Xanadu
c227065fc0
Minor fixes, translation and coding style changes of creature_template check function.
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--HG--
branch : trunk
2010-07-30 06:47:35 +02:00
Xanadu
3565bbccf3
Fixed NPCs not offering quests with warlock or druid in SkillOrClassMask to these classes.
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--HG--
branch : trunk
2010-07-30 06:22:55 +02:00
Xanadu
1e5ce69d19
Merge
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--HG--
branch : trunk
2010-07-30 03:43:09 +02:00
QAston
272e954a70
*Lock on RemoveAllAuras till all auras and applications are removed with all linked events they may cause.
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*Add assertion after error log, just in case you've missed it.
--HG--
branch : trunk
2010-07-30 03:07:34 +02:00
Xanadu
eb852f5bbd
* Added the option to specify target entry in conditions table for spells with AoE GO targets.
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* A few examples where this is desirable are posted on the forum.
--HG--
branch : trunk
2010-07-30 01:51:33 +02:00
click
cad437d7f0
Whops, a little too deletehappy there...
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--HG--
branch : trunk
2010-07-30 00:45:47 +02:00
click
f213f2c7d9
Buildsystem/CMake: Include core/script headerfiles in generated MSVC-projects.
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- Still "work in progress", as in missing filters and MSVC folder layouts.
- external libraries not fully "headerified" (not really required)
--HG--
branch : trunk
2010-07-29 21:08:16 +02:00
QAston
c44b601ac7
*Allow some spell effects to target units not in caster's map - fixes SPELL_EFFECT_SUMMON_PLAYER
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--HG--
branch : trunk
2010-07-29 19:48:40 +02:00
Shauren
ade1bbdd62
Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)
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Added completed achievement as new requirement type
Removed obsolete access_id from areatrigger_teleport table
Implemented automatic downscaling of raid difficulty when requested mode does not exist
Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4)
--HG--
branch : trunk
2010-07-29 18:11:41 +02:00
Xanadu
dfe5ae36d3
Created separate project file for scripts in order to properly utilize their own PCH and thus speed up compile. Sorry for making the IDE more cluttered.
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--HG--
branch : trunk
2010-07-29 17:38:24 +02:00
click
b118ab2356
remove ANSI escape codes from auth/worldserver error-output since it doesn't work on MS-based OS'es *sighs*
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--HG--
branch : trunk
2010-07-29 17:15:03 +02:00
Rat
9f2b225c89
add VC90/*/ to hg ignore (hides gsoap from commit list)
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--HG--
branch : trunk
2010-07-29 16:25:53 +02:00
Shauren
f3c9767bcf
Modified announce command to be more blizzlike
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--HG--
branch : trunk
2010-07-29 15:29:49 +02:00
click
969bf213b8
Fix windows-build and change some warnings if configuration-files can not be read properly
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- Add proper warning about missing [authserver] -tag in authserver configuration file if not found.
- Add proper warning about missing [worldserver] -tag in worldserver configuration file if not found.
Thanks to Qaston for finding the redefininition of strdup!
--HG--
branch : trunk
2010-07-29 09:00:55 +02:00
Brian
09728dd491
* Fix small typo in commit 9073 -- oppppsss
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* MembersList still sounds better than MemberList -- but ehh -- I'm American
--HG--
branch : trunk
2010-07-28 17:40:02 -06:00
click
3296a944e7
Convert to using ACE for reading configurationfiles, and remove dependency on dotconfpp configuration library and related files
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(patch by astellar - and a thankyou to vladimir for being a russian teddybear)
--HG--
branch : trunk
2010-07-29 01:22:45 +02:00
Brian
22d75dabda
* Send the proper number of accounts in a guild in the SMSG_GUILD_INFO packet
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* Patch by Toinan67
--HG--
branch : trunk
2010-07-28 17:19:39 -06:00
Shauren
1b382e5858
Fix a typo in 9043_world_spell_scripts.sql and fix some horrible sql style in other files
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--HG--
branch : trunk
2010-07-28 22:32:52 +02:00
silinoron
a9b9915744
Properly send SMSG_GROUP_INVITE even when the invite fails because the user is already in a group.
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--HG--
branch : trunk
2010-07-28 12:20:42 -07:00
John Holiver
783fe4574e
Implements Roxi Ramrocket, finally Engineers will be able to buy Choppers materials. Credits to BroodWyrm. Fixes #2979 .
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--HG--
branch : trunk
2010-07-28 16:21:45 -03:00
click
140bc313d2
branchmerge - urgh!
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--HG--
branch : trunk
2010-07-28 19:40:37 +02:00
click
c595eb8ae9
First part of petAI logic cleanup : Hunter PetAI change: Ignore attacking CC'ed targets unless explicitly asked for by player
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(thanks to QAston, Shauren, Liberate for the discussions and codehelp to sort this out properly)
--HG--
branch : trunk
2010-07-28 19:39:56 +02:00
John Holiver
f7a65d6e83
Fix Sartharion adds loot farming.
