Commit Graph

8222 Commits

Author SHA1 Message Date
Rat
eba819ae79 fixed double honor count error in battleground player list window
--HG--
branch : trunk
2010-05-17 23:29:13 +02:00
Rat
9a631614e3 display honor gained from kills in bg score window
--HG--
branch : trunk
2010-05-17 17:10:24 +02:00
Anubisss
47b32302f1 Fix a crash in realmd.
That crash occurs when realmd get an unknown packet and try to "shutdown" the socket.

Note that: don't try to release an ACE_Message_Block if it is _not_ dynamically allocated.

--HG--
branch : trunk
2010-05-17 15:58:12 +02:00
_manuel_
d3f0bddd3f Makes cage doors open at Drakos death.
--HG--
branch : trunk
2010-05-16 16:37:19 -03:00
Anubisss
e619948fc6 Fix a typo. This table contains also another types of spells and not just exlirs.
--HG--
branch : trunk
2010-05-16 19:45:04 +02:00
Anubisss
57ba0b78e2 Fix the bug that mage's some freezing spells can stack with each other.
Frost Nova, Freeze and Shattered Barrier can't stack with each other.

Patch based on darkshines' patch.

Closes issue #1063.

--HG--
branch : trunk
2010-05-16 19:35:44 +02:00
Anubisss
0f0619ae0b Fix spell Improved Devouring Plague's damage.
Core part of the patch by PrinceCreed.
SQL part of the patch by sinka.isi.

Fixes issue #1965.
Closes issue #1004.

--HG--
branch : trunk
2010-05-16 18:49:51 +02:00
Rat@walamy
9771757c4c you can now reload creatures from creature_template table
NOTE: reload is limited to one creature at a time
Usage: .reload creature_template $entry
Warning: this is mainly for developers, reloading a creature can cause unexpected behaviors!!

--HG--
branch : trunk
2010-05-16 17:45:45 +02:00
Anubisss
c26399a968 Remove spell 23602 from spell_proc_event because it's triggered by the talent, so not need an entry in the table.
--HG--
branch : trunk
2010-05-16 16:53:56 +02:00
Anubisss
3c04ef6e1e Fix the bug that Shield Specialization triggered just on block instead of block, parry and dodge.
Patch by ainscu.

Fixes issue #715.

--HG--
branch : trunk
2010-05-16 16:46:13 +02:00
Machiavelli
a1ef8aaa66 Don´t kick sessions in the tiny window (barely a few ms) between the login queue and the char selection screen either.
--HG--
branch : trunk
2010-05-16 16:30:02 +02:00
_manuel_
4671e6fd99 Support for spell 51336 (Magic Pull).
--HG--
branch : trunk
2010-05-16 11:03:47 -03:00
_manuel_
80a5ddcac3 Improvements in boss_draoksAI and npc_unstable_sphereAI, removed hack for spell 51336.
--HG--
branch : trunk
2010-05-16 11:03:18 -03:00
Machiavelli
2129e56f78 Don´t kick sessions that are ´idle´ in the login queue.
--HG--
branch : trunk
2010-05-16 14:46:49 +02:00
Machiavelli
cef21f6e39 Fix crash introduced in 8199 (5a30b77777b7)
--HG--
branch : trunk
2010-05-16 14:14:54 +02:00
Machiavelli
437a5d90b2 Fix a possible crash in SqlTransaction::Execute(), using post-iterating on the LockedQueue instead of pre-iterating.
Thanks to click for the insight and Spp for testing.

