SnapperRy
836b9180fe
Core/Mail: implement a way to specify NPC sender for mails when they should be different from the quest ender ( #17601 )
2016-07-20 19:46:37 +02:00
ariel-
08ce85d0fb
Core/Loot: fix bug introduced in a49544cc18 in which creatures only having gold wouldn't show lootable sparks, and thus couldn't be looted
2016-07-20 19:45:26 +02:00
ccrs
2b863c2b8e
Core/UnitAI: #17309 follow-up ( #17608 )
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* Core/UnitAI: SelectTarget correction
Set CurrentVictim as first element on targetList if necessary, which is then filled with the threatlist elements that satisfy the predicate.
2016-07-20 19:45:08 +02:00
Gustavo
c31be4100e
Core/AI Prevent bosses respawn when BossState is set to DONE ( #17616 )
2016-07-20 19:44:44 +02:00
ccrs
faa310252f
Core/UnitAI: SelectTarget correction ( #17309 )
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Core/UnitAI: SelectTarget correction - have current victim always be first element of target list
2016-07-20 19:41:37 +02:00
ariel-
ef8e83f99d
Core/Player: silence warning
2016-07-20 19:40:53 +02:00
Aokromes
79c5d21d36
Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whethe…
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…r or not a daily quest has been completed by a player in that day.
Also use it to fix two quest chains broken in commit 7905651 . Should be the only ones of their kind.
2016-07-20 19:40:21 +02:00
Aokromes
9643f2033a
ddf
2016-07-20 19:35:27 +02:00
Keader
6759266253
Core/Scripts: Hallow's End Pumpkin Treat
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Add all 6 spells available from item 20557,
Hallow's End Pumpkin Treat:
- Hallow's End Candy, Orange Giant (24924)
- Hallow's End Candy, Skeleton (24925)
- Hallow's End Candy, Pirate (24926)
- Hallow's End Candy, Ghost (24927)
- Hallow's End Candy, Female Defias Pirate (44742)
- Hallow's End Candy, Male Defias Pirate (44743)
Thanks @Keader for creating the new spell scripts & SQL,
saved me a lot of time! :-)
2016-07-20 19:35:07 +02:00
Shauren
3d991107e2
Core/Commands: Cooldown command should fall back to targeting self in case of no valid selection
2016-07-20 19:34:45 +02:00
Aokromes
d979a98d4b
ddf
2016-07-20 19:34:23 +02:00
Shauren
792f48b554
Core/Commands: Allow .cooldown command to work on player pets
2016-07-20 19:34:04 +02:00
Gustavo
0d412494ef
Core/Spells GameObjects needs to be spawned in order to be acceptable as a SpellFocus ( #17594 )
2016-07-20 19:33:29 +02:00
Shauren
286e796a55
Core/Quests: Failing/abandoning a quest should not unconditionally remove required items, non-quest specific items such as crafting reagents should remain in inventory
2016-07-20 19:31:30 +02:00
Brian
43686f2c7f
Core/Quests: Remove quest items that were looted if they are unique, bound, quest items, when abandoning a quest. ( #17556 )
2016-07-20 19:31:09 +02:00
Aokromes
f0c90fe8ca
partialy revert previous commit
2016-07-20 19:29:16 +02:00
SnapperRy
3fa8965fff
Core/SpellArea: iterate spell_area entries by player's current area instead of quest id. ( #17509 )
2016-07-20 19:22:25 +02:00
SnapperRy
b6be6556f6
Core/Unit: remove emote state when creature attacks another unit ( #17542 )
2016-07-20 19:21:27 +02:00
robinsch
408f4370b3
Script/Archavon: Implement EMOTE_LEAP ( #17588 )
2016-07-20 19:20:33 +02:00
P-Kito
33afe2d927
Game/Entities: Fix math problem "Disk Point Picking" in GetRandomPoint ( #17577 )
2016-07-20 19:20:09 +02:00
SnapperRy
615e3115ef
Core/Quest: implement usage of QUEST_FLAGS_RAID to allow a quest to be completed while in raid. ( #17535 )
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By @ForesterDev
2016-07-20 19:19:46 +02:00
Meruemu
8cdb25f134
Core/Entities: Fix flag CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN implementation. ( #17548 )
2016-07-20 19:19:33 +02:00
Keader
5eb80cdfde
Core/Movement Fixed minimum speed check ( #17555 )
2016-07-20 19:17:25 +02:00
Snapper
c82ecf4976
Core/Misc: use enum for UNIIT_NPC_FLAGS' zero values
2016-07-20 19:17:06 +02:00
Aokromes
543953fb75
Core/Player: Move few logs of loglevel and add few notes ( #17554 )
2016-07-20 19:16:43 +02:00
Snapper
429a4bc13b
Core/Misc: kill whitespace and use enum instead of hardcoded value.
