ariel-
ed931cfa19
Core/ScriptSystem: AfterHit hook can't modify damage/healing, so log it
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- Also added const to getter members
2018-02-05 14:43:11 -03:00
tkrokli
f6b6f57a6d
Update copyright note for 2018
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Best wishes for the new year.
2018-01-01 01:55:29 +01:00
Aokromes
58dad504da
Core/Spell: Fix typo on documentation
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By Mihapro
2017-11-02 19:54:31 +01:00
ariel-
85a7d5ce9a
Core: ported headers cleanup from master branch
2017-06-19 23:20:06 -03:00
ariel-
6ca9f99aaf
Core/SpellScript: Pass vector to ValidateSpellInfo by reference
2017-01-24 23:38:46 -03:00
joschiwald
9edc62f285
Core/SpellScripts: Added helper method to validate spells
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(cherry picked from commit 2b5d7eef3a )
2017-01-13 01:05:46 +01:00
tkrokli
6a51a88767
Update Copyright notice for 2017
...
Happy new year!
2017-01-02 19:52:45 +01:00
ariel-
aa21137aeb
Core/SpellScript: allow optional parameters to be passed to FinishCast
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followup of 50a3ce5703
2016-11-14 02:05:54 -03:00
ariel-
cbb5c073ce
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks
2016-11-14 02:05:51 -03:00
ariel-
e641d0c7d7
Core/Spells: Implementation of QAston proc system
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- Move checks from Unit::IsTriggeredAtSpellProcEvent (old system) to Aura::IsProcTriggeredOnEvent (new system)
- Templatize SpellModOp param of Player::ApplySpellMod, also killed charge counter from SpellModifier and Player system for handling charges... no point in having 3 different systems doing the same thing
- Automatically add default entries to spellProcMap, based on spellinfo (else auras won't proc without an entry) Based on old Unit::ProcDamageAndSpellFor
- Old Unit::ProcDamageAndSpellFor renamed to Unit::ProcSkillsAndReactives and made private, will no longer handle auras.
- Start making use of HealInfo::AbsorbHeal in unit calculations, add effective healing info to HealInfo struct
- Changes in spell reflection system, emulates old behaviour, delaying aura drop
- Removed old charge count hacks in SpellMgr::LoadSpellInfoCorrections
- Removed bogus error log when procChance is 0: Some auras have initial 0 procChance but modified by SPELLMOD_CHANCE_OF_SUCCESS
- Fixed TriggerAurasProcOnEvent logic that tried to trigger twice from actor.
- Allow non damaging spells with DamageClass Melee or Ranged to proc character enchants. Ref issue #17034 :
* http://web.archive.org/web/20110309092008/http://elitistjerks.com/f47/t49865-paladin_retribution_pve/
* When an auto-attack lands (does not dodge/parry/miss) that can proc a seal the of the following things happen independently of each other (see 2 roll system).
* 1) A "hidden strike" which uses melee combat mechanics occurs. If it lands it refreshes/stacks SoV DoT. Only white swings can trigger a refresh or stack. (This hidden strike mechanic can also proc things like berserking..)
* 2) A weapon damage based proc will occur if you used a special (CS/DS/judge) or if you have a 5 stack (from auto attacks). This attack can not be avoided.
* Holy Vengeance is the "hidden strike" it has an apply aura effect and damage class melee.
- Fixed Blood Tap interaction with Death Runes (btw, don't know what was going on with those MiscValueB, spell 45529 doesn't have any MiscValueB in SPELL_EFFECT_ACTIVATE_RUNE)
- Ported some AuraEffect checks from old Unit.cpp function. added new AuraScript hook to check procs of an specific effect
- Allow only AuraEffects that passed the check to proc, this won't block whole aura from proccing (and lose charges) if at least one of the effects procs, though
- Changes in spell mod system (for SPELLMOD_CASTING_TIME). fixes #17558 .
- Added an exception for SPELLMOD_CRITICAL_CHANCE too, fixes #15193
2016-10-04 20:21:55 -03:00
Naios
eaf102b3c5
Core/Game: Rewrote the ScriptMgr to support script reloading.
