Ovahlord
5a59d33fd5
Scripts/Deadmines: cleaned more things up and fixed a tabbing
2018-04-02 07:47:36 +02:00
Ovahlord
92ca9b867d
Scripts/Deadmines: minor cleanup after recent implementation
2018-04-02 07:44:22 +02:00
Ovahlord
e0ad916764
Scripts/Deadmines: finished Vanessa VanCleef implementation... finally!
2018-04-02 07:42:31 +02:00
Ovahlord
20566cb142
Scripts/Deadmines: more work on Vanessa VanCleef
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* scripted Rope movement and Adds AI
* initial work on detonating the ship
2018-04-02 03:34:56 +02:00
Ovahlord
58d0cd8a8c
Scripts/Gilneas: some initial work on chapter 2
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* implement intro event for chapter 2
* added support for entering phase 181 after completion
2018-03-29 15:39:07 +02:00
Aokromes
6c3e72ed2d
Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR ( #21642 )
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* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)
2018-03-29 01:06:15 +02:00
ariel-
18b04b326e
Scripts/ICC: use script searchers instead of saving list of creature pointers
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Closes #21644
2018-03-29 00:51:39 +02:00
Ovahlord
0db0f35cae
Revert "Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo"
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This reverts commit 157719d4b0 .
2018-03-28 18:45:36 +02:00
Ovahlord
70b58b7122
Core: fixed loading Deadmines scripts
2018-03-28 15:36:11 +02:00
Ovahlord
37e4b3492c
Fixed build after recent header cleanup
2018-03-28 14:58:59 +02:00
Ovahlord
2cfdd3cbe0
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
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# Conflicts:
# src/server/game/AI/CoreAI/PetAI.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
# src/server/game/DungeonFinding/LFGMgr.h
# src/server/game/DungeonFinding/LFGQueue.h
# src/server/game/Entities/Creature/Creature.h
# src/server/game/Entities/Pet/Pet.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Groups/Group.cpp
# src/server/game/Groups/Group.h
# src/server/game/Guilds/Guild.cpp
# src/server/game/Guilds/Guild.h
# src/server/game/Handlers/GuildHandler.cpp
# src/server/game/Handlers/LFGHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Handlers/NPCHandler.cpp
# src/server/game/Instances/InstanceScript.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Maps/Map.h
# src/server/game/Maps/ZoneScript.cpp
# src/server/game/Server/WorldSession.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/game/Weather/Weather.cpp
# src/server/game/Weather/WeatherMgr.cpp
# src/server/scripts/Commands/cs_reload.cpp
# src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
# src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
# src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
# src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
# src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.h
# src/server/scripts/Spells/spell_dk.cpp
# src/server/scripts/Spells/spell_druid.cpp
# src/server/scripts/Spells/spell_generic.cpp
# src/server/scripts/Spells/spell_hunter.cpp
# src/server/scripts/Spells/spell_mage.cpp
# src/server/scripts/Spells/spell_pet.cpp
# src/server/scripts/Spells/spell_shaman.cpp
# src/server/scripts/Spells/spell_warrior.cpp
2018-03-28 12:35:52 +02:00
Aokromes
ad07191b89
Fix encoding
2018-03-28 11:31:28 +02:00
ariel-
4f0870cf32
And finally zmq nightmare is over
2018-03-28 06:11:01 -03:00
ariel-
4e05743909
Dep: fix more zmq
2018-03-28 06:05:10 -03:00
ariel-
5ff847159c
Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
2018-03-28 04:41:59 -03:00
Ovahlord
53e989dcd3
Revert "Core/Movement: merged smooth waypoints (commit: 05fb27dae4)"
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This reverts commit 6dddfc812c .
2018-03-27 22:04:30 +02:00
Ovahlord
d2b2dc8fca
Core/Spells: Blessing of the Eternals will now properly increase the proc chance for Earthliving Weapon only
2018-03-27 03:14:59 +02:00
Ovahlord
09dc44b08e
Scripts/Deadmines: fixed a typo that caused the Foundry Door to stay closed when defeating Foe Reaper 5000
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*implement a reset mechanism to reset Vanessa's nightmare
2018-03-27 01:42:44 +02:00
Ovahlord
ad7057f784
Scripts/Deadmines: some minor fine tunings for nightmare phases
2018-03-27 01:16:48 +02:00
Ovahlord
c3e247acb9
Scripts/Deadmines: dropped some unneeded code and moved it to SAI
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*fixed some targeting fails for Ripsnarl's nightmare
2018-03-27 00:20:44 +02:00
Ovahlord
d473c1f0b8
Script/DM: finished initial work on Nightmare phases
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*todo: fix calissas resque and nightmare offwearing message and reset nightmare when vanessa evades
2018-03-26 01:14:03 +02:00
Ovahlord
a88659ac1c
Scripts/Deadmines: more work on Vanessa VanCleef's nightmare phases.
