Update DoMeleeAttackIfReady to support dual wield.
Show player modelid2 instead id3 of triggers. This should fix the bug that gameobject::castspell summon a human model.
Remove the correct flag to make creature attackable. This should fix the bug that Illidan and Magtheridon are unattackable.
Add NullCreatureAI for trinityscript.
Fix channeler's soul transfer.
Some update of black temple scripts.
--HG--
branch : trunk
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
--HG--
branch : trunk
*Load npc_options at server startup, use cached data at creature gossip menu init.
* Also new .reload table command added
*Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded
* Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client.
* Fixed crash at .pinfo command use from console.
* Fixed windows ad.exe build
*Creature related code and DB cleanups.
* Rename 2 creature_template fields to more clean names and related code update also.
* Use enum values instead raw values for type_flags, use halper functions instead code repeating.
* Move tamed pet creating code to new function.
** Small code changes to make things compliant with above changes.
** Another rev with big changes so test away.
--HG--
branch : trunk
Fix HandleAuraModIncreaseHealth, also increase current health.
Merge from Mangos:
2008-11-02 10:53:27 854e0d64e3410b2a1eff6d56705f8e42b4291534 Do not split self caused damage.
(PART) 2008-10-31 12:45:22 e56b671979623570acd358a9b99aa169be22ffba Move tamed pet creating code to new function.
--HG--
branch : trunk
Use original caster instead caster to check spell hit result.
Let spell triggers have the same faction as the summoner.
Fix the bug that trigger creatures attack enemy. (no need use civilian extra flag in the future, 128 is enough)
Fix shadow step.
--HG--
branch : trunk
Delete a repeated check in instance canenter().
Fix some spell targets.
Add some sunwell spell sql.
Fix Magtheridons earthquake. (TODO: need to find out why soul transfer has no effect when casted by mobs)
Let Brutallus dual wield. Enable burn (still no script effect).
Quick fix for shadowmoon valley illidan quest crash (wait for author's fix).
--HG--
branch : trunk
Let trigger creature cast AOE spells when summoned. Illustration provided in sql.
Let active creatures always visible if possible. (seems does not work for now, need to find out why)
--HG--
branch : trunk
* Prevent adding more than 5 people to raid - Apoc
* fixed typo from one of our previous commits.
* Fixed two strings in core, thanx to warhead for patch.
--HG--
branch : trunk
* Fixed makefile to use proper foldername.
* rXXX_world_scripts.sql will be the format for script sql updates, execute these into your world DB.
--HG--
branch : trunk
* Redid/Fixed/Added some lang strings.
* As usual remember this is a trunk rev so stability only guaranteed on northern countries of Mars and western parts of Pluto. No warranties outside the solar system, sorry :( . Check with your local government or dictator on regulations regarding export.
--HG--
branch : trunk
* Move account related functions from ObjectMgr to AccountMgr and drop duplicate functions - source mangos
* recognize the dummy spells 38637, 38638 and 38639 as negative - source mangos
* added new command ".reload all_locales". Now all locales_* tables can be reloaded - source mangos
--HG--
branch : trunk
* List fake data for last spells expected to listed in `spell_affect`. source: Mangos
* Fixed: wrong arg name for va_start call in
WorldSession::SendNotification. source: Mangos
* Implemented dummy aura of spell 43873. source: Mangos
--HG--
branch : trunk
event - id of the game event
bgflag - bitmask, used to set which battleground(s) give extra honor/reputation when the event is active. To add extra honor on a battleground, use 2 ^ bgTypeId as mask. Multiple battlegrounds can be set by logical 'or' ('|') operation.
You will need database data for the table, please check trinitydatabase.org.
--HG--
branch : trunk
* Removed unneeded revision SQL, since everyone will be starting off at a single revision.
* Left the characters SQL in case someone needs to convert a MaNGOS characters DB
* Final dumps of realmd / world / and characters DB schemas
--HG--
branch : trunk
* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
--HG--
branch : trunk
* Prevent Client Crashes when MOVEMENTFLAG_ONTRANSPORT and MOVEMENTFLAG_SPLINE2 is set on creatures.
* Implement four new SEC_ADMINISTRATOR commands:
- Group (.group [leader]/[disband]/[remove]) commands.
- GameObject State (.gobject state <guid> <state>) command.
--HG--
branch : trunk
* Implementing MangChat IRC system.
* Added new config option, MAX_WHO, can be used to set the limit of characters being sent in a /who request from client.
--HG--
branch : trunk