Commit Graph

37060 Commits

Author SHA1 Message Date
funjoker
ca25299abf Scripts/Westfall: Fix Westfall questline till quest 26236
Additional: Fix Transient to Sentinel Hill walk
2021-06-27 16:54:46 +02:00
funjoker
e3c44d63ba DB/Misc: Set default value of ScriptName for conditions 2021-06-27 15:27:35 +02:00
Giacomo Pozzoni
d83cd33bd4 Core/Pools: Fix pools with 1 member never spawning anything anymore (#26620)
* Core/Pools: Fix pools with 1 member never spawning anything anymore

Attempts to fix a 6 years old bug and never fixed by the original author.

* Remove respawn times from db once a respawn has been handled

* Allow to specify if Despawn1Object() should save or not the respawn time. We don't need to do that when respawning an object.

* Apply the same fix to GameObjects too
# Conflicts:
#	src/server/game/Pools/PoolMgr.h
2021-06-27 06:33:19 +02:00
funjoker
b64983d753 Fix build after cherry-pick 2021-06-26 01:07:04 +02:00
AlιAѕѕaѕѕιN
338c1e28ae [3.3.5] Fix spell_area not checking for zoneID for quests (#23719)
* Fix spell_area not checking for zoneID for quests

* Addendum to bdffe0a4a6

* Fix spell_area handle same spell with the same quests

Also fix not checking for quest_end at all.

