
239919abb2
*Check reactstate in UpdateVictim.
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--HG--
branch : trunk
2009-05-21 17:19:10 -05:00
megamage
6473e94358
*Update Naxx scripts. Now only Kelthuzad is incompleted
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--HG--
branch : trunk
2009-05-20 11:44:38 -05:00
megamage
c583767ad6
*Update gluth script.
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--HG--
branch : trunk
2009-05-16 16:52:57 -05:00
megamage
819326f286
*Update some instance script functions.
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--HG--
branch : trunk
2009-05-16 14:49:30 -05:00
megamage
8994cbe081
*Update some script functions.
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--HG--
branch : trunk
2009-05-13 10:54:11 -05:00
megamage
91558b8b29
*Try to fix build in Linux.
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--HG--
branch : trunk
2009-05-11 13:15:16 -05:00
megamage
f631b2a2d6
*Update creature AI functions.
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--HG--
branch : trunk
2009-05-11 11:46:48 -05:00
megamage
55d52e22a8
*Fix build.
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--HG--
branch : trunk
2009-05-10 16:31:43 -05:00
megamage
dcf41256dd
*Move some AI functions to core. No real change.
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--HG--
branch : trunk
2009-05-10 16:07:49 -05:00
megamage
40a8e6d3ab
*Rename some script functions (no real change).
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--HG--
branch : trunk
2009-05-10 14:29:28 -05:00
megamage
e69d2cbed9
[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
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For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
--HG--
branch : trunk
2009-05-05 16:56:15 -05:00
megamage
f4f61852c2
*Add ai function spellclick
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--HG--
branch : trunk
2009-05-03 10:45:57 -05:00
megamage
ce68fc9c64
*Update some naxx boss scripts.
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--HG--
branch : trunk
2009-04-29 00:15:18 -05:00
megamage
2b753d0f23
[7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). Author: VladimirMangos
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--HG--
branch : trunk
2009-04-27 19:14:37 -05:00
megamage
f5fff5b186
*Add a new class for event based scripts. Two examples are given.
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--HG--
branch : trunk
2009-04-22 23:03:49 -05:00
Machiavelli
b92eac3b27
Merge SD2 up to r967
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--HG--
branch : trunk
2009-04-19 21:16:11 +02:00
megamage
c5310844db
[7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos
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This is also fix triggering ReceiveEmote for EventAI broken at it move to core.
--HG--
branch : trunk
2009-04-15 17:29:33 -05:00
megamage
8e910aca6b
*Merge.
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--HG--
branch : trunk
2009-04-15 12:05:59 -05:00
megamage
fc2a30a53d
*Fix broken creature ai in 2697.
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--HG--
branch : trunk
2009-04-15 11:45:59 -05:00
megamage
ceae9b8e0f
[7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. Author: VladimirMangos
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* Use AI::AttackStart calls only in case explicit request creature attack from core or AI code "attack it if can".
Like taunt, pet handler attack command.
* Use AI::AttackedBy for reaction at hostile action "do something at hostile action"
Like non-dot damage, swing, negative spell landing, or fade fear/etc.
And provided by default call AttackStart if no current target.
This fix some problems, like:
* Civilian will react propertly at attack by another creature (not pet or player).
* Will not cases (at least triggred by core) when attack target start run to attacker before any real hostile action apply.
*Note: AttackBy is still disabled until proved useful to TC.
--HG--
branch : trunk
2009-04-14 21:07:52 -05:00
megamage
3a65800218
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. Author: VladimirMangos
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Also send pointer to AI constructors ans mark constructors as explicit.
This changes allow move now some generic often used AI code to CreatureAI helper functions.
--HG--
branch : trunk
2009-04-14 19:54:49 -05:00
megamage
6b11f9a511
*Call new function InitializeAI() instead of Reset() to do one-time work.
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--HG--
branch : trunk
2009-04-13 17:53:09 -05:00
megamage
f59c4debf6
[7622] Added creatureAI with related database tables. Author: AlexDereka
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*Note: three tables are renamed.
--HG--
branch : trunk
2009-04-07 19:38:09 -05:00
megamage
8408fb7cd3
*Merge.