2016-07-20 19:16:18 +02:00
SnapperRy
6f7dc7e86d
Core/Quest: don't save queststatus for autocomplete quests ( #17487 )
2016-07-20 19:15:50 +02:00
w1sht0l1v3
6ba75a54d1
Core/Scripts: Corrections after 14b93c04ee
2016-07-20 19:13:35 +02:00
Shauren
8a5e7eba70
Core/Units: Fixed autoattack range
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Closes #17539
2016-07-20 19:12:44 +02:00
Aokromes
0cb8e628d2
Core/Unit: Add proc cooldown to all units
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It will break something?
2016-07-20 19:12:00 +02:00
treeston
a3fba746d0
Entities/Creature: Add some more std::chrono overloads
2016-07-20 18:48:17 +02:00
SnapperRy
bde4176861
Core/Script: small improvement for quest "The Hunt is On". ( #17537 )
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Reset emotestate when the event starts.
2016-07-20 18:47:41 +02:00
Aokromes
92523278b2
Core/Misc: Coding standard
2016-07-20 18:45:58 +02:00
Shauren
00cc84a51d
And another typo fix
2016-07-20 18:44:49 +02:00
Shauren
6e755d05d8
Typo fix
2016-07-20 18:44:38 +02:00
Aokromes
67bb661def
Core/Mmaps: Charge ignoring z position of target ( #17516 )
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* Core/Mmaps: Charge ignoring z position of target
By cemak closes #15011
2016-07-20 18:43:45 +02:00
ariel-
b56a40436b
Core/Unit: remove duplicate resist roll in Unit::MeleeSpellHitResult ( #17520 )
2016-07-20 18:41:30 +02:00
SnapperRy
0b62ea5f24
Core/Fishing: update fishing skill regardless of success or failure (junk items fished) ( #17504 )
2016-07-20 18:40:59 +02:00
Shauren
684fb69d0d
Core/Spells: Fixed spell dest range check failing on 0 distance max range requirement even if standing directly on top of destination
2016-07-20 18:38:18 +02:00
Aokromes
00814e247b
ddf
2016-07-20 18:37:52 +02:00
SnapperRy
2e02320302
Event/Midsummer: improve pole ribbon functionality ( #17464 )
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Event/Midsummer: improve pole ribbon functionality:
- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
2016-07-20 18:37:26 +02:00
DDuarte
e2248bbfa4
Scripts/Commands: Fix build warning
2016-07-20 18:37:01 +02:00
Aokromes
b942fd40a9
Scripts/Commands: Remove unused argument of .cometome command
2016-07-20 18:36:33 +02:00
SnapperRy
a8a8ff596d
Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed ( #17458 )
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* Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed
2016-07-20 18:33:33 +02:00
SnapperRy
5ce8886050
Core/Spell: allow use of ground mounts while swimming ( #17488 )
2016-07-20 18:33:07 +02:00
Aokromes
0f5b2fd792
Code/Battleground Opening a game object(banner) under absorb effects … ( #17459 )
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* Code/Battleground Opening a game object(banner) under absorb effects in battlegrounds should result an interupt
By zwerg, closes #6222
2016-07-20 18:32:05 +02:00
tkrokli
4e62ab718a
README/Logo: update the TrinityCore 3.3.5 logo icon source in README.md ( #17512 )
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Currently, the 3.3.5 TrinityCore logo in README.md is not showing properly.
The old logo source http://www.trinitycore.org/f/public/style_images/ is not
as available as the current https://community.trinitycore.org/public/style_images/
Changing the 3.3.5 logo source to the same as in the 6.x README.md fixes this.
2016-07-20 18:31:38 +02:00
jackpoz
648b8859d5
Core/Crash reporting: Better handle max nesting level setting
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Fix wheaty exception report counting reference symbols as 2 nesting levels, not logging child objects in some cases, i.e. spell id in SpellEvent crash.
2016-07-20 18:30:50 +02:00
Aokromes
9d7bd6ca62
Core/Misc: Even better description for logs
2016-07-20 18:30:14 +02:00
Aokromes
cd4b1004fc
Core/Misc: Better description for a log
2016-07-20 18:28:34 +02:00