Commit Graph

31792 Commits

Author SHA1 Message Date
ccrs
c9c6871659 Core/Movement: prevent any Initialize queue till AddToWorld is signaled 2019-10-23 03:28:57 +02:00
ccrs
bc9a9ad7e1 Core/Movement: d033032 followup
now THATS a typo... sorry folks
2019-10-23 03:26:49 +02:00
Killyana
8dbceb421c DB/Spell: Fix phasing in Foote Steppes (with the correct spell this time)
Ref 1e4f0619fd (diff-c64f2de863d9cbe0fc088f5ed7eeeb04R3-R5)
2019-10-22 19:14:29 +02:00
Killyana
1e4f0619fd DB/Spell: Fix phasing in Foote Steppes
Closes #22867
2019-10-22 17:27:35 +02:00
Killyana
5e1b828365 DB/Quest: Pushed Too Far 2019-10-22 16:07:26 +02:00
ccrs
5d056f37c7 Core/Movement: d033032 followup
ty jackpoz
2019-10-22 15:48:00 +02:00
Killyana
e10cab89f7 DB/Creature: Brann Bronzebeard & Brann's Flying Machine
Closes #22650
2019-10-22 15:00:52 +02:00
ccrs
bb9af06cd4 Core/AI: 06443e3 followup 2019-10-22 13:36:23 +02:00
ccrs
fe7c2c3772 Core/AI: add missing public tag & correct alignment 2019-10-22 12:46:20 +02:00
Killyana
439c434164 DB/Creature: Plaguehoof & Bloodsunder & Icefury 2019-10-21 20:09:43 +02:00
Gildor
e1df7b751e Core/Spells - Rogue: Fix Unfair Advantage range (#23877)
Closes #23873
2019-10-21 19:34:17 +02:00
Killyana
cd32ef7798 DB/Creature: Spitzpatrick's Bomber 2019-10-21 19:17:29 +02:00
Killyana
77f857cb4e DB/Creature: Argent Mason 2019-10-21 19:09:43 +02:00
Killyana
db4a2a721f DB/Creature: Vanguard Sound Dummy 2019-10-21 18:50:52 +02:00
ccrs
bc507209a7 Core/Movement: d033032 followup
ty jackpoz
2019-10-21 16:49:25 +02:00
ccrs
a71c5f4c7f Core/AI: 06443e3 followup
cause its not "that" horrible
2019-10-21 16:43:39 +02:00
ccrs
d033032d33 Core/Movement: delay movement update in MotionMaster until its owner signals AddToWorld
ref #23199
closes #23876
2019-10-21 13:55:23 +02:00
Aokromes
69b7958ebc Core/Totem: Change log level of a log
To much spam of people doing quests with totem-like creatures
2019-10-21 10:19:52 +02:00
Jildor
c023b7aeff DB/Creature: Bronjahm interrupt immunity
Closes #23870
2019-10-20 21:13:25 +02:00
Killyana
ec81d1c6a9 DB/Creature: Emissary Roman'khan 2019-10-20 17:00:28 +02:00
Killyana
fe479ec8fd DB/Creature: Obsidian Eradicator & Obsidian Nullifier
Closes  #23869
2019-10-20 16:53:53 +02:00
jackpoz
84937337da Revert "Core/Movement: Fix a crash on login"
This reverts commit 9941b4c2ed.
2019-10-20 12:25:14 +02:00
jackpoz
9941b4c2ed Core/Movement: Fix a crash on login
Fix a crash in MotionMaster happening when logging in with an aura of type SPELL_AURA_MOD_CONFUSE
2019-10-19 23:05:22 +02:00
jackpoz
580f40769c Build/Misc: Add ASan CMake flag
Allow to enable/disable Address Sanitizer in Clang and GCC from CMake flag "ASAN" of type Boolean. It can be enabled passing -DASAN=TRUE to CMake.
2019-10-19 20:12:48 +02:00
TDB Release
50307d9222 TDB 335.19101 - 2019/10/18 TDB335.19101 2019-10-18 08:40:12 +00:00
jackpoz
90bb10aa3a Core/GameObject: Fix battleground flags not showing burning animation
Fix battleground flags not displaying the typical burning animation when they "despawn" (they don't actually despawn, they just change state)
2019-10-17 20:18:25 +02:00
jackpoz
30823f9b79 Core/Misc: Fix C++17 build errors 2019-10-13 20:12:36 +02:00
ForesterDev
c03c88d0c0 Core/Defines: define UNIT_FLAG_SWIMMING (#23630) 2019-10-13 17:43:23 +02:00
Giacomo Pozzoni
fed030da19 Scripts/Kologarn: Fix "stuck in combat" issues (#23866)
Fix players stuck in combat with NPC_ARM_SWEEP_STALKER and/or both arms after killing the boss.
2019-10-13 17:37:52 +02:00
ForesterDev
f4be544629 Core/Achievements: fixed bug with counting honorless units for achievement type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (#23844)
* Core/Achievements: fixed bug with counting honorless units for achievement type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL