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* Finally this commit enables dynamic script hotswapping
and finished the PR #15671 .
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
(cherry picked from commit 9cc97f226d )
2016-04-11 21:42:28 +02:00
Naios
9f61b72679
Core/Game: Converted the game library to a shared library.
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* There is still the possibility to static link against game.
(cherry picked from commit bf33159a70 )
2016-03-24 02:46:42 +01:00
Rushor
923a368ac7
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
jackpoz
9ea93eae33
Core/Aura: Replace assert with logged error for invalid AuraRemoveMode
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Fix AuraScript::Remove() triggering an assert with default parameter and log an error when Aura is removed with invalid mode AURA_REMOVE_NONE instead of triggering an assert deep down in the call tree.
Fix https://github.com/TrinityCore/TrinityCore/issues/714 , triggered by spell 50240 "Evasive Maneuvers" script
2015-01-07 22:48:34 +01:00
Vincent-Michael
f3e86d3e68
Update copyright note for 2015
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Happy new year
Conflicts:
src/server/bnetserver/Authentication/AuthCodes.h
src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp
src/server/bnetserver/Authentication/BattlenetPacketCrypt.h
src/server/bnetserver/Packets/AchievementPackets.h
src/server/bnetserver/Packets/AuthenticationPackets.cpp
src/server/bnetserver/Packets/AuthenticationPackets.h
src/server/bnetserver/Packets/BitStream.cpp
src/server/bnetserver/Packets/BitStream.h
src/server/bnetserver/Packets/CachePackets.cpp
src/server/bnetserver/Packets/CachePackets.h
src/server/bnetserver/Packets/ChatPackets.h
src/server/bnetserver/Packets/ConnectionPackets.cpp
src/server/bnetserver/Packets/ConnectionPackets.h
src/server/bnetserver/Packets/FriendsPackets.cpp
src/server/bnetserver/Packets/FriendsPackets.h
src/server/bnetserver/Packets/PacketManager.cpp
src/server/bnetserver/Packets/PacketManager.h
src/server/bnetserver/Packets/Packets.h
src/server/bnetserver/Packets/PacketsBase.cpp
src/server/bnetserver/Packets/PacketsBase.h
src/server/bnetserver/Packets/PresencePackets.cpp
src/server/bnetserver/Packets/PresencePackets.h
src/server/bnetserver/Packets/ProfilePackets.h
src/server/bnetserver/Packets/SupportPackets.h
src/server/bnetserver/Packets/WoWRealmPackets.cpp
src/server/bnetserver/Packets/WoWRealmPackets.h
src/server/bnetserver/Realms/RealmList.cpp
src/server/bnetserver/Realms/WorldListener.cpp
src/server/bnetserver/Realms/WorldListener.h
src/server/bnetserver/Server/ComponentManager.cpp
src/server/bnetserver/Server/ComponentManager.h
src/server/bnetserver/Server/ModuleManager.cpp
src/server/bnetserver/Server/ModuleManager.h
src/server/bnetserver/Server/Session.cpp
src/server/bnetserver/Server/Session.h
src/server/bnetserver/Server/SessionManager.cpp
src/server/bnetserver/Server/SessionManager.h
src/server/game/Accounts/BattlenetAccountMgr.cpp
src/server/game/Accounts/BattlenetAccountMgr.h
src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
src/server/game/Battlegrounds/Zones/BattlegroundTP.h
src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
src/server/game/Entities/AreaTrigger/AreaTrigger.h
src/server/game/Entities/Item/ItemTemplate.cpp
src/server/game/Guilds/GuildFinderMgr.cpp
src/server/game/Guilds/GuildFinderMgr.h
src/server/game/Handlers/GuildFinderHandler.cpp
src/server/game/Handlers/VoidStorageHandler.cpp
src/server/game/Movement/MovementStructures.cpp
src/server/game/Movement/MovementStructures.h
src/server/game/Movement/PathGenerator.cpp
src/server/game/Server/BattlenetServerManager.cpp
