Ovahlord
bc178168cd
Core/GameObjects: spellcaster and guild bank gameobjects will now inherits their summoner's guild data if available
2020-04-23 03:26:02 +02:00
Ovahlord
d49579395e
Core/Movement: added another mmap raycast exception for follow movement
2020-04-22 18:17:17 +02:00
Ovahlord
1646f2a53d
Core/Movement: do not use mmap raycasts when the movement generator owner is ignoring pathfinding (units on transport for example)
2020-04-22 17:54:27 +02:00
Ovahlord
b22f52acfa
Core/Spells: fixed build
2020-04-22 17:38:51 +02:00
Shauren
b8077bd939
Misc: Improve gdb script output
...
* Switch disassembly to intel syntax
* Remove terminal colors
* Remove terminal line wrapping and pagination
* Start versioning the script
2020-04-22 17:05:24 +02:00
Shauren
95d7b0f2d6
Core/Misc: Improve assert message with more detail
2020-04-22 17:05:11 +02:00
jackpoz
3f7c7dcc30
Core/Spells: Fix assertion triggered
2020-04-22 17:04:57 +02:00
Ovahlord
724121fbb9
Core/Movement: optimized follow movement destination calculation by reducing the number of mmap raycasts down to one
2020-04-22 17:01:25 +02:00
Ovahlord
31a6a23c28
Core/Creatures: restore flag handling for companions
2020-04-22 15:10:30 +02:00
Ovahlord
78acad8f53
Core/Creatures: corrected vehicle requirements to automatically enter a summoned vehicle
2020-04-22 04:27:04 +02:00
Ovahlord
87ec7bd625
Core/Spells: fixed Healing Stream Totem heal formula and updated spell script to new model
2020-04-22 04:15:11 +02:00
Ovahlord
dbe365844b
Core/Movement: fixed a typo in chase movement generator that was causing creatures to move backwards all the time when chasing another creature
2020-04-22 03:46:19 +02:00
Ovahlord
0647e3ca97
Core/Vehicles: restore power display id specific checks to determine if vehicle energy needs to be reset to its full capacity or not
2020-04-22 03:32:58 +02:00
Ovahlord
b653f2f819
Core/Units: ported power type updates from master branch
2020-04-22 03:13:02 +02:00
Ovahlord
e67167e8cf
Core/Creatures: uncontrolled minions such as Army of the Dead and totem elementals will now be stored in the player's controlled list as well to trigger aggro mechanics
2020-04-22 00:40:48 +02:00
Ovahlord
c00858d969
Core/Creatures: removed hacks from SetMinion helper
2020-04-22 00:21:50 +02:00
Ovahlord
d30c811d9e
Core/Creatures: reworked tempoary summon creation
...
* all stats and values will now be set before summons are getting added to map
* cleaned up summon spell effect handler to reduce duplicade code
* summoner guids will no longer be set for every minion and correctly handle assigning creator guids instead. These values will serve as fallback guid if there is no summoner guid
* friendly tempsummons will now inherit the guild data of their player and pass them on to further allied summons. This fixes guild specific visuals for creatures such as Guild Battle Standards and Guild Heralds.
Todo: check for regressions
2020-04-22 00:20:18 +02:00
Ovahlord
bc1a69caa3
Core/Spells: fixed Guild Battle Standard buff effects
2020-04-21 13:34:23 +02:00
Ovahlord
e756c39e31
DB/Vendors: added guild vendor data and conditions for all guild vendors
...
closes #60
2020-04-21 02:44:30 +02:00
Ovahlord
29aac17e2c
Core/Packets: removed unused field from attacker state update field
2020-04-20 22:03:23 +02:00
Ovahlord
0d9b5c7caf
Core/packets: fixed a typo in health frequent packet class name
2020-04-20 21:22:09 +02:00
Ovahlord
736354af54
Core/Spells: fixed Charge not generating any rage
2020-04-20 20:33:00 +02:00
Ovahlord
867b581303
Fixed no pch build
2020-04-20 19:24:59 +02:00
Ovahlord
4daf6d5f23
Core/Packets: converted SMSG_ATTACKER_STATE_UPDATE to packet class
2020-04-20 19:09:29 +02:00
Ovahlord
4f9579db91
Core/Packets: added structure for SMSG_UNIT_HEALTH_FREQUENT
2020-04-20 18:28:01 +02:00
Ovahlord
04b4a63313
DB/Achievements: added reward titles to heroic Cataclysm raid boss achievements and the Avengers of Hyjal reputation achievement
2020-04-20 15:09:33 +02:00
Ovahlord
749fdc06d1
Core/Movement: follow movements will now throttle the follower's speed in a more aggressive manner to get them back in line more quickly when moving ahead
2020-04-20 12:40:30 +02:00
Ovahlord
a84733a02c
Scripts/Items: the normal version of the Variable Pulse Lightning Capacitor will now pull its damage values from the Lightning Bolt spell to reflect tooltip behaivior
2020-04-20 11:39:54 +02:00
Ovahlord
e456ff8efb
Fixed nopch build
2020-04-20 10:51:44 +02:00
Ovahlord
937df192f6
Core/Packets: converted threat packets to packet class and fixed threat amount sent in them
2020-04-20 10:45:49 +02:00
Ovahlord
206cd7d6d7
Core/Units: std::floor for rounding rage gains
2020-04-19 23:19:59 +02:00
Ovahlord
c537a2658a
Core/Units: reworked power regeneration for players
...
