QAston
9cc4a9a6da
*Fix Sniper Training refresh - by liszt.mbox.
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--HG--
branch : trunk
2010-07-31 23:50:52 +02:00
QAston
73b481073d
*Fix talent Will of the NEcropolis
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*Backout unintentional change from ra299f0b248.
--HG--
branch : trunk
2010-07-31 23:39:03 +02:00
QAston
e0af5f9220
*Fix Glyph of Salvation - by DrTenma.
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--HG--
branch : trunk
2010-07-31 20:51:53 +02:00
QAston
fdc36b9d89
*Fix periodic damage of Unholy Blight - Fixes issue 1152.
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--HG--
branch : trunk
2010-07-31 20:31:40 +02:00
silinoron
9d93ebc8b7
Move SPELLFAMILY_PALADIN dummy spell effects for Holy Shock, Blessing of Faith, and Judgement of Command to spell scripts.
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--HG--
branch : trunk
2010-07-31 10:46:33 -07:00
Xanadu
cf4d89990e
Don't save Call Stabled Pet aura on player save, since it is impossible to open the stable dialog when player is loaded.
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--HG--
branch : trunk
2010-07-31 03:23:14 +02:00
QAston
48b360097c
*use ASSERT macro instead of regular assert for better output.
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--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
QAston
d666ba26c1
*Thread safe player searcher in scripts.
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--HG--
branch : trunk
2010-07-30 15:51:07 +02:00
Xanadu
1e5ce69d19
Merge
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--HG--
branch : trunk
2010-07-30 03:43:09 +02:00
QAston
272e954a70
*Lock on RemoveAllAuras till all auras and applications are removed with all linked events they may cause.
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*Add assertion after error log, just in case you've missed it.
--HG--
branch : trunk
2010-07-30 03:07:34 +02:00
Xanadu
eb852f5bbd
* Added the option to specify target entry in conditions table for spells with AoE GO targets.
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* A few examples where this is desirable are posted on the forum.
--HG--
branch : trunk
2010-07-30 01:51:33 +02:00
QAston
c44b601ac7
*Allow some spell effects to target units not in caster's map - fixes SPELL_EFFECT_SUMMON_PLAYER
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--HG--
branch : trunk
2010-07-29 19:48:40 +02:00
Shauren
ade1bbdd62
Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)
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Added completed achievement as new requirement type
Removed obsolete access_id from areatrigger_teleport table
Implemented automatic downscaling of raid difficulty when requested mode does not exist
Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4)
--HG--
branch : trunk
2010-07-29 18:11:41 +02:00
Shauren
0fbb3af7a3
Typo fix for previous revision
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--HG--
branch : trunk
2010-07-28 13:00:30 +02:00
Shauren
045bf5163b
Fixed spellpower coef for Lifebloom final heal
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--HG--
branch : trunk
2010-07-28 12:57:00 +02:00
silinoron
c173e84f25
Move dummy effect handlers for all SPELLFAMILY_HUNTER dummy effect handlers but Scatter Shot to spell scripts.
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--HG--
branch : trunk
2010-07-27 22:12:50 -07:00
silinoron
e7e49c56cf
Cleanup the mage spell scripts, and move SPELLFAMILY_PRIEST and SPELLFAMILY_ROGUE dummy effect handlers to spell scripts.
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--HG--
branch : trunk
2010-07-27 21:12:40 -07:00
QAston
e232c0e235
*Cleanup in ObjectAccessor - this should fix some crashes
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--HG--
branch : trunk
2010-07-28 00:08:21 +02:00
Shauren
51400a4e15
Moved few dummy spell handlers to database
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--HG--
branch : trunk
2010-07-27 19:32:21 +02:00
click
2b9275424e
Fix non-PCH build
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--HG--
branch : trunk
2010-07-27 04:31:27 +02:00
silinoron
297b7aac1b
Move SPELLFAMILY_MAGE dummy effect handlers to spell scripts.
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--HG--
branch : trunk
2010-07-26 19:05:20 -07:00
QAston
fb1727abb1
*Make Potent Pheromones dispel auras for which it provides immunity.
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*Remove not needed attribute modification for Light's Beacon.
--HG--
branch : trunk
2010-07-27 02:36:27 +02:00
QAston
dd8d6701b8
*Implement RepRewardRate for spells.
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--HG--
branch : trunk
2010-07-27 02:25:22 +02:00
QAston
8e7f30eb61
*Add debug log to trac reason of a crash in Spell::DoAllEffectOnTarget.
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--HG--
branch : trunk
2010-07-26 22:57:25 +02:00
QAston
fc4087cd98
*Resurrection sickness and similar debuffs are no longer dispelable.
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--HG--
branch : trunk
2010-07-26 19:27:28 +02:00
QAston
66d8255625
*Set angle of cone based targets to 90 degrees - by akadabeer.
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--HG--
branch : trunk
2010-07-26 16:27:34 +02:00
QAston
7b87ab4de7
*Add more Player::CanUseAttackType checks in places where item bonuses are applied.
