Shauren
d778d5ec7c
Core/Misc: Include cleanup - remove MapUtils.h from Containers.h
2024-12-31 18:12:36 +01:00
Ovahlord
a69def739b
Core/Quests: assign a unique alias to ID fields loaded from quest_visual_effect
2024-12-14 22:04:45 +01:00
Shauren
1fb4acc25a
Core/Quests: Implemented QUEST_OBJECTIVE_KILL_WITH_LABEL
2024-12-02 15:29:02 +01:00
Shauren
5df1c6dea6
Core/Quests: Use a helper function for quest objective StorageIndex startup validation
2024-12-02 15:23:23 +01:00
Shauren
b506a53443
Core/Misc: Update faction change learned language skills for new races
2024-10-21 23:34:43 +02:00
ModoX
72d952db74
Core/Creature: Remove UNIT_FLAG3_FAKE_DEAD and UNIT_FLAG2_FEIGN_DEATH if no unit_flags are set
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* d66f2dcdac followup
2024-10-18 11:20:37 +02:00
Shauren
89f490bdcd
Core/DataStores: Removed overriding field sign type based on db2 column compression
2024-09-27 20:05:36 +02:00
ModoX
d66f2dcdac
Core/Creature: Added additional checks when setting feign death in db
2024-08-31 19:43:18 +02:00
Meji
efa76de540
Core/PacketIO: Implemented UIMap questlines ( #30030 )
2024-08-30 18:11:07 +02:00
Shauren
c4b710446d
Core/Realms: Realmlist refactors
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* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field, mysteriously removed 15 years ago in f20b25d1c9
2024-08-18 18:59:58 +02:00
Shauren
edb20999a3
Core/Utils: Unwrap non-copyable pointers (unique_ptr) from Trinity::Containers::MapGetValuePtr
2024-08-17 12:40:27 +02:00
Shauren
e59eef5432
Core/PacketIO: Updated to 11.0.0
2024-08-02 13:25:41 +02:00
Meji
d51d6b0abe
Core/AreaTriggers: Check actionset flags for client areatriggers to allow some areatriggers to trigger while dead ( #30042 )
2024-06-23 20:41:18 +02:00
Meji
31bd3804e3
Core/GameObjects: Fixed the interaction/highlight logic for GAMEOBJECT_TYPE_CHEST and quest objectives ( #30051 )
2024-06-23 15:00:35 +02:00
Meji
ef70cf6481
Core/Creatures: Validate creature.modelid on startup ( #30023 )
2024-06-08 12:48:45 +02:00
Antonio Martín Berti
3fd9677543
Core/Misc: Added Loading.Locales to enable/disable the load of locales ( #30013 )
2024-06-04 00:44:22 +02:00
Shauren
1c3268155d
Core/AreaTriggers: Implement height check for polygon db2 areatriggers
2024-05-27 18:53:47 +02:00
Meji
b070e63fa8
Core/AreaTriggers: Fix triggering of client areatriggers for some shapes
2024-05-27 18:53:47 +02:00
Golrag
27e23600bb
Core/Players: Extended world_safe_locs with transport guid - this allows teleporting to a different map directly to a transport and having graveyards on transports
2024-05-25 22:05:53 +02:00
Meji
e516707410
Core/Creatures: Check fallback difficulty data for creature static flags override ( #29992 )
2024-05-23 21:48:41 +02:00
Meji
22e657eac1
Core/Creatures: Ignore validation of AppearanceModId 0 in equipment ( #29916 )
2024-05-03 19:11:44 +02:00
Meji
2238844f56
Core/Creatures: Allow profession tools to be used as equipment ( #29915 )
2024-05-03 15:58:05 +02:00
Ovahlord
b5ce4a66df
Core/Creature: implement overriding creature static flags based on spawnId and difficultyId ( #29940 )
2024-04-26 22:32:17 +02:00
Meji
def601b4ff
Core/Creatures: Changed the spawn health field in creature table to a percentage ( #29801 )
2024-03-30 20:21:28 +01:00
Meji
4913d027bf
Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION ( #29832 )
2024-03-27 21:38:08 +01:00
Jeremy
1f855ef563
Core/GameObjects: Implement destructible_hitpoint table to store health info about destructible buildings ( #29836 )
2024-03-27 18:55:44 +01:00
Meji
6a80bebcb5