src/server/game/Server/BattlenetServerManager.h
src/server/game/Server/Packet.cpp
src/server/game/Server/Packet.h
src/server/game/Server/Packets/AchievementPackets.cpp
src/server/game/Server/Packets/AchievementPackets.h
src/server/game/Server/Packets/AuctionHousePackets.cpp
src/server/game/Server/Packets/AuctionHousePackets.h
src/server/game/Server/Packets/AuthenticationPackets.cpp
src/server/game/Server/Packets/AuthenticationPackets.h
src/server/game/Server/Packets/BattlegroundPackets.cpp
src/server/game/Server/Packets/BattlegroundPackets.h
src/server/game/Server/Packets/ChannelPackets.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/CharacterPackets.cpp
src/server/game/Server/Packets/CharacterPackets.h
src/server/game/Server/Packets/ChatPackets.cpp
src/server/game/Server/Packets/ChatPackets.h
src/server/game/Server/Packets/ClientConfigPackets.cpp
src/server/game/Server/Packets/ClientConfigPackets.h
src/server/game/Server/Packets/CombatLogPackets.cpp
src/server/game/Server/Packets/CombatLogPackets.h
src/server/game/Server/Packets/CombatPackets.cpp
src/server/game/Server/Packets/CombatPackets.h
src/server/game/Server/Packets/EquipmentSetPackets.cpp
src/server/game/Server/Packets/EquipmentSetPackets.h
src/server/game/Server/Packets/GameObjectPackets.cpp
src/server/game/Server/Packets/GameObjectPackets.h
src/server/game/Server/Packets/GuildPackets.cpp
src/server/game/Server/Packets/GuildPackets.h
src/server/game/Server/Packets/ItemPackets.cpp
src/server/game/Server/Packets/ItemPackets.h
src/server/game/Server/Packets/LootPackets.h
src/server/game/Server/Packets/MiscPackets.cpp
src/server/game/Server/Packets/MiscPackets.h
src/server/game/Server/Packets/MovementPackets.cpp
src/server/game/Server/Packets/MovementPackets.h
src/server/game/Server/Packets/NPCPackets.cpp
src/server/game/Server/Packets/NPCPackets.h
src/server/game/Server/Packets/QueryPackets.cpp
src/server/game/Server/Packets/QueryPackets.h
src/server/game/Server/Packets/QuestPackets.cpp
src/server/game/Server/Packets/QuestPackets.h
src/server/game/Server/Packets/ReputationPackets.cpp
src/server/game/Server/Packets/ReputationPackets.h
src/server/game/Server/Packets/SpellPackets.cpp
src/server/game/Server/Packets/SpellPackets.h
src/server/game/Server/Packets/SystemPackets.cpp
src/server/game/Server/Packets/SystemPackets.h
src/server/game/Server/Packets/TalentPackets.cpp
src/server/game/Server/Packets/TalentPackets.h
src/server/game/Server/Packets/TradePackets.h
src/server/game/Server/Packets/WorldStatePackets.cpp
src/server/game/Server/Packets/WorldStatePackets.h
src/server/game/Server/WorldSocket.cpp
src/server/ipc/CMakeLists.txt
src/server/ipc/Commands.cpp
src/server/ipc/Commands.h
src/server/ipc/ZMQTask.cpp
src/server/ipc/ZMQTask.h
src/server/ipc/ZmqContext.cpp
src/server/ipc/ZmqContext.h
src/server/ipc/ZmqListener.cpp
src/server/ipc/ZmqListener.h
src/server/ipc/ZmqMux.cpp
src/server/ipc/ZmqMux.h
src/server/ipc/ZmqWorker.cpp
src/server/ipc/ZmqWorker.h
src/server/scripts/Commands/cs_battlenet_account.cpp
src/server/scripts/Commands/cs_mmaps.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_ironforge.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
src/server/scripts/Kalimdor/Firelands/firelands.h
src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h
src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_felwood.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.h
src/server/shared/Cryptography/Authentication/AuthCrypt.h
src/server/shared/Cryptography/Authentication/PacketCrypt.cpp
src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp
src/server/shared/Cryptography/HmacHash.cpp
src/server/shared/Cryptography/SHA256.cpp
