Commit Graph

17844 Commits

Author SHA1 Message Date
Shauren
533180f2a1 Core/Battlegrounds: Removed unneeded code 2013-12-28 13:02:05 +01:00
Shauren
29acf99ea6 Core/Transports: Fixed new spawned transports not being visible for players already present on map 2013-12-28 12:44:22 +01:00
MitchesD
3921f20c18 Scripts/ObsidianSanctum: added creature_formations for surrounding creatures and some clean up 2013-12-27 19:56:01 +01:00
jackpoz
e255d1d376 Core/Transports: Fix possible crash
Fix a crash happening when deleting an instance with transports. This case doesn't appear in current sources but could have happened in ICC and HoR.
2013-12-25 23:11:22 +01:00
jackpoz
9b88a789e6 Scripts/Blood Furnace: Fix crash in Broggok script
Fix a NULL dereference exception in Broggok npc id 17380 script, happening when spawning it outside of an instance.
Fixes #11344
2013-12-25 19:17:44 +01:00
Malcrom
01a43e6a30 Core/QuestDef: Well I clicked revert but Git didn't play along. 2013-12-25 14:31:28 -03:30
Malcrom
fe95371d9a Core/Scripting: Replace casted with cast as casted is not a word. 2013-12-25 14:16:55 -03:30
Malcrom
fa29ddc529 Db/Misc: Fix more dup aura messages. 2013-12-25 12:39:47 -03:30
Shauren
890b47c861 Build fix 2013-12-25 12:37:00 +01:00
Shauren
8bcde41538 Core/Quests: Added stuff missing in previous commit 2013-12-25 12:17:23 +01:00
Shauren
293915db39 Core/Quests: Fixed icon shown above questgivers with daily quests that have already been completed once by a character
Closes #11331
2013-12-25 02:08:05 +01:00
Malcrom
b8e626199c Scripting/Multi: Some cleanup. 2013-12-24 17:56:38 -03:30
Shauren
20a2b69178 Core/Chat: Fixed GM messages in chat channels after refactoring 2013-12-24 20:21:13 +01:00
Malcrom
54dbf870b8 Scripting: Some cleanup. Please keep broken English comments to yourself. 2013-12-24 14:45:45 -03:30
Malcrom
dbce8d93f3 Scripting/Hinterlands: Convert to TC style. 2013-12-24 13:40:27 -03:30
Malcrom
9d2d4ba921 Scripting/Hellfire: Moved some gossip to db and fix some magic numbers. 2013-12-24 12:15:41 -03:30
Malcrom
eacc165a12 Scripting/Ghostlands: Moved some gossip to db and fixed some magic numbers. 2013-12-24 08:39:35 -03:30
Shauren
5e8f829181 Core/SAI: Fixed a crash in call for help/flee for assist actions when they had an emote attached 2013-12-24 11:26:07 +01:00
Malcrom
8f4011cf6e Scripting/Zones: Some cleanup. 2013-12-24 00:56:15 -03:30
joschiwald
fd6167cf66 Scripts:
- cleanup obsidian sanctum script
- prevent yelling texts if non player died in some scripts
2013-12-23 23:55:15 +01:00
Malcrom
6858a234b3 Scripting/Borean Tundra: Fix some magic numbers. 2013-12-23 19:13:29 -03:30
Malcrom
7ef49db25d Scripting/Bloodmyst Isle: Moved Captured Sunhawk Agent gossip to db. 2013-12-23 16:20:04 -03:30
Malcrom
464632b0bc Scripting/Blasted Lands: Shouldn't have removed ScriptedGossip.h 2013-12-23 13:48:49 -03:30
Malcrom
59ac2437d8 Scripting/Blasted Lands: Fixed up gossip and teleport spell for quest 3628.
Can someone please test this. I can't do group testing locally.
