treeston
bbbf8df8e5
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and The Ugly™, e.g. gossip preprocessor macros, and replaces them with the new-and-shiny gossip functions.
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(cherry picked from commit d55426f5b4 )
2017-02-18 17:50:00 +01:00
treeston
f94dc007ae
Fix dynamic build.
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(cherry picked from commit 54f923fdee )
2017-02-18 17:30:23 +01:00
treeston
a0d48b92d5
Creature/Gossip: offer replacement functions for the existing preprocessor gossip macros
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(cherry picked from commit 175db157f7 )
You saw nothing (build fix).
(cherry picked from commit 72a7f4b507 )
Build fix. Again. Oops.
(cherry picked from commit 61eb70fd82 )
....right, I actually went through a full rebuild now just to make sure it works.
(cherry picked from commit 8531f012a2 )
Last one. For real. Please. (Build fix #5 ).
(cherry picked from commit a32536d490 )
2017-02-18 17:22:53 +01:00
treeston
5c01d14056
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn time. This matches changes that will be merged as part of dynamic spawning, allowing scripts to transition early.
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(cherry picked from commit 4bcc8078d7 )
2017-02-18 17:16:10 +01:00
Aokromes
db668cde46
Core/Logs: Fine tunning some logs
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(cherry picked from commit b51409a5d3 )
# Conflicts:
# src/server/game/Texts/CreatureTextMgr.cpp
2017-02-11 22:35:00 +01:00
treeston
8d7ab10efa
Scripts/SmartAI: Some clean-up work:
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- NULL -> nullptr
- Rename "AssistPlayerInCombat(who)" to "AssistPlayerInCombatAgainst(who)" to reflect what the method actually does
- Code style
No functionality was changed.
(cherry picked from commit 152b3ad5b9 )
# Conflicts:
# src/server/game/AI/SmartScripts/SmartAI.cpp
# src/server/game/AI/SmartScripts/SmartScript.cpp
2017-02-11 22:34:59 +01:00
treeston
d176be59b8
ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting milliseconds instead of seconds.
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(cherry picked from commit 4030e4d780 )
2017-02-11 22:03:16 +01:00
Gustavo
accaee579e
Core/AI Prevent bosses respawn when BossState is set to DONE ( #17616 )
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(cherry picked from commit f826ecb4b2 )
2017-02-05 21:09:43 +01:00
treeston
9046483f3c
Entities/Creature: Add some more std::chrono overloads
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(cherry picked from commit 0547926f17 )
2017-02-05 00:57:17 +01:00
ForesterDev
5c2705fadc
Core: updated creature type flags enum ( #17128 )
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Core/Misc: Update CreatureTypeFlags enum according to TrinityCoreWiki
(cherry picked from commit fb0881398a )
# Conflicts:
# src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
# src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
# src/server/game/AI/SmartScripts/SmartAI.cpp
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Miscellaneous/SharedDefines.h
2017-01-09 02:00:17 +01:00
treeston
86aa3997e4
Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself (optional argument).
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(cherry picked from commit 6040e30fa3 )
2017-01-08 17:31:42 +01:00
treeston
416afdfec5
Creature/CreatureAI:
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- Default range for DoZoneInCombat: 50.0f -> 250.0f.
- Add optional second arg to SummonList::DoZoneInCombat to specify range.
- Also a bunch of random NULL -> nullptr cleanup.
(cherry picked from commit b7f2c87d37 )
Too many damn stars in that damn argument list.
(cherry picked from commit afbda04767 )
2017-01-08 03:01:51 +01:00
treeston
489027703e
Entities/Unit: Finally fix no-path evasion.
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- When a creature cannot find a path to its victim, it begins evading all attacks and regenerating health.
- If this persists for 5 seconds, it evades back to spawn position with new EvadeReason value EVADE_REASON_NO_PATH.
- Also some SmartAI cleanup (why oh why does it have so much duplicated code) and getting rid of #defines in favor of type-checked compile-time constants.