src/server/shared/Cryptography/SHA256.h
src/server/shared/Database/Implementation/HotfixDatabase.cpp
src/server/shared/Database/Implementation/HotfixDatabase.h
src/server/shared/Realm/Realm.cpp
src/server/shared/Realm/Realm.h
src/tools/connection_patcher/CMakeLists.txt
src/tools/connection_patcher/Constants/BinaryTypes.hpp
src/tools/connection_patcher/Helper.cpp
src/tools/connection_patcher/Helper.hpp
src/tools/connection_patcher/Patcher.cpp
src/tools/connection_patcher/Patcher.hpp
src/tools/connection_patcher/Patches/Common.hpp
src/tools/connection_patcher/Patches/Mac.hpp
src/tools/connection_patcher/Patches/Windows.hpp
src/tools/connection_patcher/Patterns/Common.hpp
src/tools/connection_patcher/Patterns/Mac.hpp
src/tools/connection_patcher/Patterns/Windows.hpp
src/tools/connection_patcher/Program.cpp
src/tools/map_extractor/loadlib/DBFilesClientList.h
2015-01-01 00:32:50 +01:00
Unholychick
d13036442e
Core/Scripts: Add new SpellScript hook OnEffectSuccessfulDispel
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Adds SpellScript hook to execute scripts after succesful dispels, example could be warlock pets Devour Magic, which should only trigger when succesfully dispelling an aura.
(cherry picked from commit ebf95e7ed7 )
Conflicts:
src/server/game/Spells/SpellEffects.cpp
2014-12-25 21:33:02 +00:00
Shauren
a0e50ea35f
Core/Entities: Use ObjectGuid class in game project
2014-09-14 16:14:12 +02:00
DDuarte
a394205eca
Core/Server: Add missing overrides
2014-08-09 20:17:40 +01:00
Shauren
7532864264
Buildsystem/MSVC: Warning fixes
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C4800 'type' : forcing value to bool 'true' or 'false' (performance warning)
C4127 conditional expression is constant
2014-07-17 15:42:57 +02:00
Shauren
f9c7bb4171
Partially revert f296095191 "Fix various warnings. The core, the scripts and the tools now compile without warnings with -Wall -Wextra -pedantic."
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Visual studio does not support constexpr
Made semicolon after "Prepare*Script" mandatory - workaround for dumb IDEs inserting extra indentation level after newline
2014-05-18 12:50:10 +02:00
Shauren
3a1a55bb0a
Core/Spells: Fixed target selection hooks running twice for each effect if both target A and B were using the same hook type (OnObjectAreaTargetSelect, OnObjectTargetSelect, OnDestinationTargetSelect)
2014-03-22 21:39:38 +01:00
Discover-
a242662ae6
Core/Spells: Fix DK Ghoul's damage after ad8eb434c0. I misread 'SpellScript::m_damage' for 'SpellScript::damage'.
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By @joschiwald
2014-01-31 10:37:55 +01:00
Discover-
ad8eb434c0
Core/Misc: Missing changes and get rid of useless method in acd46085d1
2014-01-30 10:28:05 +01:00
joschiwald
acd46085d1
Core/Spells: drop last leftovers of hardcoded spell target selection and move it into spellscripts
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Closes #1719
Closes #3186
2014-01-30 02:40:12 +01:00
joschiwald
a5b04e06f7
Core/SpellScripts: Implemeted SpellScript hook OnDestinationTargetSelect to easier modify SpellDestinations
2014-01-23 18:15:59 +01:00
Vincent_Michael
20004050bc
Update copyright note for 2014.
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Happy new year.
2014-01-01 00:07:53 +01:00
Malcrom
fe95371d9a
Core/Scripting: Replace casted with cast as casted is not a word.
2013-12-25 14:16:55 -03:30
jackpoz
ca6b9df261
Core/Misc: Fix some static analysis issues
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Fix some static analysis issues about uninitialized values.
2013-12-14 19:36:43 +01:00
Ascathor
2607738990
Core/Code: Unify codestyle for brackets: {} to { }.
