Commit Graph

130 Commits

Author SHA1 Message Date
megamage
44830d9d99 [8393] Fixed format CMSG_FORCE_MOVE_UNROOT_ACK and CMSG_FORCE_MOVE_ROOT_ACK. Author: VladimirMangos
Also avoid packet tail warnings spam at rejected movement packets.

--HG--
branch : trunk
2009-08-19 17:19:50 -05:00
megamage
e954904e6d [8378] Use exceptions instead of explicit size checking for each packet Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
    could crash due to the asserts in ByteBuffer.h. That was exploitable by
    malicious players.
    Furthermore, there were duplicate checks: Additionally to
    CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
    on not exceeding the packet boundaries - just to crash the server for
    sure in such a case.
    To prevent memory leaks or other undesirable states, please read in
    every handler all variables _before_ doing any concrete handling.

--HG--
branch : trunk
2009-08-19 16:26:22 -05:00
megamage
284b0063a8 *A hacky fix of the crash happening when player is teleported during logout.
--HG--
branch : trunk
2009-08-13 10:01:00 -05:00
QAston
bee1dff87f *Use #defines instead of spellids for often used spells.
*Make recently broken talent Improved Healthstone work again - by iadus3.

--HG--
branch : trunk
2009-08-12 18:51:19 +02:00
megamage
a3ee65bee1 [8327] Fixed recieved packet size check for MSG_MOVE_TELEPORT_ACK. Author: VladimirMangos
--HG--
branch : trunk
2009-08-08 12:35:09 -05:00
megamage
ecdba0cbba *Only allow mover to turn when it is on vehicle.
--HG--
branch : trunk
2009-08-08 11:55:49 -05:00
QAston
08cd876f36 *Update zone for players after adding to map. - by VladimirMangos
*Skip instance loading for player with flypath/on transport.

--HG--
branch : trunk
2009-08-03 19:48:28 +02:00
QAston
8777efd03c *Add some crash prevention checks.
--HG--
branch : trunk
2009-08-03 12:52:31 +02:00
QAston
aa60def6ac *Teleport player to homebind if instance can't be created in WorldSession::HandleMoveWorldportAckOpcode.
--HG--
branch : trunk
2009-08-01 20:23:23 +02:00
QAston
1d96091d2a *Improvements in map managing.
--HG--
branch : trunk
2009-08-01 00:20:32 +02:00
QAston
94992adb64 *Fix DK presences and their improved versions - original patch by thenecromancer
*Port player to homebind if instance cannot be created in WorldSession::HandleMoveWorldportAckOpcode.

--HG--
branch : trunk
2009-07-19 14:02:52 +02:00
QAston
8499812eb6 *Update heal calculation formula for Death Strike and apply improved death strike bonus if avalible
*Use floor() function for rounding in rep gain calculation
*Add some debug info to WorldSession::HandleMoveWorldportAckOpcode()

--HG--
branch : trunk
2009-07-18 15:00:36 +02:00
megamage
208087ff6e [8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal
Also some code logic cleanups.
    Changes let make more cleanups in base map access and other places,
    but this chnages not inlcuded in patch.

*This patch may cause crash.

--HG--
branch : trunk
2009-07-16 11:49:00 +08:00
megamage
b5d802b70c [8151] Fixed some format warnings and typos. Author: Win32
--HG--
branch : trunk
2009-07-12 17:52:27 +08:00
megamage
4a8a89e1db [8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
    * Delayed operations need to process its in world state.

--HG--
branch : trunk
2009-07-01 18:36:03 -05:00
megamage
3cf2be6042 [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
--HG--
branch : trunk
2009-06-16 11:19:59 -05:00
megamage
b9610f27dd *Check movementflag to interrupt casting instead of checking position.
*Also some other fixes about movement flags.

--HG--
branch : trunk
2009-06-15 12:02:55 -05:00
megamage
e2d5c0d3fb *Fix a bug that flying puppet interrupts caster's channelling.
--HG--
branch : trunk
2009-06-14 21:02:52 -05:00
megamage
4e005c3070 [8013] Fixed SMSG_RAID_INSTANCE_INFO opcode, some other fixes. Author: tomrus88
--HG--
branch : trunk
2009-06-14 10:19:44 -05:00
megamage
ee9c12b480 *Some fix of vehicles. Thanks to Seizerkiller.
--HG--
branch : trunk
2009-06-13 09:18:54 -05:00
megamage
9d670fe6f5 *Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.

Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)

--HG--
branch : trunk
2009-06-11 00:45:59 -05:00
megamage
e858ac91eb *Fix the display bug of vehicles in populated area.
--HG--
branch : trunk
2009-06-03 21:47:23 -05:00
megamage
50015a1b4e *Backout 3672.
--HG--
branch : trunk
2009-06-01 11:07:51 -05:00
megamage
43d12d1303 *Fix a crash caused by possessed creatures. Thanks to Amit86
--HG--
branch : trunk
2009-05-31 23:15:06 -05:00
megamage
f92e8315cf [7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
      I64FMTD renamed to UI64FMTD for more clear name.
    * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
      Please always use UI64LIT(0x00001) instead less portable 0x00001LL

--HG--
branch : trunk
2009-05-31 16:15:12 -05:00
megamage
2475390852 *Fix a bug that player can change to an occupied seat on vehicle.
(The commit message of the last rev should be: do not allow player to use unusable vehicle seat)

--HG--
branch : trunk
2009-05-23 20:41:48 -05:00
megamage
e69d2cbed9 [7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
    npc_spellclick_spells, otherwise you won't be able to use them

--HG--
branch : trunk
2009-05-05 16:56:15 -05:00
megamage
de11b9e901 [7730] Some optimizantion and code style. Author: zhenya
--HG--
branch : trunk
2009-04-29 00:26:07 -05:00
megamage
a72f23f56b *Some update of vehicle code.
--HG--
branch : trunk
2009-04-25 08:58:16 -05:00
megamage
84e9ffb487 *Set mover based on client response.
--HG--
branch : trunk
2009-04-23 21:43:20 -05:00
megamage
17056452d7 *Fix a typo that makes players drop off the transport.
--HG--
branch : trunk
2009-04-23 21:33:42 -05:00
megamage
bce871f253 *Fix a client crash caused by transport.
--HG--
branch : trunk
2009-04-23 00:12:29 -05:00
megamage
1cd8ea8c1a *Fix some bugs about vehicle.
--HG--
branch : trunk
2009-04-22 17:50:26 -05:00
megamage
297498f1f7 *Fix the bug that all vehicles are broken.
--HG--
branch : trunk
2009-04-21 14:05:54 -05:00
megamage
b154137401 *More work on vehicle.
--HG--
branch : trunk
2009-04-21 13:36:34 -05:00
megamage
4e1143c990 *Fix a crash of vehicle.
--HG--
branch : trunk
2009-04-21 12:55:26 -05:00
megamage
c7d78b5ff9 *Some work on vehicles.
--HG--
branch : trunk
2009-04-17 15:08:58 -05:00
megamage
f1b2e437a4 [7652] Fixed unexpected GM death at deep swim. Author: VladimirMangos
--HG--
branch : trunk
2009-04-11 23:11:37 -05:00
megamage
0010f7ffe3 [7648] Resolve problems with expected fall damage at near teleport. Author: VladimirMangos
Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
    This make Player::TeleportTo code working in same way for both far/near teleports.
    Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
    Skip movement packets until landing confirmation for near teleport from client.

--HG--
branch : trunk
2009-04-11 23:07:07 -05:00
megamage
3120221deb *Note: this patch may do not have any use for TC.
[7645] Fixed problems wit temporary unsummoned pets and cleanup code. Author: VladimirMangos

    * Save temporary unsummoned pet to current slot (instead non_in_slot mode) and
      prevent save as current pet summoned while temporay unsummon (arena)
    * Prevent overwrite temporary summoned pet data
    * At player loading set temporary unsummoned pet data instead pet loading
      if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc)
    * Restore proper pet at arena leave and unsummon in arena summoned.

--HG--
branch : trunk
2009-04-11 14:47:38 -05:00
megamage
5a71d93bd2 *Update vehicle code.
*Show correct visual effects to other players.
*Do not allow attack players on vehicle.
*Only dismiss vehicle when it is summoned.

--HG--
branch : trunk
2009-04-09 13:39:23 -05:00
QAston
20c02ef760 *Update of aura system.
--HG--
branch : trunk
2009-04-06 13:31:14 +02:00
megamage
783e4fd3ff *Add new creature_template column VehicleId
*Allow spawn vehicles
*Make vehicles grid objects.

--HG--
branch : trunk
2009-03-28 22:44:09 -06:00
megamage
1c2eab4110 *Fix a crash caused by pet.
*Make pet class derived from guardian class.

--HG--
branch : trunk
2009-03-25 21:32:34 -06:00
megamage
e42e348d33 [7535] Fixed typo in transport boarding code. Author: maikash
--HG--
branch : trunk
2009-03-24 17:43:58 -06:00
megamage
1c6c199f5d [7533] Redirect movement packet in proper way to controlled target. Author: VladimirMangos
* In creature case ignore fall/etc damage
    * In player case apply fall damage/etc to controlled player, apply other movement effect to it also.

--HG--
branch : trunk
2009-03-24 17:42:22 -06:00
megamage
208398017a [7529] Hide some implementation details for fall damage calculation and breath timers. Author: VladimirMangos
--HG--
branch : trunk
2009-03-24 09:46:45 -06:00
megamage
ba1fd0db90 [7527] Remove redundent arg from Player::EnvironmentalDamage Author: VladimirMangos
--HG--
branch : trunk
2009-03-24 09:44:08 -06:00
megamage
ba957ed9f4 *Allow knockback creatures.
--HG--
branch : trunk
2009-03-23 15:26:13 -06:00
megamage
01b67a1f6a [7413] Fixed finally problems with node names localization in BattleGroundAB messages. Author: VladimirMangos
Also fix build at some platforms.
Note: GetTrinityString should be removed in the future when AV is updated.

--HG--
branch : trunk
2009-03-09 17:06:13 -06:00