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--HG--
branch : trunk
2009-03-31 18:21:45 -06:00
megamage
7f209249a2
*Do not call reset in construct funciton of script.
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*Add function doaction to safely pass parameters between scripts.
--HG--
branch : trunk
2009-03-31 18:12:49 -06:00
megamage
16ee4a46c2
*Merge.
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--HG--
branch : trunk
2009-03-12 14:22:59 -06:00
megamage
1fbfc6da64
*Assign possessed AI and pet AI to charmed creatures.
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--HG--
branch : trunk
2009-03-12 14:15:44 -06:00
megamage
7915fd768a
*Merge.
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--HG--
branch : trunk
2009-03-06 18:09:01 -06:00
megamage
8787c00ca3
*Disable charmed/possessed creature AI.
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*Use general react states to replace charminfo react states.
--HG--
branch : trunk
2009-03-05 18:48:56 -06:00
megamage
31637d4aac
*Merge.
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--HG--
branch : trunk
2009-02-18 11:36:19 -06:00
KingPin
14234c86fa
Newline added to bottom of all files.
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--HG--
branch : trunk
2009-02-17 20:07:49 -06:00
megamage
f271e71dc5
[7288] Implement CreatureAI::JustReachedHome scripting call for home movement end point event. Author: NoFantasy
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*Note: need to look at SD2 script to check what is the use of this function.
--HG--
branch : trunk
2009-02-16 20:18:21 -06:00
megamage
4d008f2043
Replace tabs with spaces, and fix crlf issues
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--HG--
branch : trunk
2009-02-04 10:33:18 -06:00
megamage
8fee06f041
*AI structure update.
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--HG--
branch : trunk
2009-01-30 18:10:05 -06:00
megamage
30c5bff102
*Fix critter AI.
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*Some AI structure change.
--HG--
branch : trunk
2009-01-28 20:16:11 -06:00
megamage
d69198732e
*Merge.
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--HG--
branch : trunk
2009-02-04 17:22:43 -06:00
Drahy
5dab980495
* Updated copyright notice for new year (2009) part 2
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* Changed mangos website
--HG--
branch : trunk
2009-02-04 12:42:26 +01:00
Drahy
7c19c420c6
* Updated copyright notice for new year (2009) part 1 - Mercurial cant convert all files at once
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--HG--
branch : trunk
2009-02-04 12:04:12 +01:00
megamage
2377f49ea8
*Update charm and possess code.
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--HG--
branch : trunk
2009-01-08 21:48:38 -06:00
gvcoman
44bdb135f4
[svn] Implemented player on player and player on creature possession:
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* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
--HG--
branch : trunk
2008-11-05 20:51:05 -06:00
megamage
5e809c2a6b
[svn] Add new function SelectUnit and SelectUnitList to select target or targets with check "isPlayer" and "isWithinDist". Also add target type SELECT_TARGET_NEAREST and SELECT_TARGET_FARTHEST.
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SpellEffect Fix for 40802,29364,43723,41931. Patch provided by WarHead.
Update script of Fathom Lord. Patch provided by Blaymoira.
--HG--
branch : trunk
2008-10-28 16:28:42 -05:00
w12x
b8362cd7f1
[svn] Fixed copyright notices to comply with GPL.
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--HG--
branch : trunk
2008-10-23 03:29:52 -05:00
megamage
a3e03f62d0
[svn] Remove unused script event functions HealBy and DamageDeal. Add new function SpellHitTarget.
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Fix a bug in r57_trinity.sql.
--HG--
branch : trunk
2008-10-18 11:50:02 -05:00
Seline
2265aef916
[svn] * Merge Temp dev SVN with Assembla.
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* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
--HG--
branch : trunk
2008-10-14 11:57:03 -05:00
Neo2003
0c3db399c5
[svn] * Moved Script grid_searchers to core
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* Moved an enum from sc_creature.h to CreatureAI.h
--HG--
branch : trunk
2008-10-05 11:56:30 -05:00
Neo2003
9b1c0e006f
[svn] * Proper SVN structure
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--HG--
branch : trunk
2008-10-02 16:23:55 -05:00