(cherry picked from commit 7b1560fccb )
2017-01-07 21:33:28 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Shauren
5c2c9a684f
Core/DataStores: Updated dbc/db2 to 7.0.1.20810
2016-05-20 23:46:17 +02:00
Naios
a0dacd90cb
Core/Game: Remove some unnecessary export macros
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(cherry picked from commit f50c4b71a1 )
2016-05-10 19:24:30 +02:00
Vincent-Michael
179b521dce
Core: Remove whitespaces
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(cherry picked from commit 5e74c2223b )
2016-04-09 17:14:08 +02:00
treeston
b2e4a962d9
Incorrect AI aggression as a consequence of the LineOfSight change, episode three, revenge of the special AIs. Also, hopefully the last. No original trilogy please.
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(cherry picked from commit ab194d5ae3 )
2016-04-08 18:43:03 +02:00
treeston
c9b24515a5
Merge remote-tracking branch 'sirikfoll/despawnAtEvade' into 3.3.5 (PR #16528 )
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(cherry picked from commit c70e3e31a7 )
2016-04-08 18:07:34 +02:00
treeston
53722a81a2
AI/BossAI: Make creature never chase targets that are out of bounds
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- Add missing const attribute on CheckBoundary arg.
- Prevent AI from attacking a target that is out of bounds. This prevents exploids such as killing Gluth/Deathbringer from out of bounds.
(cherry picked from commit 19ed18c881 )
2016-04-05 18:37:20 +02:00
Naios
bf33159a70
Core/Game: Converted the game library to a shared library.
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* There is still the possibility to static link against game.
2016-03-24 01:31:51 +01:00
treeston
e2f2c70ba4
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089 )
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(cherry picked from commit 5b8b8c6530 )
2016-03-22 22:56:43 +01:00
jackpoz
0c81c1c184
Core/Quest: Fix issues reported by static analysis
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(cherry picked from commit bffaa92633 )
# Conflicts:
# src/server/game/Entities/Pet/Pet.h
# src/server/game/Texts/CreatureTextMgr.cpp
2016-01-15 20:29:43 +01:00
Vincent-Michael
478cc756eb
Update copyright note for 2016
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Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
joschiwald
92b08fc74b
Scripts/VioletHold: rewrote the whole instance
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thanks @MitchesD for help
(cherry picked from commit df21162fe4 )
(cherry picked from commit 3a4f54197c )
(cherry picked from commit f50df72820 )
(cherry picked from commit 95bae7143f )
(cherry picked from commit 5406f82044 )
2015-11-01 13:09:30 +01:00
treeston
89357f5425
Core/Creature: Add facilities to the Creature class to allow setting an automated, periodic pulse that puts every player in the zone in combat and on the creature's threat list.
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Scripts/BossAI: Set the BossAI parent class to make use of this in its _EnterCombat and _Reset methods. Combat pulses happen every 5 seconds.
(cherry picked from commit d57193df44 )
# Conflicts:
# src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
# src/server/game/Entities/Creature/Creature.cpp
2015-10-16 12:44:17 +02:00
Vincent-Michael
2e586bc520
Core: Header cleanup in game/*/*.cpp
2015-07-25 20:18:42 +02:00
DDuarte
7d9843c380
Core/Misc: Add a few consts to methods
2015-07-22 23:24:56 +01:00
mik1893
fa0e5289a8
Merge pull request #14974 from pete318/stealth_work
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Stealth changes (Player stealthed vs NPCs) - 3.3.5
(cherry picked from commit 90fcfb3f2d )
Conflicts:
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Unit/Unit.cpp
2015-07-19 01:43:05 +01:00
Shauren
585f978c58
Core: Started work on 6.2.0.20182
2015-07-01 02:22:03 +02:00
Shauren
edbd44a675
Core/Creatures: Extended npcflags to uint64
2015-05-04 12:39:36 +02:00
Shauren
0ba2e0d5ee
Core/Spells: Implemented multiple spell power costs
2015-03-08 13:31:57 +01:00
Epicurus4
4ffdf3396d
Added a player searcher
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This can be used in scripts to search for Player* objects within a given
range.