* Remove codestyle changes

* Remove codestyle changes
2019-10-12 20:51:31 +02:00
jackpoz
06443e38e7 Core/AI: Add new method to force creatures around to stop combat 2019-10-12 20:29:39 +02:00
Ovah
7fcb77ecd1 Core/Taxis: teleport players to the destination taxi node location instead of their current ground position (#23835)
* Core/Taxis: teleport players to the destination taxi node location instead of straight to their current ground position

* fixed a typo
2019-10-08 11:11:24 +02:00
Giacomo Pozzoni
abcad7cda5 Core/LFG: Fix re-queueing while in a dungeon (#23862)
Fix an issue that wouldn't allow to re-queue after joining a dungeon, having 1 member leave/get kicked, queue, leave, queue.
In this case a message "One or more dungeons was not valid" would be displayed because LFG would try to queue the group as "continue dungeon" but the current group was not marked as "in dungeon" state anymore.
2019-10-06 22:24:13 +02:00
jackpoz
ada4e431ae Core/LFG: Remove Dungeon Cooldown when getting kicked 2019-10-05 20:40:17 +02:00
jackpoz
88317a4ec8 Core/Misc: Fix issues reported by static analysis
Fix issues reported by Coverity Scan
2019-10-04 19:16:45 +02:00
Keader
a108f2ba61 Scripts/ICC: Fixed some issues with Rotface Oozes (#23845) 2019-10-04 09:35:22 -03:00
Keader
8210b4a539 Scripts/ICC: Fixed Death Plague (Frost Giant) (#23847) 2019-10-04 09:33:14 -03:00
Keader
34ee2effc8 Scripts/Forge of Souls: Fixed spell Soul Sickness (#23843) 2019-10-03 08:49:05 -03:00
Keader
16fde1ffad Scripts/ICC: Fixed Tear Gas not getting removed of Abomination in phase change of PP (#23846) 2019-10-02 16:50:45 -03:00
Giacomo Pozzoni
b3b8ec811d Core/Pet: Fix guardians low damage (#23840)
Fix guardians low damage for unhandled cases in Guardian::InitStatsForLevel()
2019-10-02 13:59:52 +02:00
Giacomo Pozzoni
ef694cc251 Scripts: Fix crossfaction combat issue (#23818)
* Scripts/PitOfSaron: Fix Martin Victus combat in crossfaction groups

Fix Martin Victus attacking players in crossfaction groups because it was spawned as summon of the boss, triggering DoCombatInZone()

* Scripts/ForgeOfSouls: Fix guards combat in crossfaction groups

Fix Devourer of Souls guardians attacking players in crossfaction groups because they were spawned as summons of the boss, triggering DoCombatInZone()

* Scripts/Misc: Fix no PCH build
2019-09-28 15:45:25 +02:00
Ovah
c1e3d79a4f Core/Movement: fixed taxi pathings getting finalized earlier than intended (#23830)
* Core/Movement: fixed taxi pathings getting finalized earlier than intended

Since we handle the intial starting point of a spline properly now the update logic was still expecting the old handling which resulted in incrementing the current node index earlier than intended

* apply a missing change
2019-09-28 09:24:41 +02:00
Giacomo Pozzoni
ca8953a0ec Core/Misc: Fix static analysis issues
Fix static analysis issues reported by Coverity
2019-09-27 14:12:10 +02:00
ForesterDev
176f51d1e8 DB/Creature: Remove wrong SAI from guards
Closes #23824
2019-09-26 17:43:26 +02:00
Aokromes
2e1a85d8c9 DB/Locales: Fix locales for 4 items
By Jildor
Closes #23822
Closes #23823
2019-09-26 11:35:56 +02:00
Aokromes
df0b0c2494 DB/World: Wrong characters in item_template_locale
By Jildor, closes #23821
2019-09-26 11:27:41 +02:00
Keader
746a1d89b3 Scripts/Tempest Keep: Fixed a typo in Nethermancer Sepethrea
Closes #23828 
Ty Rizztazz
2019-09-25 16:56:03 -03:00
Giacomo Pozzoni
ed08754663 Core/Misc: Fix static analysis issue
Fix static analysis issue
2019-09-25 11:44:08 +02:00
tarwyn
c8dc9fdc41 Fix inconsistent NPC aggro on spell miss (#23816) 2019-09-23 08:01:28 +02:00
Ovah
cf3277c641 Core/Movement: provide an extra spline path vertex for taxi pathings … (#23817)
* Core/Movement: provide an extra spline path vertex for taxi pathings so the first path point wont get lost.

* Update FlightPathMovementGenerator.cpp
2019-09-22 17:12:59 +02:00