Shauren
bee9a3069b
Core/Scripts: Fixed incorrect guid usage in logs
2014-09-16 19:56:33 +02:00
Shauren
6c1a33d62d
Core/Scripts: Fixed incorrect guid usage in logs
2014-09-16 19:47:10 +02:00
Shauren
48deb443f9
Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remain
2014-09-15 22:52:09 +02:00
Shauren
a3d8f1d879
Core/Scripts: Fixed build of boss_* scripts
2014-09-15 22:07:11 +02:00
Shauren
6ce0a3107d
Core/Scripts: Changed GetGUID/SetGUID script hooks to operate on ObjectGuid class
...
Fixed compile for boss scripts starting with letters B, C and D
2014-09-15 00:23:47 +02:00
Shauren
56f46e3ce5
Scripts
...
* Introduced GetGuidData/SetGuidData to store guids in instance scripts (GetData64/SetData64 are still there)
* CONDITION_INSTANCE_INFO: Changed existing DATA64 condition to GUID_DATA to preserve current use of this instance info type (most/all assume the data is a guid) and moved DATA64 to a different value - no db changes needed
* Fixed compile in boss scripts starting with letter A
2014-09-14 23:23:23 +02:00
jackpoz
9337e257fc
Merge branch 'mik1893/fear-vs-stun'
...
Merge PR #13095 into master
2014-09-14 21:03:17 +02:00
Shauren
d72c4085de
Core/Misc: Fixed build without pch
2014-09-14 17:29:13 +02:00
Shauren
2a1a294383
Scripts/Commands: Fixed build with -DSCRIPTS=0
2014-09-14 16:54:21 +02:00
jackpoz
16f0f05d44
Core/Misc: Fix issues reported by static analysis
2014-09-14 16:34:15 +02:00
Shauren
a0e50ea35f
Core/Entities: Use ObjectGuid class in game project
2014-09-14 16:14:12 +02:00
Sebastian Valle Herrera
1e5f269d7d
Core/Quests: Don't display a message if the player doesn't meet the requirements for the next (automatic) quest in a chain.
2014-09-13 16:40:52 -05:00
joschiwald
59baaeec48
Core/Chat: cleanup MonsterText methods
2014-09-13 20:41:31 +02:00
ccrs
05aa0d51b1
Core/Units: Take into account HoverHeight in IsWithinMeleeRange
...
Fixes #12059
Closes #13104
2014-09-13 14:06:37 +01:00
ShinDarth
dbbc5bfb50
Core/BG: use new GetUniqueBracketID() method to store statistics
...
Closes #13122
2014-09-13 13:54:05 +01:00
DDuarte
27479cf571
Core/Scripts: Nuke db_script_string table and make SCRIPT_COMMAND_TALK with broadcast_text instead
...
Original code by @Ascathor with modifications
Closes #13092
2014-09-13 02:45:51 +01:00
Shauren
ce67a097bf
Core/Entities: Use new PackedGuid class
2014-09-13 01:12:16 +02:00
Shauren
2fc52b5af6
Core/Entities: Added ObjectGuid class from MaNGOS
2014-09-12 23:49:30 +02:00
Shauren
b3f7210f4d
Core/WorldSocket: Refactored client packet header check
2014-09-12 20:25:13 +02:00
DDuarte
dcba0106d6
Core/Skills: Fix rogue's lock picking
...
Fixes #12677
Closes #13111
2014-09-12 18:11:19 +01:00
Subv
b7865a3eb5
Core/Quests: Only prompt the player to take the next quest in a chain if he meets the conditions for that quest.
2014-09-12 11:32:50 -05:00
DDuarte
b3166030a0
Core/Group: Update enum GroupType
2014-09-12 02:15:14 +01:00
mik1893
6153aa7b74
Core/Unit: Fix some movement issues when multiple controls are applied
2014-09-11 10:27:33 +02:00
Shauren
5f62f1b6d2
Core/Misc: Fixed build with intel compiler
2014-09-10 21:18:28 +02:00
Duarte Duarte
9b2737c068
Core/Loot: Fix a possible unintialized slot_type in LootMgr
...
Noticed by @joschiwald
2014-09-09 23:40:35 +01:00
DDuarte
2bba219106
Core/Loot: Fix some issues with master loot
...
Thanks to @PortgasDAce for the initial patch
Closes #12732
2014-09-09 23:11:37 +01:00
Duarte Duarte
04415f33a7
Merge pull request #13077 from mik1893/fear_vs_possess
...