Also snuck in a fix for zone_axshara.cpp
2013-12-23 13:36:36 -03:30
Malcrom
ab3eced989 Scripting/Misc: Some cleanup. 2013-12-23 12:12:31 -03:30
Malcrom
59eca906ef Scripting/Blades Edge: Moved gossip to db for Overseer Nuaar and Sai'kkal the Elder. 2013-12-23 11:19:21 -03:30
Shauren
a316b86a79 Core/Spells: Prevent adding sockets to items that have 3 sockets in item_template or already had a socket added to them 2013-12-23 14:25:34 +01:00
Shauren
107af52853 Core/Chat: Refactored building chat packets
* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
2013-12-23 14:23:49 +01:00
Malcrom
6402fa02ac Scripting/Storm Peaks: A little work on Quest 13010 Krolmir, Hammer of Storms 2013-12-23 01:31:30 -03:30
Malcrom
d741335a02 DB/Creature_text: Updated more text from sniff. 2013-12-22 20:18:07 -03:30
Malcrom
8aef1748bf DB/Creature text: Added some missing text from sniff. 2013-12-22 18:38:46 -03:30
Malcrom
5055a8fde4 Scripting/Bloodmaul Brute: CombatAI moved to cpp for quest 10512. 2013-12-22 14:41:37 -03:30
Malcrom
34ce605a2c Scripting/DB: Fixed some npcs so they wouldn't have AIName & scriptname. 2013-12-22 11:43:10 -03:30
jackpoz
b0ffbb2179 Core/Auth: Fix expiring account bans
Fix a database race condition in authserver that would delay the account ban expiry by 1 login because the query that would have removed the ban was executed asynchronously.
2013-12-22 14:00:14 +01:00
Carbenium
27aeecf49d Scripting/Utgarde Pinnacle: Fix visual during Svala's transformation 2013-12-21 23:55:53 +01:00
Malcrom
0b7a9a4559 DB/Misc: Three more creature moved to SAI only. 2013-12-19 22:14:24 -03:30
Malcrom
d89a3b2fb2 DB/Gossip: Moved Highlord Demitrian gossip to db.
npc had SmartAI and cpp script.
2013-12-19 21:23:51 -03:30
Malcrom
57332e1d3e DB/SAI: Scripted all ogres in Blades Edge Mountains.
Sorry I had to remove the awesome cpp script.
2013-12-19 16:28:08 -03:30
Discover-
61c5857fc6 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2013-12-19 10:50:37 +01:00
Discover-
c5788de8a4 Core/SAI: Fix another memory leak, thanks to @Xter 2013-12-19 10:50:16 +01:00
Spp
39331ea7b9 Core/Logging: Use logger cache for speed up logger filter search 2013-12-19 10:34:55 +01:00
Discover-
e44e932d4d Core/SAI: Fix two memoryleaks in my previous commits. Thanks to @Xter for the notice. 2013-12-19 10:28:45 +01:00
Spp
ec62bc6e88 Core/Dungeon Finder: Improve join log message to try to detect cases when one of the selected dungeons is 0
* Added specialization to all loggers related to lfg (allows to enable "lfg.join" in debug mode and keep all the rest in error)
2013-12-19 09:39:00 +01:00
Malcrom
676baa890f Scripting/Dragonblight: Commander Eligor Dawnbringer now scripted.
Purely cosmetic but it was a fun thing to script :)
2013-12-18 18:06:30 -03:30
Discover-
e5f7beecf5 Core/SAI: Using SMART_ACTION_FORCE_DESPAWN now despawns the given target_type instead of always the creature itself. 2013-12-18 10:06:19 +01:00
Discover-
a0f7fee922 Core/SAI: Fix compile
Core/SAI: Don't limit SMART_ACTION_SET_INGAME_PHASE_MASK to unit targets only. Thanks to @Shauren for the notice.
2013-12-17 11:38:29 +01:00
Discover-
154ee466eb Core/SAI: Using the action_type SMART_ACTION_SET_REACT_STATE now sets the react state of the target_type. Won't break any scripts as all current cases of this action_type have target_type 1 (SMART_TARGET_SELF). 2013-12-17 11:10:23 +01:00
Discover-
1f4d585bef Core/SAI: In all npc flag related action_types we now check if the target is a creature instead of an unit (creature/player). 2013-12-17 11:06:07 +01:00
Discover-
20a22662df Core/SAI: Using SMART_ACTION_SET_FOLLOW with target_type 0 (SMART_TARGET_NONE) will now stop the following completely. Fixes 6 scripts in a clean TDB already using this functionality even though it wasn't implemented. 2013-12-17 10:12:23 +01:00
Discover-
54b7162f1d Core/SAI: Make SMART_ACTION_SET_INGAME_PHASE_MASK set the phasemask of the target_type instead of always the source calling the action type. 2013-12-17 09:44:06 +01:00