sirikfoll
05a101881c
Core/Scripts: Minor fixes in boss Coren Direbrew
...
Update script register model
Fix number os Mole Machine spell targets
Fix Mole Machine timer
Fix minions summon
2017-09-20 17:39:30 -03:00
Treeston
971ed856a4
Core/Scripts: Implemented OnlyOnceAreaTriggerScript ( #20288 )
2017-09-14 22:53:02 -03:00
Treeston
49daef4b77
Scripts/Patchwerk: Finally fix that crash for real. Closes #20247 .
2017-09-15 00:22:18 +02:00
Keader
42be04898c
Core/Handlers: Fixed changing equipment while charmed with equipament manager
...
Closes #20209
Followup: a1a12ec755
2017-09-14 11:15:28 -03:00
Aokromes
7ed36d353a
Core/Scripting: remove long time dead code
2017-09-11 18:03:57 +02:00
Treeston
50e8de103b
Scripts/Naxxramas: Fix an edge case crash with people teleporting out of the dungeon during the Patchwerk encounter (tagging #20247 )
2017-09-11 16:13:35 +02:00
Treeston
47af704f63
Core/Player: More cleanups to Player::UpdateZone, including correcting an oversight that was causing the last known zone id to not update when leaving map. Closes #20289 for real this time.
2017-09-10 01:10:40 +02:00
Shauren
c8fdda7f86
Core/Creatures: Changed NearestAttackableUnitInObjectRangeCheck to only consider neutral units as targets if they are already in combat with target searching unit
...
Closes #13630
Closes #20205
2017-09-09 23:31:33 +02:00
Treeston
0f7015012b
Core/Player: Resequence Player::UpdateZone some more to hopefully prevent future edge cases like #20289 from occurring.
2017-09-09 21:36:57 +02:00
Treeston
dbabcfbe24
Core/Player: Update map zone stats BEFORE invoking scripts. Fixes a crash with zone change scripts that invoke another zone change. Closes #20289 .
2017-09-09 21:32:34 +02:00
Treeston
c9ac68d6e3
Scripts/Naxxramas: Missing nullptr check in Patchwerk. Closes #20247 .
2017-09-06 18:26:31 +02:00
Treeston
a1a12ec755
Core/Player: Prevent changing equipment while charmed. Closes #20209 .
2017-09-05 15:33:44 +02:00
Keader
f67c6a5a12
Core/Scripts: Auriaya rewrite ( #20204 )
...
#MakeUlduarGreatAgain :D
2017-09-04 21:37:31 -03:00
ccrs
c7d565739b
Core/Movement: minor correction on WaypointMovementGenerator
...
remove the CanMove check since it will never trigger
the timer is left there to prevent errors on loading such as leader being created before the other members of the formation making them skip the first movement; purely a workaround
2017-09-03 23:10:24 +02:00
Keader
f86b4e45e5
Core/Scripts: Removed wrong AddThreat call in Pursuit spellscript
...
followup 52ad0c9e5c
checked in sniffs, only ick add threat in target, wrong call in original script (why o keep it? o.o)
2017-09-01 09:43:29 -03:00
ccrs
5f370a035c
Core: fix noPCH build v2.0
2017-08-30 15:16:32 +02:00
Carbenium
45cb8c90e9
Core: Fix non-PCH build
2017-08-30 01:10:22 +02:00
Carbenium
fcf00a0ee5
Core/Scripts: Add two missing overrides
2017-08-30 00:21:11 +02:00
Keader
72aa03441f
Core/Scripts: Typo fix
2017-08-27 20:27:14 -03:00
Keader
52ad0c9e5c
Core/Script: Krick and Ick, fixed spell Pursuit
...
Close #2261
2017-08-27 20:24:18 -03:00
Treeston
37dff2b7a1
Core/Misc: random refactors
2017-08-27 13:35:03 +02:00
Treeston
f279207d48
Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances. Woops.
2017-08-26 13:14:25 +02:00
ccrs
80a8867332
Scripts/AzjolNerub: minor corrections
...
ref #19072
2017-08-24 20:02:04 +02:00
Treeston
dcc3cd21e8
Scripts/AzjolNerub: Fix some duplicate summons after JustAppeared changes. Closes #20183 .
2017-08-24 18:02:27 +02:00
Yehonal
4ee16fb536
Core/Scripts: FOR_SCRIPTS macro shouldn't return early ( #20187 )
...
FOR_SCRIPTS, insteadof FOR_SCRIPTS_RET, shouldn't return
otherwise methods such as void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player) will end prematurely
2017-08-22 21:24:22 +02:00
Treeston
1f57d1ac67
Core/Creature: Fix an oversight in Creature::SelectVictim that was causing creatures to evade when chased by another creature from outside their own aggro range. Closes #19998 .
2017-08-22 13:08:08 +02:00
ccrs
91c0d49c18
Core/Creature: regenerate health
...
There are three possible scenarios regarding regenerating health
- db lock and curhealth set to > 0
- db lock and curhealth set to 0
- dynamic lock (set in scripts and such) overriding db lock
2017-08-21 20:28:18 +02:00
Treeston
92e9376e5e
Core/Creature: temporary summons are now dynamic flagged (oversight in dynspawn). This fixes issues with vehicle kit resets breaking AI.