--HG--
branch : trunk
2010-05-16 13:31:52 +02:00
click
89887b9b65 Correct SMSG_INSTANCE_DIFFICULTY structure (fixes raid difficulty display).
Move GetDifficulty() in under Map-scope, so it's reachable for map-based functions

--HG--
branch : trunk
2010-05-16 04:03:53 +02:00
Machiavelli
6ee54548f3 Fix Autokick timer. Will work again properly for people on the char selection screen. In addition, it now also catches non-terminated, lingering sessions.
--HG--
branch : trunk
2010-05-16 03:42:05 +02:00
Spp
a99c6bd5a9 Fix localization of gossip menu options
Original patch by Qowyn
Adapted to trinity (and tested) by Durotar and Aokromes

--HG--
branch : trunk
2010-05-16 00:58:24 +02:00
Machiavelli
fa57ce4cd1 Reimplement ACE_Based::LockedQueue as SQL holder for the SqlTransaction class, since std::queue is not safe when multiple threads are reading/writing to it at the same time (SqlDelayThread and a MapUpdate Thread).
Original patch by thenecromancer, was removed for ungrounded reasons.
Thanks to Zor for the insight.
Please give feedback on how this affects mtmaps usage.

--HG--
branch : trunk
2010-05-15 14:58:16 +02:00
Machiavelli
7ff9e82f1a Use delete[] on object allocated with new[x+y*z] in TileAssembler.
--HG--
branch : trunk
2010-05-15 13:48:31 +02:00
Spp
9a5f744256 SMSG_PARTY_COMMAND_RESULT: Send proper operation value with uninvite commands
--HG--
branch : trunk
2010-05-15 06:23:56 +02:00
click
a0105b5bde Add logout-notice in charlog on player logout
--HG--
branch : trunk
2010-05-15 01:26:28 +02:00
click
85ec98ff9f Allow multiple classes for quest requirements - patch by Shauren
(This should make Malcrom happy)
Fixes issue 1476. Fixes issues 1972. Fixes issue 430.

--HG--
branch : trunk
2010-05-14 23:43:42 +02:00
Anubisss
1a49477a17 Set (more) blizzlike bonus for Healing Stream Totem.
Fix by N4rk0.

Closes issue #2110.
Fixes issue #2086.

--HG--
branch : trunk
2010-05-14 22:53:46 +02:00
Anubisss
7ef50b62c8 Drop out Grobbulus's Mutating Injection spell code from core.
It's handled correctly via table spell_linked_spell.

Also, this commit fixes the bug that spell Mutating Injection casted on the target two times by each casts.

--HG--
branch : trunk
2010-05-14 22:22:26 +02:00
Anubisss
7e027310c3 Update world.sql, forgot in rab603c8f4a.
--HG--
branch : trunk
2010-05-14 22:05:19 +02:00
Anubisss
6851fae8e2 Fix Glyph of Preparation.
Patch based on microbius51's patch.
Closes issue #1371.

--HG--
branch : trunk
2010-05-14 21:42:55 +02:00
Anubisss
5c596f32d4 Generate an error message when forgot to allocate memory for a script.
This message is useful to find don't allocated scripts, like in rev r5915a3a871.

--HG--
branch : trunk
2010-05-14 20:07:45 +02:00
Anubisss
486d66e94b Add ; to end of a SQL query in a SQL file. Patch by hunteee.
--HG--
branch : trunk
2010-05-14 19:27:38 +02:00
Anubisss
a7295810e3 Fix Glyph of Life Tap.
SpellMgr.cpp part of the code by Karolis.Rudzevicius, thanks for it.
Fixes issue #1440.

--HG--
branch : trunk
2010-05-14 18:02:31 +02:00
Machiavelli
3c9fc9b9e3 Fix Linux compile
--HG--
branch : trunk
2010-05-14 15:12:50 +02:00
Anubisss
2425edfdab Fix Glyph of Shred.
--HG--
branch : trunk
2010-05-14 14:32:43 +02:00
Machiavelli
98a5c09af0 Add config option SessionAddDelay to replace the hard coded 10ms default Networkthread sleep time after WorldSocket::HandleAuthSession calls and adding the session to the world session map.
--HG--
branch : trunk
2010-05-14 00:50:26 +02:00
Machiavelli
d390ff46c2 Make ObjectMgr::GetGuildByName and ObjectMgr::GetArenaTeamByName searches case insensitive.
Fixes issue #307.
Credits to Loread