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Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
joschiwald
2b19ba1879
Misc: replace Unit::GetPlayer with ObjectAccessor::GetPlayer and some cosmetic changes
2013-08-18 01:41:10 +02:00
joschiwald
89490e4d7f
Core/SpellScripts: implement Spell Proc Hooks and use it in old and new proc system
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Hooks:
- DoCheckProc: executed when aura checks if it can proc
- DoPrepareProc: executed before aura procs (possibility to prevent charge drop/cooldown)
- OnProc: executed when aura procs
- OnEffectProc: executed when aura effect procs
- AfterEffectProc: executed after aura effect proced
- AfterProc: executed after aura proced and charges removed
using PreventDefaultAction() in DoPrepareProc will prevent charge drop and cooldown
default execution of a proc can prevented in OnEffectProc with PreventDefaultAction()
Now we should be able to convert almost all procs from Unit::ProcDamageAndSpellFor to SpellScripts
Notes to old proc system:
- if a proc has a cooldown we must check it in spellscript and add it when we handle the proc
- behavior with charge drops is possible undefined (use PreventDefaultAction() in OnEffectProc to notify that the script is executed)
2013-01-11 01:21:44 +01:00
Vincent_Michael
cc65aba789
Update copyright note for 2013.
...
Happy new year.
2013-01-01 00:41:01 +01:00
Spp
2251d1bfae
Core/Misc: Set mode 0644 for files
2012-11-27 13:03:12 +01:00
Spp
9fbc4c0ae2
Core/Misc: reduced amount of string memory allocations (Step II)
2012-10-24 15:34:48 +02:00
Spp
d0334bf948
Core/Dungeon Finder: Some optimizations.
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- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
2012-10-18 09:15:10 +02:00
kaelima
8c013955ac
Core/Misc: Fix some possible issues detected by static code analysis
2012-10-07 01:31:43 +02:00
Faq
0e7ed5ec85
Core/Spells: Implementing some hooks for split damage taken, fixes the limitation of dmg such auras can split, for example at Hand of Sacrifice. Might have unexpected results, but they are called unexpected for a reason.. .Author Tibbi
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closes #6025
Made new one as https://github.com/TrinityCore/TrinityCore/pull/7423/ was closed.
2012-09-18 23:28:46 +03:00
Spp
358c6a26d6
Core: Warning fixes (Also some -pedantic under game folder)
2012-09-10 13:04:31 +02:00
Shauren
537caf33e9
Core/SpellScript: Implemented OnObjectTargetSelect hook for use with spell target that selects a single object
2012-07-03 12:35:06 +02:00
QAston
469c7a0955
Core/Scripts: fix a crash from e0997874f5
2012-06-30 10:43:34 +02:00
Shauren
067c27d299
Core/SpellScript: Corrected error messages and in-source documentation for OnObjectAreaTargetSelect hook and allow using that hook only for area spell targets
2012-06-30 00:06:17 +02:00
Shauren
e0997874f5
Core/SpellScripts: Changed OnUnitTargetSelect hook to OnObjectAreaTargetSelect, it will now work with WorldObject instead of only Units and call it even for empty target lists
2012-06-29 21:53:35 +02:00
QAston
b899f5fc94
Core/SpellScripts: rename GetTarget*() functions to GetExplTarget*(), so the names reflect better what those functions do. Also update some comments.
2012-04-28 14:55:14 +02:00
Shauren
3c2dd7c5ed
Scripts/Ulduar: Algalon the Observer
2012-04-19 23:19:27 +02:00
QAston
a08fe16d69
Core/Spells: Allow spell effects to have multiple destinations. Spells like: 49814, 10869 and similar are now properly selecting destination targets.
2012-03-03 00:19:48 +01:00
QAston
f09b5a6bea
Core/Db/Conditions:
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-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead
-Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
--allow using this condition for more spell implicit target types (not just ENTRY)
--SourceGroup value for this src type is now effMask and it's now required
Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
2012-02-21 20:17:45 +01:00
Kandera
c517806a23
Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts.
2012-02-18 12:12:49 +01:00
Giuseppe Montesanto
271feb587f
Add hook on AuraScript called when an aura is dispelled
2012-02-04 13:32:40 +01:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
QAston
afc18461d7
Core/SpellScripts: Add BeforeCast, OnCast and AfterCast hooks to SpellScripts.
2011-12-31 13:11:12 +01:00