...
Closes #20137 #20138 #20153 .
2017-08-21 17:40:47 +02:00
Treeston
cac99beffd
Scripts/Commands: .npc delete and .gobj delete now work while the specified guid is despawned. Fixes #20145 .
2017-08-21 17:07:53 +02:00
Treeston
165bc02889
Scripts/Auchindoun: Fix a super edge case crash bug with GM far teleports during Blackheart's charm phase. Follow-up to d80d7c6.
2017-08-21 16:44:33 +02:00
Keader
76fc9ed635
Core/Scripts: Updated Razorscale to new registers model
...
* More codestyle fixes
* Ty sirikfoll :)
2017-08-20 22:23:32 -03:00
Keader
203c5f7058
Core/Razorscale: Codestyle Updates
...
* Removing spelldifficulty_dbc to make portable to master
* Updated to new Spell/Aurascript model
2017-08-20 17:38:47 -03:00
Foereaper
6f4492bc61
Scripts/Naxxramas: Fix Heigan the Unclean eruption event ( #20129 )
...
By scheduling the eruption event without cancelling the previously registered eruption events, Heigan's eruption (or dance) would overlap and cause a runaway scenario, where eruptions would not follow a proper timer.
By using Reschedule and not locking the Eruption event to the fighting phase, the dance now works as intended.
2017-08-20 18:16:23 +02:00
Aokromes
fe2db07313
Core/Conditions: Rename CONDITION_SOURCE_TYPE_QUEST_ACCEPT to CONDITION_SOURCE_TYPE_QUEST_AVAILABLE
...
By Malcrom
2017-08-20 12:59:02 +02:00
Aokromes
75951f5472
Core/Misc: Removed obsolete comment
2017-08-20 07:16:07 +02:00
Shoxxo
7754960e39
Core/config: add MonsterSight setting to worldserver.conf.dist
...
* Updated MonsterSight (What does it)
* Core/Worldserver: Update worldserver.conf.dist
Now it should be corectly ;)
* Relocated and renamed the MonsterSight!
2017-08-19 21:21:39 +02:00
Gustavo
22a7956069
Core/Scripts: More fixes in boss Lich King ( #20147 )
...
* Core/Scripts: More fixes in boss Lich King
Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable.
Correct height of Spirit Bomb and added the 3 seconds delay on his explosion.
Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade.
Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling.
2017-08-17 12:03:56 -03:00
Demonid
7b747848ed
Scripts/Icecrown Citadel: Fixed Lord Marrowgar - Coldflame to not ignore resistances ( #20146 )
...
Closes #13240
2017-08-15 11:49:34 +02:00
ccrs
eb2769996f
Core/Movement: 7fff83d675 followup
...
since MOTION_SLOT_IDLE cannot be expired, signal path done and behave like IdleMotionGenerator
2017-08-12 19:43:37 +02:00
ccrs
ee5cbf28bc
Core/AI: add missing checks on AssistPlayerInCombatAgainst
2017-08-12 18:19:18 +02:00
ccrs
d117a0e4d4
Core/SmatAI: correct MoveInLineOfSight
...
mistake introduced in 15f2706aca that was masqueraded by other checks in combat start, till recent related commits
2017-08-12 17:57:13 +02:00
ccrs
cd4775420a
Core/Movement: 7fff83d675 followup
...
remove home position set from creature PauseMovement, and use it when necessary
change log level on DelayedDelete
2017-08-12 17:35:46 +02:00
sirikfoll
e2565c2597
Core/Misc: Remove Whitespaces
2017-08-11 23:06:37 -03:00
ccrs
7fff83d675
Core/Movement: waypoint movement ( #20121 )
...
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.
Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
2017-08-12 01:40:25 +02:00
Gustavo
e9cd7af2df
Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau) ( #19897 )
...
* Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau)
Scripted all spells
Corrected behavior of Spectral Blast and Curse of Boundless Agony
Removed wrong wipe behavior
Fix problem where bosses would be stuck with banish
Added Boundaries
Corrected texts
Removed old hacks
Other minor fixes
2017-08-08 22:36:40 -03:00
Treeston
4cf49614e6
Core/Creature: Fix a crash in .npc delete ( closes #20124 ). Also fix an issue breaking vehicles in certain edge case situations.
2017-08-09 00:21:52 +02:00
Rochet2
0a3e2339ef
Tools/MMapsGenerator: Use system supported threads instead of hardcoded amount ( #19255 )
...
- Use unsigned int for thread count
- Use std::thread::hardware_concurrency() to try estimate available threads instead of hardcoded 3 threads by default
- Print thread count always regardless of using --threads switch or not
2017-08-08 22:52:55 +02:00
ccrs
4f43f4d72f
Core/Movement: ee2d7c1d53 followup
2017-08-08 20:29:30 +02:00
ccrs
40903dcd65
Core/Movement: PropagateSpeedChange should only be called on the top (current active) movement generator
2017-08-08 19:49:12 +02:00
ccrs
ee2d7c1d53
Core/Movement: add new helper that cleans the referenced MovementSlot
2017-08-08 19:35:13 +02:00