--HG--
branch : trunk
2010-05-13 20:04:36 +02:00
Xanadu
5bf4af15dc Prune some deadwood.
--HG--
branch : trunk
2010-05-13 19:28:23 +02:00
click
c8e648e18e Make questgivers automatically inform of quests in their gossipmenu when available - removes need of extra gossip option to show quests
Fix by Liberate (made for Malcrom so he stops complaining)

--HG--
branch : trunk
2010-05-13 19:06:20 +02:00
Machiavelli
f286f583fc Prevent SQL injection in Player::_SaveEquipmentSets()
--HG--
branch : trunk
2010-05-13 18:25:32 +02:00
Machiavelli
bf9d8f9423 Implement enchantments for ITEM_MOD_SPELL_PENETRATION and ITEM_MOD_BLOCK_VALUE.
Inspired by patch provided by Metthal
Closes issue #1766

--HG--
branch : trunk
2010-05-13 18:01:55 +02:00
Xanadu
a891692d05 Fixed spell casting upon vehicle summoning.
--HG--
branch : trunk
2010-05-13 17:57:59 +02:00
Machiavelli
144a146810 Fix crash introduced in 4610bbf047.
- Update SqlAsyncTask´s destructor, properly NULLpoint SqlOperation* m_op so other threads can deal with it accordingly.
- Don´t keep NULL´d elements in transaction queues, remove them instead.

This now means you should be able to run a stable server with > 2 MapUpdate threads. Please leave feedback.

Courtesy of click and myself.

--HG--
branch : trunk
2010-05-13 17:24:54 +02:00
_manuel_
28bbc233d1 Added missing newscript = new Script; , my fault. Thanks to Anubisss.
--HG--
branch : trunk
2010-05-13 11:36:18 -03:00
_manuel_
899736d89c Changes in scripts for quest chain The Amphitheater of Anguish:
- Added blizzlike content, like texts.
- Corrected some spells and timers.
- As i saw in offi can be more than 1 player doing different parts of the chain at the same time.
- Added code to prevent the npc gets out of the ring.
- Added support for The Amphitheater of Anguish: From Beyond.

--HG--
branch : trunk
2010-05-13 11:09:10 -03:00
Anubisss
852254d258 Fix a duplicated script: go_gilded_brazier.
Remove it from one file and also merge the 2 scripts in one file.

The error message:
ScriptName: 'go_gilded_brazier' already assigned with the same ScriptName, so the script can't work.

--HG--
branch : trunk
2010-05-13 14:29:06 +02:00
Machiavelli
5e48be89d5 Fix a crash in SqlAsyncTask::call caused by the fact that the SQLOperation to be called was a NULL pointer.
The crash was mostly noticable on servers with relatively high MapUpdate Threads, since the window between SqlAsyncTask::call()´s NULLpointer check for m_op and the usage of this pointer was larger when more map threads are calling Database::CommitTransaction()´s and NULLing this pointer.
Fixes crash specified in comment #24 in issue #1259, and most likely will affect other crashes specified there as well.
Courtesy of click and myself, and our lengthy and deep brainstorming session.

--HG--
branch : trunk
2010-05-13 14:22:00 +02:00
Anubisss
10bf921a65 Generate an error message when core tries to assign a script's ScriptName which is already assigned.
This means if that happened the core override the older script.
As a result, the earlier one doesn't work and can't deallocate so generates memory leak.

This commit also fixes memory leaks caused by that.

