- Rather update normal instance reset time to 2 hours after last creature kill
- This fixes yet another integer overflow due to the possibility of having time_t max showing up
- Also change respawntime and resettime fields to bigint on respawn/instance related tables
- Start using prepared statements on the InstanceSaveMgr
Implemented:
ca83e14f8bee1c1b97be18e4ab6911bf37446b3ccb854a2b7b
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Always send a Welcome type Instance Lock chat message when entering an instance instead of changing type based on remaining time.
Fix scheduled warning message to always send "Your instance lock for ... will expire in 0 minutes." even if there are hours left, issue added in 4193806dba , closes#11519 .
Update warning messages based on remaining time so that the most meaning is always used (6 hours left, 59 minutes left, etc).
Fix memory leak in InstanceSaveMgr added in 1f170c99ef .
Make InstanceSave::SetToDelete() private since it's not supposed to be used by anything other than InstanceSave or its friend class InstanceSaveMgr .
Modify how InstanceSave is deleted so the local mutex can be released before deleting the class itself.
Valgrind log:
Invalid read of size 4
at 0x662662B: __pthread_mutex_unlock_usercnt (pthread_mutex_unlock.c:52)
by 0x55D3C55: ACE_OS::mutex_unlock(pthread_mutex_t*) (OS_NS_Thread.cpp:2335)
by 0xB20057: Player::CleanupsBeforeDelete(bool) (OS_NS_Thread.inl:3519)
by 0xD0E2FA: WorldSession::LogoutPlayer(bool) (WorldSession.cpp:527)
by 0xC66D34: WorldSession::HandleLogoutRequestOpcode(WorldPacket&) (MiscHandler.cpp:403)
by 0xD0EA82: WorldSession::Update(unsigned int, PacketFilter&) (WorldSession.cpp:312)
by 0xD9AD66: World::UpdateSessions(unsigned int) (World.cpp:2615)
by 0xD9BEC4: World::Update(unsigned int) (World.cpp:1978)
by 0xA035E5: WorldRunnable::run() (WorldRunnable.cpp:60)
by 0xEC8D39: ACE_Based::Thread::ThreadTask(void*) (Threading.cpp:183)
by 0x55D7555: ACE_OS_Thread_Adapter::invoke() (OS_Thread_Adapter.cpp:103)
by 0x6622B4F: start_thread (pthread_create.c:304)
Address 0x1884bb08 is 56 bytes inside a block of size 104 free'd
at 0x4C279DC: operator delete(void*) (vg_replace_malloc.c:457)
by 0xC9D533: InstanceSaveManager::RemoveInstanceSave(unsigned int) (InstanceSaveMgr.cpp:159)
by 0xC9E826: InstanceSave::UnloadIfEmpty() (InstanceSaveMgr.cpp:238)
by 0xB2003E: Player::CleanupsBeforeDelete(bool) (InstanceSaveMgr.h:84)
by 0xD0E2FA: WorldSession::LogoutPlayer(bool) (WorldSession.cpp:527)
by 0xC66D34: WorldSession::HandleLogoutRequestOpcode(WorldPacket&) (MiscHandler.cpp:403)
by 0xD0EA82: WorldSession::Update(unsigned int, PacketFilter&) (WorldSession.cpp:312)
by 0xD9AD66: World::UpdateSessions(unsigned int) (World.cpp:2615)
by 0xD9BEC4: World::Update(unsigned int) (World.cpp:1978)
by 0xA035E5: WorldRunnable::run() (WorldRunnable.cpp:60)
by 0xEC8D39: ACE_Based::Thread::ThreadTask(void*) (Threading.cpp:183)
by 0x55D7555: ACE_OS_Thread_Adapter::invoke() (OS_Thread_Adapter.cpp:103)
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'
Explanation of use with Sample config:
Appender.Console.Type=1 (1 = Console)
Appender.Console.Level=2 (2 = Debug)
Appender.Server.Type=2 (2 = File)
Appender.Server.Level=3 (3 = Info)
Appender.Server.File=Server.log
Appender.SQL.Type=2 (2 = File)
Appender.SQL.Level=1 (1 = Trace)
Appender.SQL.File=sql.log
Appenders=Console Server (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)
Logger.root.Type=0 (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5 (5 = Error)
Logger.root.Appenders=Console
Logger.SQL.Type=26 (26 = SQL)
Logger.SQL.Level=3 (2 = Debug)
Logger.SQL.Appenders=Console Server SQL
Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName
* At loading Appender SQL will be ignored, as it's not present on "Appenders"
* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
- Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged
* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
- Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged
* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
- Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
- Appender Console has lower Log Level: Msg is logged to Console
- Appender Server has higher Log Level: Msg is not logged to file
- Appender SQL has lower Log Level: Msg is logged to file sql.log
* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
- Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender
* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
- Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
- Appender Console has lower LogLevel: Msg is logged to Console