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--HG--
branch : trunk
2010-07-28 12:58:45 -03:00
Liberate
311e8ddf66
Merge
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--HG--
branch : trunk
2010-07-28 13:48:35 +02:00
Liberate
f5e3943e54
Makes Auto-accepted quests show up the way they should. They should work perfectly again now.
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--HG--
branch : trunk
2010-07-28 13:47:32 +02:00
Liberate
78c3db174c
Fixes a typo and a stupid mistake made by me, making demolishers in sota respawn on the location where they died.
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--HG--
branch : trunk
2010-07-28 13:10:43 +02:00
Shauren
0fbb3af7a3
Typo fix for previous revision
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--HG--
branch : trunk
2010-07-28 13:00:30 +02:00
Shauren
045bf5163b
Fixed spellpower coef for Lifebloom final heal
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--HG--
branch : trunk
2010-07-28 12:57:00 +02:00
Shauren
0137a8c193
Add better crash dump output for windows
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--HG--
branch : trunk
2010-07-28 12:51:04 +02:00
Shauren
69a567b90e
Fixed loading checks for SCRIPT_COMMAND_CAST_SPELL
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--HG--
branch : trunk
2010-07-28 10:33:14 +02:00
silinoron
c173e84f25
Move dummy effect handlers for all SPELLFAMILY_HUNTER dummy effect handlers but Scatter Shot to spell scripts.
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--HG--
branch : trunk
2010-07-27 22:12:50 -07:00
silinoron
e7e49c56cf
Cleanup the mage spell scripts, and move SPELLFAMILY_PRIEST and SPELLFAMILY_ROGUE dummy effect handlers to spell scripts.
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--HG--
branch : trunk
2010-07-27 21:12:40 -07:00
QAston
86576de982
*Remove assert from opcode handler - to prevent remote crashing the server.
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--HG--
branch : trunk
2010-07-28 01:39:37 +02:00
Liberate
ac01c9796b
SotA Fixes:
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*When 10 min are over in the first round, the ship does appear in the second round
*Defender's Portals
*Seaforium Charges spawned
*Graveyards not recappable by the defenders
Thanks to beberlescaraber for some pieces of the code and the exact locations.
Fixes issue #2665
Fixes issue #2585
Fixes issue #2638
Fixes issue #2781
--HG--
branch : trunk
2010-07-28 01:34:01 +02:00
Liberate
4476247f10
Makes mechanicals immune to heals other than those specifically targeting mechanicals. had to bribe quite some Gnomes and Goblins to make this happen.
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--HG--
branch : trunk
2010-07-28 01:26:18 +02:00
QAston
e232c0e235
*Cleanup in ObjectAccessor - this should fix some crashes
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--HG--
branch : trunk
2010-07-28 00:08:21 +02:00
Shauren
51400a4e15
Moved few dummy spell handlers to database
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--HG--
branch : trunk
2010-07-27 19:32:21 +02:00
Shauren
4ea385ec50
Small fix for previous revision
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--HG--
branch : trunk
2010-07-27 19:28:02 +02:00
Shauren
de2f63bcfb
Added possibility to cast spells with triggered flag using SCRIPT_COMMAND_CAST_SPELL, original patch by Az@zel
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Fixed SCRIPT_COMMAND_CAST_SPELL for casting on creatures with selected entry
--HG--
branch : trunk
2010-07-27 19:18:44 +02:00
Brian
57947ac303
* Add QUEST_TRINITY_FLAGS_AUTO_ACCEPT to list of allowed SpecialFlags
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--HG--
branch : trunk
2010-07-27 09:56:30 -06:00
Shauren
0849044f6f
No need to compile the same file 3 times, once in shared will do.
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--HG--
branch : trunk
2010-07-27 17:29:53 +02:00
Shauren
9967b82f35
Fix for incorrect reputation rewards for certain factions with rep spillover
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--HG--
branch : trunk
2010-07-27 17:28:36 +02:00
click
e5b7f6ad01
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
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This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.
--HG--
branch : trunk
2010-07-27 17:29:33 +02:00
silinoron
dbd76ef9ed
Fix a typo in cmakelists and add spell_script_names to world_scripts_full.
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--HG--
branch : trunk
2010-07-26 22:54:07 -07:00
click
bfc6dec072
Cut away DO_*-parts from buildsystem and specific files checking for it.
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--HG--
branch : trunk
2010-07-27 05:40:21 +02:00
click
2b9275424e
Fix non-PCH build
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--HG--
branch : trunk
2010-07-27 04:31:27 +02:00
silinoron
297b7aac1b
Move SPELLFAMILY_MAGE dummy effect handlers to spell scripts.
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--HG--
branch : trunk
2010-07-26 19:05:20 -07:00
QAston
fb1727abb1
*Make Potent Pheromones dispel auras for which it provides immunity.
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*Remove not needed attribute modification for Light's Beacon.
--HG--
branch : trunk
2010-07-27 02:36:27 +02:00
QAston
dd8d6701b8
*Implement RepRewardRate for spells.
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--HG--
branch : trunk
2010-07-27 02:25:22 +02:00
Brian
6bb1c8f3f9
* Missing SQL from last commit
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--HG--
branch : trunk
2010-07-26 17:58:58 -06:00