Valgrind log:

==4753== 354 (312 direct, 42 indirect) bytes in 1 blocks are definitely lost in loss record 1,194 of 1,218
==4753==    at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==4753==    by 0x1039D85: AddSC_go_scripts() (go_scripts.cpp:1015)
==4753==    by 0xDC196F: AddScripts() (ScriptLoader.cpp:534)
==4753==    by 0xC19943: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==4753==    by 0xD1CCAE: World::SetInitialWorldSettings() (World.cpp:1608)
==4753==    by 0x9100A6: Master::Run() (Master.cpp:234)
==4753==    by 0x90F5D6: main (Main.cpp:146)

--HG--
branch : trunk
2010-05-13 14:15:11 +02:00
Anubisss
e7faef7e76 Fix a memleak in AddSC_borean_tundra().
Log:

==31592== 312 bytes in 1 blocks are definitely lost in loss record 423 of 1,232
==31592==    at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592==    by 0xFC12AF: AddSC_borean_tundra() (borean_tundra.cpp:2408)
==31592==    by 0xDC0BF0: AddScripts() (ScriptLoader.cpp:917)
==31592==    by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592==    by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592==    by 0x90F34E: Master::Run() (Master.cpp:234)
==31592==    by 0x90E87E: main (Main.cpp:146)

--HG--
branch : trunk
2010-05-13 00:52:04 +02:00
Anubisss
46a14891c0 Forget to call clear() for a vector from my previous commit.
--HG--
branch : trunk
2010-05-13 00:47:28 +02:00
Anubisss
cdb7b3227b Call WaypointMgr's Free() in its destructor.
Deallocate memory in Free() which allocated by WaypointMgr.

This fixes memory leaks caused by waypoints.

Valgrind log:

==31592== 2,203,488 (59,400 direct, 2,144,088 indirect) bytes in 2,475 blocks are definitely lost in loss record 1,230 of 1,232
==31592==    at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592==    by 0xD0EC23: WaypointStore::Load() (WaypointManager.cpp:70)
==31592==    by 0xD1B55D: World::SetInitialWorldSettings() (World.cpp:1565)
==31592==    by 0x90F34E: Master::Run() (Master.cpp:234)
==31592==    by 0x90E87E: main (Main.cpp:146)
==31592==
==31592==
==31592== 160 bytes in 5 blocks are possibly lost in loss record 10 of 1,232
==31592==    at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592==    by 0xD0EC0D: WaypointStore::Load() (WaypointManager.cpp:67)
==31592==    by 0xD1B55D: World::SetInitialWorldSettings() (World.cpp:1565)
==31592==    by 0x90F34E: Master::Run() (Master.cpp:234)
==31592==    by 0x90E87E: main (Main.cpp:146)
==31592==
==31592==
==31592== 384 bytes in 2 blocks are possibly lost in loss record 285 of 1,232
==31592==    at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592==    by 0xD0F2D4: __gnu_cxx::new_allocator<WaypointData*>::allocate(unsigned long, void const*) (new_allocator.h:92)
==31592==    by 0xD0F303: std::_Vector_base<WaypointData*, std::allocator<WaypointData*> >::_M_allocate(unsigned long) (stl_vector.h:144)
==31592==    by 0xD0F87B: std::vector<WaypointData*, std::allocator<WaypointData*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<WaypointData**, std::vector<WaypointData*, std::allocator<WaypointData*> > >, WaypointData* const&) (vector.tcc:308)
==31592==    by 0xD0F9F7: std::vector<WaypointData*, std::allocator<WaypointData*> >::push_back(WaypointData* const&) (stl_vector.h:694)
==31592==    by 0xD0ED0B: WaypointStore::Load() (WaypointManager.cpp:89)
==31592==    by 0xD1B55D: World::SetInitialWorldSettings() (World.cpp:1565)
==31592==    by 0x90F34E: Master::Run() (Master.cpp:234)
==31592==    by 0x90E87E: main (Main.cpp:146)

--HG--
branch : trunk
2010-05-13 00:42:37 +02:00
Machiavelli
5d70f62c07 Global cooldown for players should never exceed 1,5 seconds. Fixes issue #1998
--HG--
branch : trunk
2010-05-13 00:37:43 +02:00