Commit Graph

26282 Commits

Author SHA1 Message Date
SnapperRy
c96fa033db DB/Gossip: fix gossip text for creature "Admiral Odesyus" 2016-09-10 03:16:14 +02:00
SnapperRy
a261e68aed DB/Spell: prevent serverside auras for Paladin talent Pursuit of Justice from vanishing after death. 2016-09-10 02:43:58 +02:00
SnapperRy
2f493430c9 Script/Quest: fix and use proper serverside summon spell for quest "Red Snapper - Very Tasty!". 2016-09-10 02:30:22 +02:00
SnapperRy
0479f08c3c Script/Quest: replace wrong test spell used for quest "Red Snapper - Very Tasty!" with actual summoning.
The spell does not appear in sniffs, and the summoned NPC's spawn time was far too short to be appropriate (15 seconds).
2016-09-10 01:13:35 +02:00
Rochet2
c52566a888 Core/Scripts: Enhance quest status hook by making it catch more status changes (#17865) 2016-09-09 21:11:36 +02:00
treeston
0c2c88ed50 Fine, this time I actually built it. Promise. 2016-09-09 19:48:31 +02:00
treeston
a9f1151f2c Build fix. 2016-09-09 19:43:29 +02:00
treeston
91c2b3162d Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on difficulty > 0. 2016-09-09 19:37:04 +02:00
treeston
3c32086b81 Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
Also tighten const-ness on CanSpawn method of CreatureScript.
2016-09-09 18:08:43 +02:00
treeston
62cffd11d0 Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest conditions collapsed into a bitmask value2 because I'm a lazy person that doesn't like having long SQL queries.
Then use this new condition to fix Sniffing out the Perpetrator for Horde. Tagging issue #17914.
2016-09-09 17:14:34 +02:00
treeston
b3d44d6c36 Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep. 2016-09-09 16:21:27 +02:00
treeston
9180bcd404 Derp. Build fix. 2016-09-09 15:03:56 +02:00
treeston
e69a483aa9 AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow their owner on evade. Also fix a bug where creatures with INHABIT_ROOT would get stuck in evade under certain conditions.
This allows us to fix quest 12261 (No Place to Run). Closes #16291.
2016-09-09 15:01:42 +02:00
treeston
3219346888 DB/Quest: Fix vehicle SAI for quests 12910 and 12855 (Sniffing out the Perpetrator H/A). Tagging issue #17914. 2016-09-09 13:08:11 +02:00
ariel-
19e757af5c Core/Entities: moved duplicated triggered cast proc check to Unit::ProcDamageAndSpellFor, it was preventing some always triggered auras from proccing. 2016-09-06 22:23:34 -03:00
ariel-
805637cea1 Core/AI: updated SpellTargetSelector::operator() (#17824 follow-up) 2016-09-05 15:39:30 -03:00
ariel-
932d31598d Core/Battlefield: container optimization 2016-09-04 19:46:12 -03:00
ariel-
43c071d0c8 Core/Battlefield: fix Wintergrasp defender portal logic 2016-09-04 19:16:45 -03:00
ariel-
47a43b21c8 Core/Scripts: move Icehowl unroot after movement (MotionMaster does not update if unit is Rooted)
Closes #17864
2016-09-04 18:19:43 -03:00
ariel-
bc4b4f656c Core/Scripts: Implement Flag of Ownership. Closes #12265
Core/Spells: Implemented TARGET_CORPSE_SRC_AREA_ENEMY. Closes #12803
2016-09-04 07:09:04 -03:00
Kittnz
0bb9da30d5 DB/Instance: Black Temple
- Add missing aura's and Ashtongue Stalker's spawns.
- Add paths for Illidari Nightlord's and formations
2016-09-04 12:00:58 +02:00
ariel-
be9ef83340 Core/Scripts: more 746b838870 follow-up, shouldn't trigger marker aura if proc was prevented 2016-09-04 05:26:57 -03:00
ariel-
7cc91dc45b Core/Scripts: add missing check removed in 746b838870 2016-09-04 04:56:05 -03:00
ariel-
746b838870 Core/Spells / Scripts: Fix Lock and Load. Closes #16731 2016-09-04 04:21:04 -03:00
ariel-
31399d5f34 Core/Scripts: Implement Glyph of Backstab. Closes #7500 2016-09-04 01:31:02 -03:00
ariel-
7470bf6b97 Core/Transport: do not relocate players on board of vehicles when near teleporting. Vehicle should take care of that 2016-09-03 22:00:20 -03:00
ariel-
14445d2202 Core/Misc: calculate rotation fields from orientation in some places it's impossible to get:
- SmartScripts: SMART_ACTION_SUMMON_GO
- Spell Effects:
  * SPELL_EFFECT_DUEL
  * SPELL_EFFECT_SUMMON_OBJECT_WILD
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT1
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT2
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT3
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT4
- Command Scripts: .gobject add

