QAston
a077a26aa5
Core/Spells: update the core to the changes from 1fb1988d46 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code.
2011-08-16 19:44:18 +02:00
Spp
7e53a73059
Core/Vehicles: Remove Vehicle.h dependency from other header files
2011-08-03 12:28:42 +02:00
Spp-
1fc1da842e
Core: Fix annoying compile warning and some other minor changes here and there
2011-08-01 13:46:00 +02:00
Machiavelli
f26edf09d3
Fix gcc build and remove redundant check from 0afc3c
2011-07-31 22:27:57 +02:00
Machiavelli
0afc3cf110
Core/ChatLog: Properly filter out addon messages in whisper, party, raid and battleground.
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Original patch by tassader1000
2011-07-31 14:40:15 +02:00
Azazel
c5d0c6b464
Core/Misc: cleanup npc_professions script (shouldn't the whole script go to DB?). Fix some warnings.
2011-07-29 15:25:52 +06:00
QAston
b0fe236265
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
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*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shocker
0cedb54219
Core/Achievements: Fix Didn't Stand a Chance
2011-07-27 03:33:11 +07:00
Sarjuuk
f526b61e1a
Core/Spells: Grounding Totem should respect line of sight
2011-07-24 00:44:29 +07:00
tobmaps
bb0634c7c2
Core/Spells: Bonuses from SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN should be multiplicative
2011-07-23 22:17:16 +07:00
crackm
d06d174a4f
Scripts/Sholazar Basin: Add support for areatrigger conditions for Quest: The Etymidian (12548)
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Closes #896
Closes #1638
2011-07-23 18:25:19 +07:00
Shauren
5df24441d1
Scripts/Achievements: Fixed mass replace mistake
2011-07-03 13:35:36 +02:00
click
1aff85f541
Core: Cleaning up hungarian notation - Phase8: pSummon -> summon (also did related hits)
2011-07-03 00:28:03 +02:00
click
cc02a3fa79
Core: Cleaning up hungarian notation - Phase7: pOwner -> owner
2011-07-03 00:06:11 +02:00
click
db045c40ad
Core: Cleaning up hungarian notation - Phase5: pKiller -> killer
2011-07-02 23:58:05 +02:00
click
f676585cac
Core: Cleaning up hungarian notation - Phase5: pWho -> who
2011-07-02 23:53:38 +02:00
click
70115f52f7
Core: Cleaning up hungarian notation - Phase3: pTarget -> target
2011-07-02 23:16:45 +02:00
click
169f5da8c3
Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
2011-07-02 22:52:42 +02:00
click
f91ee24184
Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
2011-07-02 22:18:03 +02:00
horn
676967c9ac
Core/Achievements: Fix The Sickly Gazelle
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Closes #2154
2011-07-01 19:32:41 +03:00
Spp-
6fd41ae50e
Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
2011-06-30 14:24:56 +02:00
click
4ec9ecd3e0
Scripts/EmeraldDragons: Fix a few small snaggs:
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- Teleport highest aggro player to front of dragon if exceeding 50 yards
- Clean up target selection/handling slightly
- Remove UpdateAI-segments from the dragons, it's already handled in the base AI
2011-06-24 17:07:31 +02:00
QAston
31d32e28ee
Fix build
2011-06-23 13:49:22 +02:00
click
235e164ba7
Scripts/Emerald Dragons: Fix Aura of Nature being refreshed on already affected targets
2011-06-17 01:22:22 +02:00
click
b138bc31ca
Scripts/EmeraldDragons: Clean up a bit on the scripts:
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- Remove script for Shade of Taerar, replaced with SAI equivalent (Malcrom)
- Remove script for Demented Druids, replaced with SAI equivalent (Malcrom)
- Add supportscript for Mark of Nature (Kaelima)
- Some other minor changes here and there
2011-06-12 17:13:28 +02:00
click
f16df538ee
Core: More codestyle cleanups
2011-06-12 01:47:45 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
kaelima
195cd813b1
Scripts/World: Fixed movement for dream fog when changing from MoveChase to MoveRandom.
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Also removed unneeded line for their victim searcher.
2011-06-01 00:54:13 +02:00
click
4ccb21e51a
Scripts/World: More dragonAI fixes
2011-05-31 18:36:11 +02:00
kaelima
53db8f4fb6
Scripts/World: Small cleanup
2011-05-31 18:04:47 +02:00
click
c49ce7fd83
Scripts/World: Fix silly mistakes - don't code and sleep at the same time (and good night from me!)
2011-05-31 09:06:35 +02:00
click
21e687f9e1
Scripts/World: Minor timer adjustments to the "shared" abilities for the Emerald Dragons - now even more blizzlike \o/
2011-05-31 08:52:08 +02:00
click
7f7c5c4c89
Scripts/World: Fix some more on the Emerald Dragon AI:
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- Add spellscript for Dream Fog sleep - now it ticks like it should
- Adjust movement-speed and timers for the Dream Fog NPC spawns (can now be outrun, and doesn't spawn like mad)
2011-05-31 05:52:29 +02:00
kaelima
ae0d349a3c
Core/Defines: Update enum TextEmotes, values and names from client. (These emotes comes in CMSG_TEXT_EMOTE).
2011-05-30 22:57:37 +02:00
click
bef55b91ec
Scripts/World: Emerald Dragon AI - summon dreamfog properly. Thanks to Kaelima, Shauren and others for assisting in finding this idiotic bug.
2011-05-30 20:41:01 +02:00
click
eccbc87f6b
Scripts/World: Add some TODO-comments on the worldboss scripts, and fix an event-mishap (wrong eventname in eventlist)
2011-05-30 06:16:52 +02:00
click
864957b403
Scripts/World: Add a lost change to the dreamfog
2011-05-30 04:31:59 +02:00
click
7e49fa92f0
Scripts/World: Update WorldBoss scripts for the Emerald Dragons (Ysondre, Emeriss, Taerar and Lethon) + create base "Emerald Dragon" AI
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(They are still WIP, so do not consider them "workable" unless you are willing to report issues).
2011-05-30 04:12:07 +02:00
Shauren
0ad14aeafd
Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
2011-05-26 23:57:17 +02:00
Shauren
a644206f88
Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST defines
2011-05-26 23:31:46 +02:00
Shauren
64adce7b8b
Scripts: Removed CAST_SUM define
2011-05-25 15:55:14 +02:00
Shauren
24a8cc24da
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
2011-05-14 12:26:49 +02:00
Shauren
83989e49f8
Scripts/Achievements: Removed unneeded script, its now handled by auras
2011-04-30 15:39:58 +02:00
Shauren
acd81d6570
Core/Achievements: Fixed Children's Week achievements
2011-04-30 12:41:14 +02:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
Azazel
6fb2bf4224
Core: use enum InventoryResult as return type for functions working with player items.
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Original patch by TOM_RUS.
2011-04-29 16:48:15 +06:00
leak
c51c817a45
Core/ObjectMgr: Refactor sCreatureStorage
2011-04-28 22:57:08 +02:00
leak
a82654debd
Core/ObjectMgr: Refactor sItemStorage
2011-04-28 22:42:33 +02:00
click
9762c17833
Core/Buildsystem: Update copyright-headers for 2011, and adjust with the correct teamname as well.
2011-04-27 18:17:00 +02:00
Supabad
3b99e173f0
Scripts/Achievements: Move some achievement scripts to database.
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Add database support for Ancient Protector and Ancient Courtyard Protector.
2011-04-21 23:38:15 +02:00