ariel-
e4ba06c828
Core/Utils: restored previous behaviour of RandomResize
2020-07-24 10:31:01 +02:00
Giacomo Pozzoni
9c77105040
Core/Combat: Disable triggers entering combat ( #25086 )
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* Core/Combat: Disable triggers entering combat
* Move check to database flags_extra flag in creature_template with value 0x00002000
* Fix Rotface puddle stalker too
* Rename 9999_99_99_99_world.sql to 2020_07_22_00_world.sql
# Conflicts:
# src/server/game/Entities/Creature/Creature.h
# src/server/game/Entities/Creature/enuminfo_CreatureData.cpp
2020-07-24 00:18:25 +02:00
Ovahlord
75bb3f6f79
Scripts/ICC: ported some fixups for Valithria Dreamwalker and Deathbringer Saurfang
2020-07-24 00:02:32 +02:00
Ovahlord
06d66f54b7
Scripts/MagistersTerrace: small followup for Priestess Delrissas' script
2020-07-23 23:47:21 +02:00
Ovahlord
a31111ebbb
Core/Spells: allow Rune Strike to be permanently used while in Blood Presence
2020-07-23 22:52:55 +02:00
Ovahlord
aec1d1a2fa
Misc: fixed build
2020-07-23 17:00:54 +02:00
Ovahlord
c63fdd66b4
Core/World: fixed selecting default locales
2020-07-23 15:08:36 +02:00
Ovahlord
bf35a3e2e7
Scripts/World: drop unnecessary GameTime shenanigans from training dummy's script and correct scripting model for current combat / threading model. The dummy will no longer get stuck in a 'engaged' state.
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* additionally the combat times will now be updated in realtime instead of a 500ms interval which will lead to pin-point accurate results.
2020-07-23 14:37:59 +02:00
Ovahlord
b60da9ba4c
Core/AI: fixed totem target selection
2020-07-23 14:05:56 +02:00
Ovahlord
e677461c5d
Core/Combat: more cleanups and converted threat packets back to packet class
2020-07-23 13:33:46 +02:00
Ovahlord
1ab7a9328f
Core/Combat: reduce differences between 4.x and 335
2020-07-22 21:37:02 +02:00
Ovahlord
ea8d7093e9
Scripts: fixed build
2020-07-22 19:39:43 +02:00
Kelno
507868a9e1
Fixed PvP Combat timer never getting refreshed ( #24058 )
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* Fixed PvP Combat timer never gets refreshed while meleeing
* Apply Treeston feedback
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-07-22 19:24:19 +02:00
Treeston
eb8c652715
Core/Spell: Reset threat to zero when the hunter use Feign Death
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Closes #23874
2020-07-22 19:24:01 +02:00
Treeston
5823afac9f
Scripts/ICC: Professor Putricide no longer tries to add threat on units it cannot add threat on because of immunity flags. Instead, its AI manually controls the engagement state. Should close #23727 .
2020-07-22 19:22:54 +02:00
Treeston
f41cfa9185
Core/SmartAI: SmartAI creatures no longer process health-based hooks after death.
2020-07-22 19:21:21 +02:00
Treeston
d2df9bdf15
Scripts/Hyjal: Seriously, who calls EnterEvadeMode in a AI constructor????
2020-07-22 19:21:03 +02:00
Ovahlord
2c88471fe3
Scripts/Misc: more followups
2020-07-22 19:20:54 +02:00
Treeston
1d02149384
Core/Combat: Properly unset engagement flag on death.
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# Conflicts:
# src/server/game/AI/CoreAI/GuardAI.cpp
# src/server/game/Entities/Creature/Creature.cpp
2020-07-22 19:16:35 +02:00
Treeston
58eab458e2
Core/AI: No longer do strange things when told to enter evade mode while there's no need to do so, typically by terrible legacy code.
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# Conflicts:
# src/common/Utilities/FuzzyFind.h
2020-07-22 19:15:39 +02:00
Treeston
984abde440
Core/Threat: Properly update offline states even if all threat references are offline. Closes #23639 .
2020-07-22 19:15:00 +02:00
Treeston
c7c4f267c4
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time.
2020-07-22 19:14:52 +02:00
Ovahlord
82d9fba979
Scripts/Naxxramas: ported several updates for Thaddius
2020-07-22 18:46:55 +02:00
Treeston
49ca6b88b0
AI/TotemAI: Tell Shaman Totems to stay put and stop moving. Closes #23498 .
2020-07-22 18:40:07 +02:00
Treeston
db3282e65a
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI. Fixes #23490 .