Closes #17891
2016-09-03 17:31:29 -03:00
joschiwald
7026c7ed7a Core/RBAC: Added rbac permissions from 6.x branch 2016-09-03 18:18:00 +02:00
treeston
ed83a35fbe Drycoding is bad, mmkay? 2016-09-03 17:29:50 +02:00
treeston
ac62d7156f Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTING after each iteration, instead of just checking it once initially.
Fixes and closes #17892.
2016-09-03 17:21:22 +02:00
treeston
a4623efaa6 Core/SmartScripts: Add missing break, 5f43e7b follow-up. 2016-09-02 23:51:46 +02:00
treeston
e9eacae7b2 Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738) 2016-09-02 23:14:50 +02:00
treeston
96f90381e3 Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.
- Core AI logic will no longer issue attack/movement commands while under player control.
- Add new SMART_EVENT_FLAG_WHILE_CHARMED (0x200). Any event without this flag won't run while charmed.
- Add SMART_EVENT_FLAG_WHILE_CHARMED to existing actions, except a select subset (movement, talking, and nontriggered casts, pretty much).
2016-09-02 23:11:13 +02:00
ariel-
be8d113699 Another build fix.
(it was probably better to just revert the commit instead)
2016-09-02 04:03:27 -03:00
ariel-
7e8a08c351 Note to self: drycoding is bad 2016-09-02 04:00:52 -03:00
ariel-
4829cca9fb Core/Spell: no need to bloat existing parameter lists. (f81754a306 follow up) 2016-09-02 03:59:14 -03:00
ariel-
54c6fdba3f DB: Add missing racial mounts to faction change 2016-09-02 01:58:58 -03:00
ariel-
c4cb2d4e35 DB/Creature: Hardened Steel Skycaller
Fix correct spell, was 52775 Summon Escort
2016-09-02 01:54:20 -03:00
treeston
69d871fc53 DB/Creature: Make Coldarra Spellweavers cast Arcane Missiles (channel) instead of Arcane Missile (triggered spell). 2016-09-02 02:11:13 +02:00
treeston
f5cbc17387 DB/Creature: More fixes for that poor Cabal Abjurist! Plus bonus content for Bleeding Hollow Darkcaster.
I feel like a DB dev now.
2016-09-01 18:57:43 +02:00
treeston
5f43e7b964 DB/Creature: Fix Cabal Abjurist SAI 2016-09-01 17:40:52 +02:00
ariel-
65d0a9478d Core/Spell: Workaround cobra strikes into a charged aura instead of stacked.
Fixes #754
2016-09-01 01:36:29 -03:00
ariel-
f81754a306 Core/Spells: register SPELLMOD_CRITICAL_CHANCE in casting spell modifiers. 2016-09-01 01:34:17 -03:00
ariel-
3aa145cbe1 Core/Spells: Remove spellmods from SpellMod owner instead of caster (needed so pet casts properly remove aura charges) 2016-09-01 01:14:02 -03:00
ariel-
11f6801a5c Core/Spells: fix Bullheaded immunities
Closes #421
2016-08-31 23:12:57 -03:00
ariel-
81ec57b94f Core/Spells: Move Missile Barrage, Hot Streak and Brain Freeze mage talents to proc system. Also implement T8 4P Bonus.
Closes #1536
2016-08-31 22:43:19 -03:00
treeston
9f15482b84 Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility overload to MotionMaster. 2016-08-31 21:41:23 +02:00
treeston
b7112d0fbe DB/Creature: Fix random inhabittype that was making an Outland world elite permanently rooted. 2016-08-31 20:44:52 +02:00
treeston
c0de28b045 Replace a leftover const char* with a std::string const&. 2016-08-31 01:02:54 +02:00
treeston
d55426f5b4 Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and The Ugly™, e.g. gossip preprocessor macros, and replaces them with the new-and-shiny gossip functions. 2016-08-31 00:59:04 +02:00