2015-02-10 22:16:07 -05:00
Shauren
faa583c784
Core/Maps: Updated map difficulties
2015-01-10 01:35:47 +01:00
Vincent-Michael
ab90f74486
Update copyright note for 2015
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Happy new year
2015-01-01 00:28:09 +01:00
Rat
588143b9b6
Core/Spells: Spell system updates (don't even try to compile this)
2014-11-16 14:20:01 +01:00
Shauren
76f1f85d8b
Core/Entities: Second part of required database changes for migrating guids to 128 bit - all fields storing lowguid must be extended to uint64
2014-10-23 21:34:03 +02:00
Shauren
bea5cad67d
Core/Entities: Fourth part of removing GetGUIDLow() uses
2014-10-22 21:22:04 +02:00
Shauren
9cc7044546
Core/Entities: First batch of removing implicit conversions of ObjectGuid to uint64
2014-10-21 19:23:32 +02:00
Kinzcool
bc97908822
Core/Defines: Updated some enums to build 6.0.2.18988
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* Fixed build
2014-10-06 18:37:38 -04:00
Shauren
8e288dd673
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
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Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlefield/Battlefield.h
src/server/game/Battlegrounds/ArenaScore.h
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Battlegrounds/ArenaTeam.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.h
src/server/game/Battlegrounds/BattlegroundQueue.h
src/server/game/Battlegrounds/BattlegroundScore.h
src/server/game/Battlegrounds/Zones/BattlegroundAB.h
src/server/game/Battlegrounds/Zones/BattlegroundAV.h
src/server/game/Battlegrounds/Zones/BattlegroundEY.h
src/server/game/Battlegrounds/Zones/BattlegroundIC.h
src/server/game/Battlegrounds/Zones/BattlegroundSA.h
src/server/game/Battlegrounds/Zones/BattlegroundWS.h
src/server/game/DungeonFinding/LFG.h
src/server/game/DungeonFinding/LFGMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/DungeonFinding/LFGQueue.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Creature/GossipDef.h
src/server/game/Entities/Creature/TemporarySummon.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Object/ObjectDefines.h
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Globals/ObjectAccessor.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Groups/Group.cpp
src/server/game/Groups/Group.h
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Handlers/VehicleHandler.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/Commands/cs_gm.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reset.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_generic.cpp
src/server/shared/Packets/ByteBuffer.h
2014-09-20 11:05:30 +02:00
joschiwald
0f1f7ef401
Core/Misc: multiple changes
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* fixed build
* apply tc codestyle to ObjectGuid class
* fixed warning
2014-09-19 03:16:59 +02:00
Shauren
6c1a33d62d
Core/Scripts: Fixed incorrect guid usage in logs
2014-09-16 19:47:10 +02:00
Shauren
48deb443f9
Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remain
2014-09-15 22:52:09 +02:00
Shauren
a0e50ea35f
Core/Entities: Use ObjectGuid class in game project
2014-09-14 16:14:12 +02:00
Vincent-Michael
5cdea8b30c
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2014-09-08 22:15:42 +02:00
joschiwald
3930606032
Core/Scripts: made BossAI::CheckInRoom virtual
2014-09-08 05:02:03 +02:00
DDuarte
d7dfef900f
Core/Misc: Update enums related to tradeskills in ScriptedGossip.h
2014-09-03 19:22:37 +01:00
Shauren
4a741258f1
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
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Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlegrounds/ArenaScore.h
src/server/game/Battlegrounds/Zones/BattlegroundAB.h
src/server/game/Battlegrounds/Zones/BattlegroundAV.h
src/server/game/Battlegrounds/Zones/BattlegroundEY.h
src/server/game/Battlegrounds/Zones/BattlegroundIC.h
src/server/game/Battlegrounds/Zones/BattlegroundSA.h
src/server/game/Battlegrounds/Zones/BattlegroundWS.h
src/server/game/Entities/Creature/Creature.h
src/server/game/Entities/DynamicObject/DynamicObject.h
src/server/game/Entities/Item/Item.h
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.h
src/server/game/Guilds/Guild.h
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Server/WorldPacket.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/World/World.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_shaman.cpp
src/server/shared/Packets/ByteBuffer.h
2014-08-12 00:45:24 +02:00
DDuarte
a394205eca
Core/Server: Add missing overrides
2014-08-09 20:17:40 +01:00