Commit Graph

29917 Commits

Author SHA1 Message Date
ariel-
08ce85d0fb Core/Loot: fix bug introduced in a49544cc18 in which creatures only having gold wouldn't show lootable sparks, and thus couldn't be looted 2016-07-20 19:45:26 +02:00
ccrs
2b863c2b8e Core/UnitAI: #17309 follow-up (#17608)
* Core/UnitAI: SelectTarget correction

Set CurrentVictim as first element on targetList if necessary, which is then filled with the threatlist elements that satisfy the predicate.
2016-07-20 19:45:08 +02:00
Gustavo
c31be4100e Core/AI Prevent bosses respawn when BossState is set to DONE (#17616) 2016-07-20 19:44:44 +02:00
ccrs
faa310252f Core/UnitAI: SelectTarget correction (#17309)
Core/UnitAI: SelectTarget correction - have current victim always be first element of target list
2016-07-20 19:41:37 +02:00
ariel-
ef8e83f99d Core/Player: silence warning 2016-07-20 19:40:53 +02:00
Aokromes
79c5d21d36 Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whethe…
…r or not a daily quest has been completed by a player in that day.

Also use it to fix two quest chains broken in commit 7905651. Should be the only ones of their kind.
2016-07-20 19:40:21 +02:00
Aokromes
9643f2033a ddf 2016-07-20 19:35:27 +02:00
Keader
6759266253 Core/Scripts: Hallow's End Pumpkin Treat
Add all 6 spells available from item 20557,
Hallow's End Pumpkin Treat:
- Hallow's End Candy, Orange Giant (24924)
- Hallow's End Candy, Skeleton (24925)
- Hallow's End Candy, Pirate (24926)
- Hallow's End Candy, Ghost (24927)
- Hallow's End Candy, Female Defias Pirate (44742)
- Hallow's End Candy, Male Defias Pirate (44743)

Thanks @Keader for creating the new spell scripts & SQL,
 saved me a lot of time! :-)
2016-07-20 19:35:07 +02:00
Shauren
3d991107e2 Core/Commands: Cooldown command should fall back to targeting self in case of no valid selection 2016-07-20 19:34:45 +02:00
Aokromes
d979a98d4b ddf 2016-07-20 19:34:23 +02:00
Shauren
792f48b554 Core/Commands: Allow .cooldown command to work on player pets 2016-07-20 19:34:04 +02:00
Gustavo
0d412494ef Core/Spells GameObjects needs to be spawned in order to be acceptable as a SpellFocus (#17594) 2016-07-20 19:33:29 +02:00
Shauren
286e796a55 Core/Quests: Failing/abandoning a quest should not unconditionally remove required items, non-quest specific items such as crafting reagents should remain in inventory 2016-07-20 19:31:30 +02:00
Brian
43686f2c7f Core/Quests: Remove quest items that were looted if they are unique, bound, quest items, when abandoning a quest. (#17556) 2016-07-20 19:31:09 +02:00
Aokromes
f0c90fe8ca partialy revert previous commit 2016-07-20 19:29:16 +02:00
SnapperRy
3fa8965fff Core/SpellArea: iterate spell_area entries by player's current area instead of quest id. (#17509) 2016-07-20 19:22:25 +02:00
SnapperRy
b6be6556f6 Core/Unit: remove emote state when creature attacks another unit (#17542) 2016-07-20 19:21:27 +02:00
robinsch
408f4370b3 Script/Archavon: Implement EMOTE_LEAP (#17588) 2016-07-20 19:20:33 +02:00
P-Kito
33afe2d927 Game/Entities: Fix math problem "Disk Point Picking" in GetRandomPoint (#17577) 2016-07-20 19:20:09 +02:00
SnapperRy
615e3115ef Core/Quest: implement usage of QUEST_FLAGS_RAID to allow a quest to be completed while in raid. (#17535)
By @ForesterDev
2016-07-20 19:19:46 +02:00
Meruemu
8cdb25f134 Core/Entities: Fix flag CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN implementation. (#17548) 2016-07-20 19:19:33 +02:00
Keader
5eb80cdfde Core/Movement Fixed minimum speed check (#17555) 2016-07-20 19:17:25 +02:00
Snapper
c82ecf4976 Core/Misc: use enum for UNIIT_NPC_FLAGS' zero values 2016-07-20 19:17:06 +02:00
Aokromes
543953fb75 Core/Player: Move few logs of loglevel and add few notes (#17554) 2016-07-20 19:16:43 +02:00
Snapper
429a4bc13b Core/Misc: kill whitespace and use enum instead of hardcoded value. 2016-07-20 19:16:18 +02:00
SnapperRy
6f7dc7e86d Core/Quest: don't save queststatus for autocomplete quests (#17487) 2016-07-20 19:15:50 +02:00
w1sht0l1v3
6ba75a54d1 Core/Scripts: Corrections after 14b93c04ee 2016-07-20 19:13:35 +02:00
Shauren
8a5e7eba70 Core/Units: Fixed autoattack range
Closes #17539
2016-07-20 19:12:44 +02:00
Aokromes
0cb8e628d2 Core/Unit: Add proc cooldown to all units
It will break something?
2016-07-20 19:12:00 +02:00
treeston
a3fba746d0 Entities/Creature: Add some more std::chrono overloads 2016-07-20 18:48:17 +02:00
SnapperRy
bde4176861 Core/Script: small improvement for quest "The Hunt is On". (#17537)
Reset emotestate when the event starts.
2016-07-20 18:47:41 +02:00
Aokromes
92523278b2 Core/Misc: Coding standard 2016-07-20 18:45:58 +02:00
Shauren
00cc84a51d And another typo fix 2016-07-20 18:44:49 +02:00
Shauren
6e755d05d8 Typo fix 2016-07-20 18:44:38 +02:00
Aokromes
67bb661def Core/Mmaps: Charge ignoring z position of target (#17516)
* Core/Mmaps: Charge ignoring z position of target