Core/GameObjects: Added dynamic highlight for GAMEOBJECT_TYPE_SPELL_FOCUS ( #29825 )
2024-03-24 17:27:13 +01:00
Shauren
94b78ebc8b
Core/Players: Slightly improve neutral player faction support
2024-03-24 17:19:10 +01:00
Shauren
4779fa5048
Core/Misc: Use our new unique_trackable_ptr for various classes exposed to scripts (not actually used anywhere currently)
2024-03-13 18:51:29 +01:00
Shauren
fccf6fb72b
Core/Objects: Implemented vignettes
2024-03-09 00:54:27 +01:00
Meji
74ec1d3cfb
Core/Locales: Store empty localized strings present in database ( #29779 )
2024-03-03 23:49:16 +01:00
Shauren
c2e36dea6c
Core/Creatures: Implemented serverside checks for UNIT_FLAG2_INTERACT_WHILE_HOSTILE and UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT
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* Also stop sending npc flags for hostile creatures
2024-03-03 00:51:51 +01:00
Shauren
67244a1f70
Core/Misc: Replace sprintf with safer alternatives (Trinity::StringFormat or snprintf)
2024-03-01 16:05:34 +01:00
Ovahlord
fb3e6737da
Core/Movement: require a minimum wander_distance value of 0.1 and check the path length of generated random movement ( #29766 )
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this serves as a means to reduce the console spam caused by failed spline validation
2024-02-29 15:52:25 +01:00
Ovahlord
c541eda54d
Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags ( #29541 )
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* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
2024-02-29 14:43:37 +01:00
Shauren
f70a5817e1
Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
2024-01-30 21:29:55 +01:00
Shauren
a4a4d010a0
Core: Updated to 10.2.5
2024-01-21 22:25:10 +01:00
Shauren
0b5406dd88
Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types
2024-01-11 20:56:24 +01:00
ModoX
b3dce0ac08
Core/Creatures: Added possibility to automatically despawn personal summons on quest remove ( #29114 )
2024-01-08 21:51:46 +01:00
Shauren
cda13e2b6b
Core/GameObjects: Fixed incorrect startup error log
2024-01-07 18:37:24 +01:00
ModoX
12186ef857
Core/Waypoints: Refactor to split data into path and node related info in db ( #29506 )
2024-01-05 17:56:19 +01:00
Shauren
4dce6ab228
Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
2023-12-30 15:45:37 +01:00
Teleqraph
bfbda8dcce
Core/Creatures: Refactor CreatureEliteType ( #29525 )
...
* Turn into enum class with official names
2023-12-28 19:11:54 +01:00
Shauren
9022f23748
Core/Players: Learn parent skilllines if they are missing while learning child skills
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Closes #29482
2023-12-04 19:42:12 +01:00
Shauren
7cafeb46b3
Core/Creatures: Don't require creature.modelid to be one of linked creature_template models
2023-11-26 00:20:13 +01:00
ModoX
3f6f683ce4
Core/Waypoints: Drop waypoint_scripts table ( #29437 )
2023-11-24 21:08:00 +01:00
Shauren
8c072b93af
Core/Scripts: Add start/fail asset values from criteria to valid game event ids
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Closes #29447
2023-11-20 13:02:56 +01:00
Shauren
73e0b3e77c
Core/Creatures: Taxi improvements
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* Fixed flight master minimap icon
* Fixed crash on Argus
* Implemented teleport taxi nodes
Closes #29389
2023-10-28 22:13:59 +02:00
Shauren
7b6589c1ec
Core/Misc: Fixed thread-unsafe access to list of objects that should be spawned in a cell
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Closes #29372
2023-10-17 15:48:02 +02:00
Meji
71bac3bc2d
Core/Achievements: Fix CriteriaTypes related to GameEvents ( #29368 )
2023-10-15 21:26:28 +02:00