Core/Unit: Do not give client control back to player after fear/confuse if player is under player charm (UNIT_STATE_POSSESSED)
2014-09-09 23:07:18 +01:00
mik1893
fef376c73c
Core/Unit: Do not give client control back to player after fear
...
if player is under player charm (UNIT_STATE_POSSESSED)
2014-09-09 23:27:33 +02:00
Shauren
e0ce4528c5
Core/NetworkIO: Use reactor style sending on linux to reduce locking overhead
2014-09-09 19:19:25 +02:00
Vincent-Michael
a2ba49afa4
Core/Creature: Implement CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING
2014-09-09 19:17:19 +02:00
Odyssey
54e201b8b9
Scripts/Commands: Allow to set a custom duration to the Freeze command applied Aura
...
- Allow to set a default duration for the Freeze Aura in worldserver.conf
- Handle the .freeze and .unfreeze command custom effects through the Freeze AuraScript
- Make players able to eventually unfreeze by themselves since the aura will expire without someone having to use .unfreeze
- Make .freeze command usable with the following syntax:
* .freeze (with a targeted player)
* .freeze duration_in_seconds (with a targeted player)
* .freeze playername duration (if duration is an invalid value it will be defaulted to the config one)
* .freeze playername (in this case, duration will be defaulted to the config value)
- Make .listfreeze command able to show the remaining freeze duration on all affected players
Closes #12972
2014-09-08 15:56:32 +01:00
Duarte Duarte
5e745f3fbb
Merge pull request #13007 from mik1893/Stormstrike
...
Core/Spells: Stormstrike should stack for different casters
2014-09-08 14:17:13 +01:00
joschiwald
3930606032
Core/Scripts: made BossAI::CheckInRoom virtual
2014-09-08 05:02:03 +02:00
Shauren
d5e945eec8
Core/Misc: Named an unknown creature type flag
2014-09-08 00:19:02 +02:00
joschiwald
cfc0c50b5e
Core/Misc: dropped obsolete GameObject::GetGameObject method
2014-09-07 21:03:25 +02:00
Vincent-Michael
c7e1eae2ce
Core: Remove again whitespace (meh :/)
2014-09-07 04:06:50 +02:00
joschiwald
ef9b4aea5e
Core/InstanceScript: refactored load and save methods
2014-09-07 00:42:14 +02:00
Vincent-Michael
80fe88337e
Core: Fix git fail -.-
2014-09-06 03:12:51 +02:00
Vincent-Michael
76f1d5f221
SQL: Rename SQL after recent PR merge
2014-09-06 03:09:33 +02:00
Nyeriah
3b987c4a89
Scripts/Commands: Move instance command strings to database
2014-09-05 21:59:58 -03:00
Duarte Duarte
88045921a4
Merge pull request #13016 from Odyssey/pinfo
...
Scripts/Commands: Move cs_misc.cpp command output hardcoded strings to DB
2014-09-05 21:52:49 +01:00
Duarte Duarte
36f7cfbd04
Merge pull request #13039 from Nyeriah/pr-cmd
...
Core/Tickets: Send global GM system messages on ticket complete
2014-09-05 21:51:52 +01:00
Duarte Duarte
d3a50ffb59
Merge pull request #12954 from MrSmite/ResourceTracking
...
Allow players to track both herbs and minerals at the same time
2014-09-05 21:37:34 +01:00
MrSmite
31c00b0ce4
Allow players to track both herbs and minerals at the same time
...
Note: The following are client limitations and cannot be coded for:
* The minimap tracking icon will display whichever skill is activated second
* The minimap tracking list will only show a check mark next to the last skill activated (sometimes this
bugs out and doesn't switch the check mark. It has no effect on the actual tracking though).
* The minimap dots are yellow for both resources
2014-09-05 15:06:05 -04:00
Odyssey
5efd2579e5
Scripts/Commands: Move cs_misc command output hardcoded strings to DB so they can be localized too
2014-09-05 12:42:08 +02:00
mik1893
3c5c46ff33
Core/Spells: Stormstrike should stack for different casters
...
Solve issue when 2 enhancement shamans are attacking same target
2014-09-05 12:11:07 +02:00
Nyeriah
014adaa0fd
Core/Tickets: Send global GM system messages on ticket complete
2014-09-03 17:25:36 -03:00
Discover-
beaf778a30
Merge pull request #12990 from Discover-/master
...
Core/SAI: Implement a new action type to make a creature (or targets in ...
2014-09-03 20:12:30 +02:00
Discover-
6066ec0949
Core/SAI: Implement a new action type to make a creature (or targets in list) start the closest waypoint available to them
2014-09-03 20:11:15 +02:00
jackpoz
1ef0bc4d23
Core/AuctionHouse: Fix issues reported by Coverity
2014-09-02 22:11:28 +02:00