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# Conflicts:
# src/server/game/AI/CreatureAI.cpp
# src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
# src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
# src/server/scripts/Kalimdor/zone_desolace.cpp
# src/server/scripts/Northrend/zone_borean_tundra.cpp
2020-07-22 18:38:35 +02:00
Ovahlord
de6a514ec5
Core/Misc: fixed build
2020-07-22 18:35:41 +02:00
Ovahlord
47ef91c23d
Core/Misc: more fixups
2020-07-22 18:10:50 +02:00
Treeston
e54f8ca4f7
Core/Misc: Rename Unit::AttackedTarget to Unit::AtTargetAttacked to match naming scheme for these notifiers
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# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Spells/Spell.cpp
2020-07-22 18:07:24 +02:00
Ovahlord
e07f4f9dc2
Core/Units: dbe3bbefe7 followup
2020-07-22 18:06:24 +02:00
Treeston
a16d691dd8
Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), since all Units with AI need it (not just those with threat list). Fixes #17981 .
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# Conflicts:
# src/server/game/Combat/ThreatManager.cpp
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
2020-07-22 18:05:06 +02:00
Ovahlord
6350d94f40
Core: more build fixes
2020-07-22 18:03:31 +02:00
Giacomo Pozzoni
509499efbe
3.3.5 threat assert ( #23034 )
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* Core/Creature: Change assert about Threat to log
2020-07-22 18:00:15 +02:00
jackpoz
bad4b80374
Core/Misc: Fix issues reported by dynamic analysis
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Closes #23021
2020-07-22 17:59:42 +02:00
Treeston
b6a9647189
Core/Threat: Properly sequence checking offline state _after_ adding the reference to the threat list. This ensures IsEngagedWith reports consistent values for downstack calls in Creature. Closes #22406 .
2020-07-22 17:55:32 +02:00
Treeston
8dedfaea4b
Core/Creature: Get rid of a few Creature::getAttackerForHelper misuses. That's not what the function does, folks.
2020-07-22 17:55:23 +02:00
Treeston
2eacac1b4d
Core/Threat: Suppressed threat is now re-evaluated on taunt state update, and taunting units can no longer be suppressed.
2020-07-22 17:55:03 +02:00
Ovahlord
471efa832c
Core/Units: build fixes
2020-07-22 17:54:53 +02:00
Treeston
2f075b11e9
Core/Threat: Fear no longer suppresses threat. All confuse effects now suppress threat, even ones that wouldn't break on damage.
2020-07-22 17:51:44 +02:00
Treeston
b634358967
Core/Entities: Fixed an issue where creatures would not properly assist formation members in certain scenarios. Tagging #21967 .
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# Conflicts:
# src/server/game/Combat/ThreatManager.cpp
2020-07-22 17:45:10 +02:00
Treeston
fd599605da
Core/Threat: Only send SMSG_THREAT_UPDATE if the threat list actually changed
2020-07-22 17:44:33 +02:00
Treeston
990127590a
Core/Threat: Further tweak to assist threat, all CC now prevents assist threat splitting (not just damage-breakable CC)
2020-07-22 17:44:25 +02:00
Treeston
7df7dcca7d
Core/Threat: Threat system adjustments:
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* Online states are now re-evaluated before victim update instead of continuously. Closes #22226 . Tagging #21501 .
* Victim update now happens every 1s as opposed to every server tick unless current target goes away.
* Suppressed threat is no longer re-established until the victim gains additional threat (by hitting the target, for instance).
* Assistance threat is now split between non-controlled units threatened by target, as opposed to all units threatened by target.
# Conflicts:
# src/server/game/Combat/ThreatManager.cpp
2020-07-22 17:44:05 +02:00
Treeston
1020d1995f
Core/Creature: Fall back to combat list if calling for help without threat list
2020-07-22 17:42:38 +02:00
Treeston
6867b3b201
Scripts/SmartScripts: _SET_IN_COMBAT_WITH_ZONE and _CALL_FOR_HELP no longer use a target. Because that feature made no sense and was unused.
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# Conflicts:
# sql/old/4.3.4/world/27_2018_03_16/2018_08_22_11_world.sql
# src/server/game/AI/SmartScripts/SmartScript.cpp
2020-07-22 17:41:25 +02:00
Treeston
6f6b6534bf
Core/Creature: Some adjustments to Creature::CallForHelp. Now works even if the Creature hasn't selected a victim yet.
2020-07-22 17:38:22 +02:00
Treeston
607069de36
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
2020-07-22 17:38:11 +02:00
Treeston
1d16b98d52
Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while working out #22226 .
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# Conflicts:
# src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
2020-07-22 17:37:49 +02:00
Treeston
d910f8b3cf
Scripts/Pets: Some cleanup for Snake Trap. Tagging #21847 , though this doesn't address it (yet).
2020-07-22 17:36:52 +02:00
Treeston
66e5c57765
Core/PassiveAI: Fix an incorrect check that was inducing evade spam with critters. Closes #19998 , for real this time.
2020-07-22 17:36:01 +02:00
jackpoz
84ee3701d5
Core/Thread: Fix crash added in fd33b1cd02
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Fix crash caused by dereferencing uninitialized field.
2020-07-22 17:34:54 +02:00