r1205 Check pointer for NULL before use. - skip
r1206 Remove conflicting MovePoint and let creature fully use MoveChase for summoned in hyjal. - skip
r1207 Add instance bosses for map 602. Scripts can not be considered complete and must be tested further when databases has better values for misc (such as creature factions, health/mana etc)
r1208 Added handling of doors for second last boss in BRD. Apply sd2 code style and clean up last boss(es) scripts and spells. Patch by Turok - skip
r1209 Merge scripts for last bosses in BRD to one source file. Also not store pointers to creatures and create only when needed.
Added creation of portal if Moria survive and Emperor is dead. - skip
r1210 Clean up and add script for second boss in SWP. Patch by paytheo (original by ckegg) - skip
note: in previous merge should be r120x insted of r200x. Sorry for that
--HG--
branch : trunk
r1192 Adding and correct spell used for hard enrage after 15 minutes, and also correct initial ability if any of dragons are alive at initial aggro. Added placeholder for soft enrage at 10%HP left.
r1193 Fixed typo in EnterEvadeIfOutOfCombatArea()
r1194 Implement basic parts of tomb of seven event in BRD. - skip (already scripted)
r1195 Some cleanup to parts of the seven event script.
r1196 Reset event for triage-quests in better way and also clear lists.
r1197 Clean up and add long time incomplete script for first boss in SWP. - skip
r1198 Correct typo in filename in previous commit, sorry :) - skip
r1199 Added script for areatrigger 4853, to be used to start pre-event, second boss in SWP. - skip
r2000 Check alive-state before hatching all eggs. Patch by kolomati2
Correct typo in variable. - skip
r2001 Correct one spellId and remove non-existing. By Tassader. - skip
r2002 Added support for quest 12739(and 12742 to 12750). Patch by ckegg - skip (already scripted)
r2003 Corrected copyright notices in misc makefile.am - skip
r2004 Added: Missing heroic spells for Vexallus. Heroic version is complete now.
Added: Missing heroic spells for Murmur. Heroic version is also complete.
Fixed: As always some timers.
--HG--
branch : trunk
r1186 Remove one hack (SPELL_EFFECT_CHARGE2 implemented in Mangos) - skip
r1187 After one boss of tomb of seven event dead (BRD), open door for progression of instance. Remove manual summon and use spell instead.
r1188 Move most handling of GO's in BT to instance script. - skip
r1189 Fix possible crash, m_pInstance must always be checked before use. - we don't have that problem
r1190 Remove old commented code no longer valid and apply code style
r1191 Update MaNGOS-8095-ScriptDev2.patch, correcting whitespace, tabs and linefeed - skip
--HG--
branch : trunk
r1179 Initialize variables used for EscortAI. Simplify some parts of code and also remove obsolete code for reconnecting to path.
r1180 Added script for npc 19679, not allow vendor if not have friendly rep or better.
r1181 Updated ScriptDev2 to MaNGOS 0.12 patch for SD2 version 1180 and mangos-0.12 7680 - skip
r1182 Cleanup instance related definitions for BT and apply code style - skip
r1183 Provide updated patch for Mangos (8095) and restore option to use git am. Update How To Install.txt accordingly and clarify why/when patch is needed also for Windows. - skip
r1184 Added support for quest 11142. Database support for spell 42316 needed.
r1185 Fix typo from 1182 and set eol-style + add missing to makefile
--HG--
branch : trunk
r1172 Replace some DealDamage() with ForcedDespawn()
r1173 Added a few more texts for quest 12733
r1174 Allow escortAI to continue run for as long as at least one member of party is in range (in case original player who start escort is in party).
r1175 Correct gossip text, wrong in rev 1173.
r1176 Correcting a bug for script related to quest 11129. Also use explicit boolean as check if still moving to location.
r1177 Adjusting tempsummon time for Opera event bosses and also despawn if creatures evade.
r1178 Remove not needed code (already called from escortAI::UpdateAI)
--HG--
branch : trunk
r1171 Restore compile. Replace add/remove/has monster movement flag with new function and correct CreatureRelocation() and SendMonsterMove() related code.
Remove all use of Relocate() and replace with expected CreatureRelocation()
Requires Mangos 8078.
--HG--
branch : trunk
r1151 Remove old workaround and instead use spell to summon dragonhawk from eggs in ZA. Correct eggs hatched count. - skip
r1152 Remove obsolete script function DoZoneInCombat() and replace in code with SetInCombatWithZone(). Requires Mangos 8057+ - skip
r1153 Respawn eggs for boss in ZA in case evade. Remove old workaround and summon dragonhawks by spell from all remaining eggs at 35% hp. - skip
r1154 Added main spells for first boss in ZA - skip
r1155 Added ZA boss' spirit lynx script - skip
r1156 Correct typos and errors in misc .txt files - skip
r1157 Added abilities and phases for halazzi - skip
r1158 Add two lost variables in previous commit, used for reset phase - skip
r1159 Use expected movement flag for escortAI (source need more detailed cleanup) - skip
r1160 More corrections of movementflags + minor cleanup code. - skip
r1161 Correcting boss astromancer and adds' spells. Some minor code cleanup.
r1162 Fix typo related to ReceiveEmote() and update code for once script, using spell instead of emote.
r1163 Added spells for Unworthy Initiate. - skip
r1164 Added ScriptedAI function EnterEvadeIfOutOfCombatArea() used for location check of creatures that are expected to evade when out of certain area. Location coordinates are hard coded for each creature entry.
r1165 Replace/use EnterEvadeIfOutOfCombatArea for three bosses, with locations added in previous commit.
r1166 Add one more boss to EnterEvadeIfOutOfCombatArea() list and also use boolean for function (to be used if special case evade events are expected).
r1167 Remove some old (and wrong/not needed) movementflags, correct remaining to use MONSTER_* - skip
r1168 Fixed spellId typo - skip
r1169 Added basic support for quest 12733 (change our script to this)
r1170 Remove meele attack for mini-boss and add some distance for MoveChase()
--HG--
branch : trunk
*Remove GetDummyAura(uint32 spellid) function - it is faster to use GetAuraEffect or GetAura if id is known than iterate threw dummy auras list
*Move Death Strike code from HandleDummyAuraProc to Spell::EffectDummy - original patch by hununza.
--HG--
branch : trunk