Commit Graph

36618 Commits

Author SHA1 Message Date
offl
cd5e46bb42 DB/Creature: Change flight state CanFly to DisableGravity part 1
Updates #6148

That fish in Dalaran aquarium is finally visible
2020-09-26 15:47:00 +02:00
Ovahlord
3c2ae9c5cf DB/Spells: added missing elixir spells to Battle Elixir spell group 2020-09-26 15:43:46 +02:00
Ovahlord
164fe1890e Scripts/BWD: Lightning Conductor will now get removed when Lord Victor Nefarius transforms the target into a Shadow Conductor 2020-09-26 15:11:36 +02:00
Ovahlord
ba78de9354 DB/Creatures: added velocity values for the cyclic splines of Ban'thalos, Xariona, Tank and Blazewing 2020-09-25 00:10:53 +02:00
Ovahlord
bf04bd36db Core/Units: do not update facing for mind controlled creatures 2020-09-24 14:31:18 +02:00
Ovahlord
361ac2292b Core/Movement: add velocity field to waypoint_data to allow specifying custom speed value for waypoints and cyclic splines
* standartized member naming in WaypointNode and WaypointPath struct
2020-09-24 14:30:48 +02:00
Giacomo Pozzoni
8bbe17c684 Core/Creature: Ignore combat reach when looking for assisting creatures 2020-09-24 00:37:11 +02:00
Ovahlord
d2790a4c32 Core/Spells: cleaned up and updated Envenom spell script to Cataclysm
* fixed the spell script not changing the dealt damage at all
2020-09-23 20:48:45 +02:00
Ovahlord
adffbaf375 Core/Units: restrict target guid based turning to creatures only 2020-09-23 20:48:45 +02:00
Ovahlord
c9afa1a6ed Core/Units: renamed SetInFront to SetOrientationTowards to clarify its actual functionality and added comments to SetOrientationTowards, SetFacingTo and SetFacingToObject 2020-09-23 20:48:44 +02:00
Ovahlord
0a480f3ae8 Core/Units: update internal facing of units on every update tick when a target guid or a tracking channeled spell is being used 2020-09-23 20:48:43 +02:00
TDB Release
3e5ff77e0d TDB 434.20091 - 2020/09/22 2020-09-22 00:58:18 +00:00
funjoker
2e6d05434c DB/Misc: Set default charset for auth and characters to utf8mb4 in create_mysql.sql 2020-09-22 01:26:57 +02:00
funjoker
6e77dc8f78 DB/Core: Converted hotfix database charset to utf8mb4
Update DBUpdater to create databases with utf8mb4
2020-09-22 01:22:59 +02:00
Ovahlord
0fe8d6e7f2 DB/Creatures: spawned Xariona and added cyclic spline path for her 2020-09-21 00:53:49 +02:00
Ovahlord
64a48500c2 DB/Creatures: added cyclic spline data to Tank, Ban'thalos and Blazewing 2020-09-21 00:34:38 +02:00
Ovahlord
27c1fd6aee Core/Movement: implement cyclic spline database support 2020-09-21 00:32:55 +02:00
Ovahlord
a7cd689bb8 DB/Spells: Malestrom Weapon will now get consumed by Healing Rain 2020-09-20 00:15:48 +02:00
xvwyh
6342b0def2 Core/PathFinding: Fix GetPathPolyByPosition() using only 2D distance instead of 3D
Signed-off-by: jackpoz <giacomopoz@gmail.com>
2020-09-19 21:41:31 +02:00
Ovahlord
f067228bd7 Core/Spells: allow the channel target tracking to bypass no turn unit states 2020-09-19 20:22:51 +02:00
Ovahlord
02d700f3c2 Core/Spells: fixed a potential crash when trying to turn towards a non-existing target on spell cast 2020-09-15 14:51:37 +02:00
Ovahlord
267008df00 DB: converted world database charset to utf8mb4
* reset charset of all string based columns to ensure that they all use the table's default char set
2020-09-13 23:08:54 +02:00
Ovahlord
d606fa4688 Core/Spells: update serverside orientation of SPELL_ATTR1_CHANNEL_TRACK_TARGET on periodic aura update ticks instead of every spell update tick 2020-09-13 22:43:11 +02:00
Ovahlord
a51d331e9a Core/Spells: do not save Priest's T11 Chakra Flow bonus to database to fix an exploit that was causing it to permanently last on the player 2020-09-13 22:24:02 +02:00
Ovahlord
b06352f418 Scripts/ZA: implement Jan'alai encounter 2020-09-13 16:05:39 +02:00
Ovahlord
abfd6f02f7 Scripts/BWD: Maloriak's Consuming Flames will no longer deal increased damage from its own damage 2020-09-12 00:27:18 +02:00
Ovahlord
5327dde2a8 Scripts/BWD: several fixups for Maloriak's encounter
* Consuming Flames will now increase the periodic damage when taking damage
* Scorching Blast will now be cast on correct targets
* remove a wrongly assigned spell script name that was causing runtime errors log messages
2020-09-12 00:13:32 +02:00
Winfidonarleyan
cc1df1560c Dep/fmt: update fmt library to 7.0.3
# Conflicts:
#	dep/PackageList.txt
#	dep/fmt/CMakeLists.txt
#	src/common/Utilities/StringFormat.h
2020-09-11 22:53:51 +02:00
Ovahlord
c3eda5eb45 Core/Spells: updated Holy Shock spell script to Cataclysm
* fixed T11 Holy set bonus for Paladins not proccing from Holy Shock heal effects
2020-09-11 22:07:55 +02:00
Ovahlord
df370885a0 fixed nopch build 2020-09-11 21:43:30 +02:00
Ovahlord
b2bddb2921 Core/Spells: fixed an issue that was preventing Bandit's Guile's Deep Insight not getting removed when switching combat targets 2020-09-11 21:42:14 +02:00
Giacomo Pozzoni
fe30a6ef00 Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear 2020-09-11 21:33:54 +02:00
Ovahlord
b6ea5033fa Core/Movement: 5cc2b41146 codestyle followup 2020-09-11 21:13:01 +02:00
Ovahlord
5cc2b41146 Core/Movement: setting path length limits will now round the amount of smooth path points up instead of down to reduce edge cases in which charge effects close to their maximum cast range would return no path 2020-09-11 20:50:57 +02:00
Ovahlord
dcc3ed4e54 DB/BoT: corrected movement speed for Halfus Wyrmbreaker for all difficulty entries 2020-09-11 20:28:54 +02:00
Ovahlord
9df379b30a Core/Spells: fixed Druid's Skull Bash abilities and Brutal Impact talent
closes #97
2020-09-11 20:16:49 +02:00
Ovahlord
40cda24dc2 Core/GameObjects: trigger npcs that are summoned for gameobject casts will now inherit the gameobject's phase shift as well to hit intended phased targets 2020-09-11 16:23:42 +02:00
Eridium
2aa05b951b Core/GameObject: Remove linked traps when the main GameObject is remo… (#24480)
* Core/GameObject: Remove linked traps when the main GameObject is removed from from the world