* Addendum to 2d6b0545e3

* Better commenting for 7a50189de3

* Addendum to 2d6b0545e3

(cherry picked from commit 92d83c3c2e)
2021-06-26 00:58:18 +02:00
funjoker
a7b20bc156 Revert "Core/Misc: Fix zonewide spell_area not being updated on quest update"
This reverts commit 107fbf5aa2.
2021-06-26 00:54:25 +02:00
funjoker
107fbf5aa2 Core/Misc: Fix zonewide spell_area not being updated on quest update 2021-06-26 00:47:02 +02:00
Ovahlord
db46b10200 DB/Creatures: added a few cyclic spline movements to Westfall's Fleshripper 2021-06-23 16:50:02 +02:00
funjoker
2d78058a19 Core/Packets: Remove incorrect if clause blocking InCompleteEmote being sent 2021-06-22 23:42:12 +02:00
Ovahlord
0ec0947a06 DB/Quests: fixed startup errors 2021-06-21 23:58:45 +02:00
Shauren
2d19f61b26 Core/Misc: Remove incorrect uses of std::unordered_map<T>::rehash and replace them with intended reserve 2021-06-21 23:52:25 +02:00
funjoker
41e7c65dcb DB/Quest: Update some timers 2021-06-21 23:05:21 +02:00
funjoker
6e1ba2176a DB/Quest: Update a lot of AllowableRaces data for quests 2021-06-21 22:47:56 +02:00
Ovahlord
d9cbf60fd1 Core/Quests: kick AllowableRaces and TimeAllowed from quest_template over to quest_template_addon as these fields no longer are being sent in quest query packets 2021-06-21 22:10:58 +02:00
funjoker
914fa45e42 DB/Quest: Update quest_details 2021-06-21 21:03:32 +02:00
funjoker
c49ccd6806 DB/Quest: Add massparsed cata data for quest_offer_reward 2021-06-21 15:05:28 +02:00
Ovahlord
748263fe9e Scripts/TSC: Gravity Well now uses its correct spell id to shrink in size
closes #267
2021-06-18 16:40:04 +02:00
Ovahlord
8270c6782f Scripts/SFK: removed an unused enum value from Baron Ashbury's spells 2021-06-14 11:38:19 +02:00
Ovahlord
edb4df4ffc Scripts/SFK: converted achievements to world state handling 2021-06-14 11:11:10 +02:00
Ovahlord
c80c23e5c2 fixed nopch build 2021-06-14 11:10:49 +02:00
Ovahlord
f5b9989601 Scripts/BRC: converted Ascendant Lord Obsidius' achievement to world state handling 2021-06-13 23:38:43 +02:00
Ovahlord
5741d295dd Scripts/HoO: converted achievements to world state handling 2021-06-13 23:22:05 +02:00
Ovahlord
1e9fd012e8 Scripts/BoT: converted achievements to world state handling 2021-06-13 22:57:24 +02:00
Ovahlord
b0df1fdca3 Scripts/BWD: converted remaining achievements to world state based handling 2021-06-13 17:10:56 +02:00
Ovahlord
5fd77a3b28 Core/World: implement database support for default map and realm wide world states 2021-06-13 16:07:38 +02:00
Ovahlord
a20ce4309b Scripts/BWD: converted Achieve-a-tron achievement to world state based handling 2021-06-13 11:40:46 +02:00
Ovahlord
be239e4458 Core/Maps: implement map based world states and implemented support for required world states in achievement criterias
*converted Erduax' conditional achievement to world state based handling as example
2021-06-13 10:48:41 +02:00
jackpoz
ea85a0031c Scripts/UBRS: Fix crash
Fix crash triggered during Dragonspire Hall event caused by having more than 5 mobs near a rune.
Crash added in 7c19fb8d0e
Fix #26589
2021-06-12 18:12:13 +02:00
Ovahlord
3301b87dba fixed a warning 2021-06-12 15:31:40 +02:00
Ovahlord
bd57f795bd Core/Spells: send the correct cast failure reason when trying to queue up a spell cast while not being able to do so yet
closes #264
2021-06-12 15:18:04 +02:00
Ovahlord
ab405f6935 Core/Spells: Gouge will now have a chance of not being canceled by bleeding effects when having learned Sanguinary Vein
closes #263
2021-06-12 14:42:15 +02:00
Ovahlord
8011d2de29 Core/Spells: ported resistance and immunity updates from 3.3.5 branch 2021-06-12 14:10:44 +02:00
lingxDEV
eef9796dd3 Core/Spells: Preparation will now reset the cooldown of Shadowstep (#266)
closes #265
2021-06-12 14:08:51 +02:00
Shauren
d5c0fda096 Core/Scripts: Allow spell script ValidateSpellInfo to work with any container type 2021-05-28 18:42:26 +02:00
Ovahlord
1064209eaf Scripts/HoO:
* Temple Guardian Anhuur's Divine Reckoning will now prefer non-tank targets above tanks
* Added missing attribute to Anhuur's heroic version of Reverberating Hymn that was causing the periodic timer to reset on each stacking
2021-05-26 22:16:01 +02:00
Ovahlord
a55bde077a Core/Spells: updated all remaining shaman spell scripts to new register model 2021-05-26 15:44:28 +02:00
Ovahlord
9beba3eec1 Core/Spells: Fire Nova now requires at least one active Flame Shock target to be able to casted 2021-05-26 14:26:38 +02:00
Ovahlord
cd6e7a1b73 Scripts/LCT: register Minions of Siamat as summoned creatures as well 2021-05-24 20:40:52 +02:00
Ovahlord
3c2fbec461 Scripts/LCT: Siamat will now properly despawn his minions upon death 2021-05-24 20:36:44 +02:00
Ovahlord
e0d2e8e902 Core/Spells: send the correct error message when trying to cast Death Coil on a friendly non-undead target 2021-05-24 18:42:59 +02:00
Ovahlord
1de7cf80ba Core/Spells: reworked Runic Empowerment spell script 2021-05-24 18:38:11 +02:00
Ovahlord
a10ddd49bf Core/Spells: allow Death Runes getting activated by Blood Rune activation spell effects 2021-05-24 18:33:55 +02:00
Ovahlord
6617ce0ffd Core/Spells: fixed an UI visual glitch that was showing a spell as still being processed when it has been queued up and replaced by a 2nd request 2021-05-24 17:55:41 +02:00
Ovahlord
4430863a1e Core/Spells: Implement spell queue
As of patch 4.1 spell casts can now be queued up 400ms before a ongoing cast finishes or the global cooldown expires to deliver a smooth transitions between casts though emulators do not really benefit from it.

closes #224
2021-05-24 17:14:55 +02:00
Ovahlord
ed8cc640f0 Core/Spells: Pandemic will now proc on targets at or below 25% health only 2021-05-23 15:16:42 +02:00
Ovahlord
ab482d2d4f Core/Spells: fixed Pandemic talent 2021-05-23 14:27:34 +02:00
Ovahlord
1325c8cb97 fixed a warning 2021-05-23 13:49:54 +02:00
Ovahlord
47d984d538 Core/Spells: converted some missing spell scripts that sneaked through the first iteration 2021-05-23 13:48:51 +02:00
Ovahlord
d47141ba98 Core/Spells: updated most warlock spell scripts to new scripting model 2021-05-23 13:46:18 +02:00
Ovahlord
76cee22609 Core/Spells: Pain and Suffering will now also recalculate the periodic tick interval of Shadow Word: Pain 2021-05-23 13:27:20 +02:00