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--HG--
branch : trunk
2010-07-26 16:08:55 +02:00
Shauren
f3e97bfaae
Fixed ticking of periodic auras when m_periodicTimer for some reason became negative
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--HG--
branch : trunk
2010-07-26 14:27:22 +02:00
click
33e079489b
Set flag for offhand melee spells to allow proper triggering of weapon-specific effects (fix by Lynx3d)
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--HG--
branch : trunk
2010-07-25 17:06:12 +02:00
QAston
fce1f5b014
*Extend API of SpellScript by Dest and Damage/Heal setters and getters.
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*Make some SpellScript function names shorter.
--HG--
branch : trunk
2010-07-25 16:23:57 +02:00
QAston
7308c112bb
*Add some more comments to SpellScript methods
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*Remove forgotten error log
--HG--
branch : trunk
2010-07-25 02:05:12 +02:00
QAston
cdd56dc2b6
*Really fix *nix build. Thanks to Visagalis for testing.
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--HG--
branch : trunk
2010-07-25 00:36:32 +02:00
QAston
2352fc7cdf
*Add base scripting interfce for spells - thanks to Brian for help in making it compile with GCC.
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*Add hook for handling spell effects in new scripting system.
--HG--
branch : trunk
2010-07-24 22:41:42 +02:00
Shauren
32ceff1267
Modified spell_scripts table, it is now possible to add different scripts for each spell effect
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Allow SPELL_EFFECT_DUMMY spells to use spell_scripts
--HG--
branch : trunk
2010-07-24 21:51:25 +02:00
click
8c76ea2f7c
Ensure that Scatter Shot does not share diminishing returns with other spells
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Closes issue 3013
--HG--
branch : trunk
2010-07-24 07:19:59 +02:00
click
8df1dba022
Fix: Do not ignore CD for Hunter-based triggered spells (and thanks to QAston for the spell-lesson)
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Fixes 1155
--HG--
branch : trunk
2010-07-24 05:12:36 +02:00
Shauren
903a3cbe76
Shaman totem models are now different depending on race
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--HG--
branch : trunk
2010-07-22 17:31:27 +02:00
Shauren
a23f4a0f45
sigh, i did the same compile error mistake
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--HG--
branch : trunk
2010-07-22 13:02:47 +02:00
Shauren
f03d5a874b
Add proper check to EffectQuestComplete preventing completion of quest if we already did that
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--HG--
branch : trunk
2010-07-22 13:01:33 +02:00
QAston
34b75bca95
*Backout second change from last commit (CanCompleteQuest check) Thanks to Shauren for info.
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--HG--
branch : trunk
2010-07-22 12:56:32 +02:00
QAston
002e6e1029
*Remove not needed dummy effect handler for spell 28006 - by azazel_kon
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*Add CanCompleteQuest in Spell::EffectQuestComplete - thanks to azazel_kon for research.
*Fixes issue #3011
--HG--
branch : trunk
2010-07-22 12:48:11 +02:00
QAston
13a2a1afc6
*Fix amount calculation for spell effect with EffectDieSides set to 0.
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--HG--
branch : trunk
2010-07-22 12:21:11 +02:00
QAston
543bba9949
*Implement SPELL_AURA_OPEN_STABLE(292) - original patch by Ceris, modified by VladimirMangos
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*Improvements in error messaging for stable related opcodes - by VladimirMangos
--HG--
branch : trunk
2010-07-22 03:12:28 +02:00
Shauren
14b6a68857
Added new spell disable flag - core will not check if that spell exists in dbc, used for blizz deprecated items/quests
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Fixed loading of access_requirement
--HG--
branch : trunk
2010-07-21 15:17:29 +02:00
Shauren
6a539270ec
Added global disable system and moved all disable fields/tables/configs into it
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NOTE: instance disables were not converted for new system! if you had some then you need to fix that using new system
--HG--
branch : trunk
2010-07-21 12:14:23 +02:00
QAston
dd89c54c6e
*Move target handling of TARGET_DEST_CASTER_FRONT_LEAP out of SPELL_EFFECT_LEAP handler, this fixes spells with SPELL_EFFECT_LEAP using other target types.
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--HG--
branch : trunk
2010-07-21 02:06:51 +02:00
click
e4a008ca75
Branch merge
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--HG--
branch : trunk
2010-07-21 01:35:57 +02:00
thenecromancer
a94afe82ca
Small improvement in spell mechanic check (do not include effect mechanic in mask when there's no associated effect)
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Fixes issue #63
--HG--
branch : trunk
2010-07-21 01:30:25 +02:00
click
4484b75b8f
Fix: Warlock Drain Soul effect - use correct spell for soulshard creation (fix by manisamja, thanks ogeraisi for testing)
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Closes issue 1931
--HG--
branch : trunk
2010-07-21 01:28:39 +02:00
thenecromancer
a71d11149f
Make passive auras always visible when they've got some area effect.
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--HG--
branch : trunk
2010-07-21 01:22:52 +02:00