* Indentation
2020-09-11 15:24:21 +02:00
Ovahlord
e871d2f0eb Fixed build 2020-09-11 15:23:53 +02:00
Giacomo Pozzoni
2cea40a466 Core/GameObjects: Skip LoS checks for traps (#23936)
* Core/GameObjects: Skip LoS checks for traps

* Core/GameObjects: Fix spells cast by traps missing always

* Scripts/Spells: Fix WSG heal buff not healing

The WSG green heal buff is now cast by a GameObject so the spell target should be used to calculate the healing, not the GameObject.

# Conflicts:
#	src/server/scripts/Spells/spell_generic.cpp
2020-09-11 15:12:12 +02:00
ariel-
dcd017bbad Core/Spell: fix LoS checks for GameObject spells
Closes #21580
2020-09-11 15:11:24 +02:00
ariel-
d34eb1a276 Core/GameObject: kill uninitialized, unused field from GameObjectTemplateAddon struct 2020-09-11 15:10:18 +02:00
ariel-
9040070520 Core/GameObject: refactor dismounting on use
# Conflicts:
#	src/server/game/Entities/GameObject/GameObject.cpp
2020-09-11 15:09:58 +02:00
ariel-
46866bad04 Core/GameObject: implement dismount on use of certain GOs
- The fact of player dismounting was entirely client-sided, with no server code enforcing it.

Closes #19979

# Conflicts:
#	src/server/game/Entities/GameObject/GameObject.cpp
2020-09-11 15:08:53 +02:00
Wyrserth
d2b27bc43c Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura (#23319)
* Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura.

* Forgot to change this in last-second rename.

* Apply suggested changes, thanks Shauren!

# Conflicts:
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/Unit/UnitDefines.h
#	src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp
#	src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
2020-09-11 15:06:15 +02:00
OcelotGear
1fd66b4621 Script/Hunter: fix Snake Trap's snakes' initialization.
Closes #23570.
2020-09-11 15:02:33 +02:00
Killyana
8c4ce86525 SAI/GameObject: Despawn the linked trap with the gameobject
Closes #23105
2020-09-11 15:02:17 +02:00
Treeston
8b81f1d9f0 revert 5df7ffa, hack 2020-09-11 15:01:42 +02:00
Treeston
77233dd073 Core/GameObject: Hunter traps now always put the Hunter in combat with the target when triggered. Closes #21847. 2020-09-11 15:00:58 +02:00
Killyana
5677d65eed Core/GameObject: Fix linked traps not being despawned properly and remove deprecated code
Closes #20159
2020-09-11 14:59:12 +02:00