* use a reversed client function to get the power regeneration rate for all types of powers
* unified all player based regeneration updates into a single statsystem helper
* cleaned up unnecessary regeneration timers
* implement power regeneration for alternative powers
* corrected rage gain numbers based on simulationcraft formulas
2020-04-19 22:53:29 +02:00
Ovahlord
0ea2200879
Core/Pets: use default pet follow angle when loading pets from database
2020-04-19 15:08:21 +02:00
Ovahlord
631236fa8a
Core/Packets: converted CMSG_WHO and SMSG_WHO to packet class
2020-04-18 19:23:54 +02:00
Ovahlord
ee9f0b9bf0
Core/Battlegrounds: fixed ship movement in Strand of the Ancients
2020-04-18 12:54:25 +02:00
Ovah
1b8eec06ec
Core/Movement: various improvements for creature knockbacks
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* creature knockbacks will no longer generate a full path but instead only use a destination point to reflect sniff data
* calculate the destination by using a mmap raycast instead of using a mmap path which had the chance of creating weird movements when GetNearPosition failed to get a proper collision point (knocking arround a tree for example or just somewhere it should not go at all)
# Conflicts:
# src/server/game/Movement/MotionMaster.cpp
2020-04-17 21:21:46 +02:00
Ovahlord
c67bcc4f72
DB/Spells: corrected spell type mask for Hex, Polymorph and Frost Nova's control effect procs
2020-04-17 20:43:11 +02:00
Ovahlord
077b679000
Scripts/Items: scripted Bedrock Talisman, Spidersilk Spindle and Variable Pulse Lightning Capacitor
2020-04-17 14:29:09 +02:00
Ovahlord
b8802ccaa2
Core/Movement: do not reposition against chase targets that are still moving
2020-04-16 21:53:33 +02:00
Ovahlord
4797ec3194
Scripts/Items: scripted Jar of Ancient Remedies, Scales of Life and Apparatus of Khaz'goroth
2020-04-16 16:52:42 +02:00
Ovahlord
0b655a8a13
Core/Spells: reduced default periodic tick interval back to one second
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* power obs spells such as food are suposed to have the same interval as their first effect counterpart which sits at one tick per second. This fixes % regeneration food to not restore mana within the intended interval
2020-04-16 15:10:40 +02:00
Ovahlord
eb9b4718f5
Core/Spells: fall back to a 5 seconds periodic interval only for auras that are actually eligible for periodic effects
2020-04-16 15:00:47 +02:00
Ovahlord
15d380b0b9
Core/Packets: corrected packet header size for SMSG_PLAY_MUSIC
2020-04-16 14:45:50 +02:00
Ovahlord
73722f2531
Core/Spells: fixed build
2020-04-16 14:45:16 +02:00
Ovahlord
b770d2e4d0
Core/Spells: renamed Amplitude and ValueMultiplier to match DBC field names
2020-04-16 14:40:30 +02:00
Shauren
ad377241f9
Build: Fixed VS always triggering a full build when PCH is enabled, even if only a source file was edited
...
(cherry picked from commit 9b1dfe5e5e )
(cherry picked from commit b64583b7c1 )
2020-04-16 13:00:59 +02:00
Shauren
ec6d64b9c6
Core/Player: Wait for correct transaction on character creation
2020-04-15 21:58:02 +02:00
Shauren
df44e90fe6
Core/Misc: Fixed char enum packet sometimes not showing newly created character when client latency is too low
2020-04-15 21:46:28 +02:00
Shauren
ca881f7e3f
Core/DBLayer: Implement async transaction completion callbacks
2020-04-15 21:41:14 +02:00
Ovahlord
882c275e65
Core/DBLayer: 13440434c3 followup
2020-04-15 21:33:16 +02:00