By cemak closes #15011
2016-07-20 18:43:45 +02:00
ariel-
b56a40436b Core/Unit: remove duplicate resist roll in Unit::MeleeSpellHitResult (#17520) 2016-07-20 18:41:30 +02:00
SnapperRy
0b62ea5f24 Core/Fishing: update fishing skill regardless of success or failure (junk items fished) (#17504) 2016-07-20 18:40:59 +02:00
Shauren
684fb69d0d Core/Spells: Fixed spell dest range check failing on 0 distance max range requirement even if standing directly on top of destination 2016-07-20 18:38:18 +02:00
Aokromes
00814e247b ddf 2016-07-20 18:37:52 +02:00
SnapperRy
2e02320302 Event/Midsummer: improve pole ribbon functionality (#17464)
Event/Midsummer: improve pole ribbon functionality:

- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
2016-07-20 18:37:26 +02:00
DDuarte
e2248bbfa4 Scripts/Commands: Fix build warning 2016-07-20 18:37:01 +02:00
Aokromes
b942fd40a9 Scripts/Commands: Remove unused argument of .cometome command 2016-07-20 18:36:33 +02:00
SnapperRy
a8a8ff596d Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed (#17458)
* Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed
2016-07-20 18:33:33 +02:00
SnapperRy
5ce8886050 Core/Spell: allow use of ground mounts while swimming (#17488) 2016-07-20 18:33:07 +02:00
Aokromes
0f5b2fd792 Code/Battleground Opening a game object(banner) under absorb effects … (#17459)
* Code/Battleground Opening a game object(banner) under absorb effects in battlegrounds should result an interupt

By zwerg, closes #6222
2016-07-20 18:32:05 +02:00
tkrokli
4e62ab718a README/Logo: update the TrinityCore 3.3.5 logo icon source in README.md (#17512)
Currently, the 3.3.5 TrinityCore logo in README.md is not showing properly.

The old logo source http://www.trinitycore.org/f/public/style_images/ is not
as available as the current https://community.trinitycore.org/public/style_images/

Changing the 3.3.5 logo source to the same as in the 6.x README.md fixes this.
2016-07-20 18:31:38 +02:00
jackpoz
648b8859d5 Core/Crash reporting: Better handle max nesting level setting
Fix wheaty exception report counting reference symbols as 2 nesting levels, not logging child objects in some cases, i.e. spell id in SpellEvent crash.
2016-07-20 18:30:50 +02:00
Aokromes
9d7bd6ca62 Core/Misc: Even better description for logs 2016-07-20 18:30:14 +02:00
Aokromes
cd4b1004fc Core/Misc: Better description for a log 2016-07-20 18:28:34 +02:00
Aokromes
5e3cb9a180 Core/Misc: Better description for a log 2016-07-20 18:28:13 +02:00