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*finished Glubtok and Helix nightmares
2018-03-25 03:03:48 +02:00
Ovahlord
f4846bb2d1
Scripts/VP: converted Ertan's Vortex AI script to PassiveAI
2018-03-25 03:03:12 +02:00
Ovahlord
1be30bed83
Scripts/VP:
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* added missing encounter frames to Altairus and Asaad
* make Altairus' Cyclones also hovering for a correct hitbox and height
* fixed Slipstream target selection
* fixes Skyfall disappearing when Skyfall Stars are dead
* fixed visuals for Asaad's Supremacy of the Storm
* fixed Static Cling not applying on jumping / falling targets
* fixed summoning Skyfall Stars
* removed a duplicate sound that appeared during announcing Supremacy of the Storm
2018-03-23 23:56:38 +01:00
Ovahlord
765a9fa3f0
Scripts/VP: fixed Granvizier Ertan's encounter frame removal on death
2018-03-23 17:42:54 +01:00
Ovahlord
5c5a5285fc
Scripts/VP: fixed Grand Vizier Ertan's Storms Edge phase and fixed some weird code style
2018-03-23 17:20:37 +01:00
Ovahlord
c354b346ce
Core/Spells: fixed Healing Rain
2018-03-23 10:21:53 +01:00
Ovahlord
786ad2d34f
Core/Spells: updated and fixed Deep Wounds
2018-03-22 22:41:48 +01:00
Ovahlord
44912fd51b
Core/Spells: arcane missiles always has a 40% proc chance
2018-03-21 19:58:35 +01:00
Ovahlord
963055df37
Core/Spells: cleaned up more unneeded stuff
2018-03-21 19:57:22 +01:00
Ovahlord
bab697dc14
removed a spell copy paste leftover
2018-03-21 17:31:28 +01:00
Ovahlord
b3ca7e98c2
Core/Spells: fixed Runic Empowerment
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*fixed Runic Corruption
2018-03-21 15:56:20 +01:00
Ovahlord
f2825615dd
Core/Spells: fix Rune regeneration speed bonus from Improved Blood Presence
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*fixed Runic Power retainment from Improved Frost Presence
2018-03-21 13:53:34 +01:00
Ovahlord
c8e5b45dc8
Core/Spells: fixed a derpy code issue in mana tide totem script
2018-03-20 11:37:22 +01:00
Ovahlord
157719d4b0
Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo
2018-03-20 01:39:11 +01:00
Ovahlord
0f2bf8eaf2
Core/Spells: fixed Fulmination
2018-03-19 21:54:45 +01:00
Ovahlord
f1d3503f34
Core/Spells: Resurgence will now proc only if the caster has Water Shield active
2018-03-19 20:52:30 +01:00
Ovahlord
71caec5342
Core/Spells:
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* fixed Ancestral resolve
* updated Focused Insight to Cataclysm
* fixed Nature's Blessing
* fixed Ancestral Healing
* Nature's Swiftness will now properly consume it's effect on spell launch
* fixed Cleansing Waters
* fixed Mana Tide Totem spirit bonus
* fixed Telluric Currents proc
* fixed Blessing of the Eternals
2018-03-19 20:41:13 +01:00
Ovahlord
b837812ff9
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2018-03-17 21:05:34 +01:00
Ovahlord
5ef1a67a27
Core/Spells: fix Fel Armor healing effect
2018-03-17 18:55:06 +01:00
Ovahlord
7602eb73f3
Core/Spells: improve codestyle of recent spell fixes
2018-03-17 17:00:19 +01:00
Ovahlord
e294044787
Core/Spells: Drain Soul will now properly grant Soul Shards while channeling.
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* moved Soul Shard handling to aurascript
2018-03-17 13:15:22 +01:00
Ovahlord
a46736ba4c
Core/Spells: fixed Drain Life healing
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* implement Soul Siphon bonus heal effect for Drain Life
* implement Drain Life bonus healing from Death's Embrace
2018-03-17 12:49:50 +01:00
Aokromes
8d38ec47fb
Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = graveyard_zone.ID
2018-03-17 09:56:43 +01:00
Ovalord
0e998a6161
Scripts/Deadmines: fixed a warning
2018-03-15 22:06:15 +01:00
Ovalord
e0d987fa37
Merge branch '4.3.4' of https://github.com/Ovahlord/TrinityCore into 4.3.4
2018-03-15 17:21:39 +01:00
Ovalord
bcd6057ab9
Scripts/Deadmines: added WIP code for Vanessa VanCleef
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* removed some grid searchers and use instancescript instead
2018-03-15 17:18:06 +01:00
Ovahlord
a6368c7e6b
Fixed build
2018-03-14 09:11:11 +01:00
Ovahlord
617b3a8a11
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
...
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Maps/Map.h
2018-03-14 08:22:00 +01:00
Ovah
60afe858e8
MMaps phasing
2018-03-12 18:19:19 +00:00