Change IntervalTimer::Reset() behavior to handle system clock changes forward and backward.
This fixes IntervalTimer:.Passed() returning true till it catches up to the new time, triggering the event up to "std::numeric_limits<time_t>::max() / _interval" times.
Fixes https://github.com/TrinityCore/TrinityCore/issues/5816
Replace thread-unsafe localtime() http://www.cplusplus.com/reference/ctime/localtime/ with thread-safe portable ACE_OS::localtime_r() .
Helgrind log:
Possible data race during read of size 4 at 0x6F183C0 by thread #1
Locks held: none
at 0x14E72E3: World::InitDailyQuestResetTime() (World.cpp:2772)
by 0x14E3A01: World::SetInitialWorldSettings() (World.cpp:1790)
by 0x101122A: Master::Run() (Master.cpp:164)
by 0x101740C: main (Main.cpp:142)
This conflicts with a previous write of size 4 by thread #2
Locks held: none
at 0x6C2D3BA: __tzfile_compute (tzfile.c:797)
by 0x6C2D036: __tz_convert (tzset.c:627)
by 0x164146C: LogMessage::getTimeStr(long) (Appender.cpp:23)
by 0x1641550: LogMessage::getTimeStr() (Appender.cpp:31)
by 0x1641722: Appender::write(LogMessage&) (Appender.cpp:80)
by 0x1633FCE: Logger::write(LogMessage&) (Logger.cpp:83)
by 0x16433D8: LogOperation::call() (LogOperation.cpp:29)
by 0x16428A4: LogWorker::svc() (LogWorker.cpp:45)
- convert archavons rock shards to spellscript (now it works properly)
- add a spellscript for one spell that can't be corrected by this (and delete the sai hack, now i uses the correct spell)
Fix memory leak when disbanding a Guild, removed from GuildMgr but never deleted. Due to the different ways of how Guild::Disband() and Guild::DeleteMember() are called, each call to these methods has a different way to delete the Guild if empty/invalid.
Valgrind log:
2,127 (240 direct, 1,887 indirect) bytes in 1 blocks are definitely lost in loss record 54 of 81
at operator new(unsigned long) (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
by guild_commandscript::HandleGuildCreateCommand(ChatHandler*, char const*) (cs_guild.cpp:91)
by ChatHandler::ExecuteCommandInTable(ChatCommand*, char const*, std::string const&) (Chat.cpp:339)
by ChatHandler::ExecuteCommandInTable(ChatCommand*, char const*, std::string const&) (Chat.cpp:320)
by ChatHandler::ParseCommands(char const*) (Chat.cpp:466)
by WorldSession::HandleMessagechatOpcode(WorldPacket&) (ChatHandler.cpp:217)
by WorldSession::Update(unsigned int, PacketFilter&) (WorldSession.cpp:317)
by World::UpdateSessions(unsigned int) (World.cpp:2632)
by World::Update(unsigned int) (World.cpp:1989)
by WorldRunnable::run() (WorldRunnable.cpp:60)
by ACE_Based::Thread::ThreadTask(void*) (Threading.cpp:186)
by ACE_OS_Thread_Adapter::invoke() (in /usr/lib/libACE-6.0.3.so)
Partially revert 58ec4e5319 and increment GuildStore iterator before validating Guilds. This is required because Guild::Validate() removes the Guild from GuildStore if invalid.
Closes#8363
Fix memory leak in command line handler on platforms other than Windows. The result of readline() is supposed to be freed with free() as described at http://cnswww.cns.cwru.edu/php/chet/readline/readline.html#SEC24 .
Valgrind log:
11 bytes in 2 blocks are definitely lost in loss record 6 of 61
at 0x4C28BED: malloc (vg_replace_malloc.c:263)
by 0x4E5F6E8: xmalloc (in /lib/x86_64-linux-gnu/libreadline.so.6.2)
by 0x4E4571A: readline_internal_teardown (in /lib/x86_64-linux-gnu/libreadline.so.6.2)
by 0x4E46541: readline (in /lib/x86_64-linux-gnu/libreadline.so.6.2)
by 0x1005284: CliRunnable::run() (CliRunnable.cpp:161)
by 0x163A3DA: ACE_Based::Thread::ThreadTask(void*) (Threading.cpp:186)
by 0x518C555: ACE_OS_Thread_Adapter::invoke() (OS_Thread_Adapter.cpp:103)
by 0x61D7B4F: start_thread (pthread_create.c:304)
by 0x6C66A7C: clone (clone.S:112)