Tartalo
a95bafefda
Check map entering requirements only if areatrigger teleport changes map
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--HG--
branch : trunk
2010-07-09 13:22:07 +02:00
Tartalo
7b27b98599
Remove double requirement check in AreaTrigger teleport
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--HG--
branch : trunk
2010-07-09 13:12:25 +02:00
click
3d40804a33
Opcode updates (thanks to LordJZ)
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--HG--
branch : trunk
2010-06-25 21:41:43 +02:00
Shauren
456c6291ab
Move trade data to dynamic structure and added support for applying enchant after trade ends, based on Vladimir's commits
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--HG--
branch : trunk
2010-06-25 13:15:51 +02:00
Machiavelli
0f7657b68c
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
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Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Spp
1522506feb
Fix group invite after a group is formed
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--HG--
branch : trunk
2010-06-24 10:20:34 +02:00
Machiavelli
73ae5910d8
Fix an even sillier typo that broke compile
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--HG--
branch : trunk
2010-06-23 20:13:32 +02:00
Machiavelli
e75c39781f
Fix 2 silly typo´s in GroupHandler.
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- No longer can any party member invite a new member
- Assinging raid roles is doable by raid assistant again
--HG--
branch : trunk
2010-06-23 19:05:35 +02:00
Machiavelli
d50cb473cb
Use original taxipath data in taxi flight movement generator. Author: Vladimir
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+ Cleanup
--HG--
branch : trunk
2010-06-23 00:57:16 +02:00
Machiavelli
eefe75a31f
Fix possible bug occuring during shuffling of raid subgroups, and prevent client side exploit. Author: Vladimir.
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--HG--
branch : trunk
2010-06-22 00:42:31 +02:00
Brian
2db4af3949
* Changed references to Trinityd.conf / trinitycore.conf to proper
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* worldserver.conf
--HG--
branch : trunk
2010-06-19 13:54:19 -06:00
Shauren
4261828d63
Added support for item set names in case where item does not exist in item_template (like gladiator gear)
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--HG--
branch : trunk
2010-06-11 20:02:46 +02:00
John Holiver
5dff68e457
Allow to sell item for: money, extendedCost or money+extendedCost.
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The new method (money+extende) can be used by using negative values on npc_vendor.ExtendedCost.
This one goes dedicated to ZxBiohazardZx.
Tnx also to VladimirMangos.
--HG--
branch : trunk
2010-06-09 19:38:15 -03:00
Brian
bc04d7ce25
* Remove the last of the realative paths from #include statements
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--HG--
branch : trunk
2010-06-08 17:01:03 -06:00
Brian
b76b6700ed
* Linux compile with and without PCH fixed
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* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
Brian
498f62f4cc
* Well 94% isn't bad. Last thing to fix is collision compiling.
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* But I need a break.
--HG--
branch : trunk
2010-06-07 16:21:52 -06:00
Brian
2435b4152d
* Nope still won't build yet
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--HG--
branch : trunk
2010-06-07 09:04:14 -06:00
XTZGZoReX
62200e8d02
* Even more restructuring of the game library.
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--HG--
branch : trunk
2010-06-06 22:55:56 +02:00