crackm
d06d174a4f
Scripts/Sholazar Basin: Add support for areatrigger conditions for Quest: The Etymidian (12548)
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Closes #896
Closes #1638
2011-07-23 18:25:19 +07:00
Shauren
5df24441d1
Scripts/Achievements: Fixed mass replace mistake
2011-07-03 13:35:36 +02:00
click
1aff85f541
Core: Cleaning up hungarian notation - Phase8: pSummon -> summon (also did related hits)
2011-07-03 00:28:03 +02:00
click
cc02a3fa79
Core: Cleaning up hungarian notation - Phase7: pOwner -> owner
2011-07-03 00:06:11 +02:00
click
db045c40ad
Core: Cleaning up hungarian notation - Phase5: pKiller -> killer
2011-07-02 23:58:05 +02:00
click
f676585cac
Core: Cleaning up hungarian notation - Phase5: pWho -> who
2011-07-02 23:53:38 +02:00
click
70115f52f7
Core: Cleaning up hungarian notation - Phase3: pTarget -> target
2011-07-02 23:16:45 +02:00
click
169f5da8c3
Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
2011-07-02 22:52:42 +02:00
click
f91ee24184
Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
2011-07-02 22:18:03 +02:00
horn
676967c9ac
Core/Achievements: Fix The Sickly Gazelle
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Closes #2154
2011-07-01 19:32:41 +03:00
Spp-
6fd41ae50e
Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
2011-06-30 14:24:56 +02:00
click
4ec9ecd3e0
Scripts/EmeraldDragons: Fix a few small snaggs:
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- Teleport highest aggro player to front of dragon if exceeding 50 yards
- Clean up target selection/handling slightly
- Remove UpdateAI-segments from the dragons, it's already handled in the base AI
2011-06-24 17:07:31 +02:00
QAston
31d32e28ee
Fix build
2011-06-23 13:49:22 +02:00
click
235e164ba7
Scripts/Emerald Dragons: Fix Aura of Nature being refreshed on already affected targets
2011-06-17 01:22:22 +02:00
click
b138bc31ca
Scripts/EmeraldDragons: Clean up a bit on the scripts:
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- Remove script for Shade of Taerar, replaced with SAI equivalent (Malcrom)
- Remove script for Demented Druids, replaced with SAI equivalent (Malcrom)
- Add supportscript for Mark of Nature (Kaelima)
- Some other minor changes here and there
2011-06-12 17:13:28 +02:00
click
f16df538ee
Core: More codestyle cleanups
2011-06-12 01:47:45 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
kaelima
195cd813b1
Scripts/World: Fixed movement for dream fog when changing from MoveChase to MoveRandom.
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Also removed unneeded line for their victim searcher.
2011-06-01 00:54:13 +02:00
click
4ccb21e51a
Scripts/World: More dragonAI fixes
2011-05-31 18:36:11 +02:00
kaelima
53db8f4fb6
Scripts/World: Small cleanup
2011-05-31 18:04:47 +02:00
click
c49ce7fd83
Scripts/World: Fix silly mistakes - don't code and sleep at the same time (and good night from me!)
2011-05-31 09:06:35 +02:00
click
21e687f9e1
Scripts/World: Minor timer adjustments to the "shared" abilities for the Emerald Dragons - now even more blizzlike \o/
2011-05-31 08:52:08 +02:00
click
7f7c5c4c89
Scripts/World: Fix some more on the Emerald Dragon AI:
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- Add spellscript for Dream Fog sleep - now it ticks like it should
- Adjust movement-speed and timers for the Dream Fog NPC spawns (can now be outrun, and doesn't spawn like mad)
2011-05-31 05:52:29 +02:00
kaelima
ae0d349a3c
Core/Defines: Update enum TextEmotes, values and names from client. (These emotes comes in CMSG_TEXT_EMOTE).
2011-05-30 22:57:37 +02:00
click
bef55b91ec
Scripts/World: Emerald Dragon AI - summon dreamfog properly. Thanks to Kaelima, Shauren and others for assisting in finding this idiotic bug.
2011-05-30 20:41:01 +02:00
click
eccbc87f6b
Scripts/World: Add some TODO-comments on the worldboss scripts, and fix an event-mishap (wrong eventname in eventlist)
2011-05-30 06:16:52 +02:00
click
864957b403
Scripts/World: Add a lost change to the dreamfog
2011-05-30 04:31:59 +02:00
click
7e49fa92f0
Scripts/World: Update WorldBoss scripts for the Emerald Dragons (Ysondre, Emeriss, Taerar and Lethon) + create base "Emerald Dragon" AI
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(They are still WIP, so do not consider them "workable" unless you are willing to report issues).
2011-05-30 04:12:07 +02:00
Shauren
0ad14aeafd
Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
2011-05-26 23:57:17 +02:00
Shauren
a644206f88
Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST defines
2011-05-26 23:31:46 +02:00
Shauren
64adce7b8b
Scripts: Removed CAST_SUM define
2011-05-25 15:55:14 +02:00
Shauren
24a8cc24da
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
2011-05-14 12:26:49 +02:00
Shauren
83989e49f8
Scripts/Achievements: Removed unneeded script, its now handled by auras
2011-04-30 15:39:58 +02:00
Shauren
acd81d6570
Core/Achievements: Fixed Children's Week achievements
2011-04-30 12:41:14 +02:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
Azazel
6fb2bf4224
Core: use enum InventoryResult as return type for functions working with player items.
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Original patch by TOM_RUS.
2011-04-29 16:48:15 +06:00
leak
c51c817a45
Core/ObjectMgr: Refactor sCreatureStorage
2011-04-28 22:57:08 +02:00
leak
a82654debd
Core/ObjectMgr: Refactor sItemStorage
2011-04-28 22:42:33 +02:00
click
9762c17833
Core/Buildsystem: Update copyright-headers for 2011, and adjust with the correct teamname as well.
2011-04-27 18:17:00 +02:00
Supabad
3b99e173f0
Scripts/Achievements: Move some achievement scripts to database.
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Add database support for Ancient Protector and Ancient Courtyard Protector.
2011-04-21 23:38:15 +02:00
Shocker
d3cb2f4873
Scripts/NPCs: Remove Membership Cards requirement from npc_engineering_tele_trinket, they were removed in 3.1
2011-04-18 18:26:39 +03:00
Supabad
35c238050a
Scripts/Achievements: add multiple achievement scripts for Strand Of The Ancients.
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add kill counter reset related to Battleground achievements.
2011-04-17 11:11:40 +02:00
Shauren
e1bacef346
Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
2011-04-01 20:31:15 +02:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Shauren
c2c40a4750
Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now
2011-03-09 21:32:04 +01:00
Shauren
36f848a4c2
Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Professor Putricide encounter
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Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
2011-03-04 23:53:11 +01:00
click
d92fb9ad65
Core: Clean up some rogue whitespace and tabs
2011-02-27 18:34:24 +01:00
Machiavelli
5236bf4511
Fix build with scripts included
2011-02-20 21:19:32 +01:00
Machiavelli
c1445cd475
Fix build with scripts included
2011-02-20 21:07:03 +01:00
Manuel Carrasco
6b2ffc9039
Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.
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Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)
Thanks to Kaelima, Xanadu, Shauren and linencloth.
Signed-off-by: Manuel Carrasco <manue.l@live.com.ar >
2011-02-10 22:36:35 -03:00