Eridium
efcbfa5c24
Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges ( #23976 )
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* Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges
Closes #23973
* Update boss_mechano_lord_capacitus.cpp
* Update boss_mechano_lord_capacitus.cpp
* Update boss_mechano_lord_capacitus.cpp
* Rename 2019_12_99_99_world.sql to 2019_12_19_00_world.sql
2019-12-19 07:57:26 +01:00
Killyana
74f92d776b
Spell: Move Column of Frost & Mana Void to the cpp
2019-12-18 21:41:40 +01:00
Killyana
4d89da56c1
Spell/Script: Move the spell "Flame Sphere Spawn Effect" from the DB to the cpp
2019-12-16 21:17:10 +01:00
Keader
ecd4ffc1ce
Build fix
2019-12-15 12:40:26 -03:00
Keader
58b5ea9f95
Scripts/Azjol-Nerub: Fixed Gatewatcher pets evading when kill a player
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Making Aokromes happy
2019-12-15 12:35:41 -03:00
Killyana
6ca4f340bd
Tabs
2019-12-15 16:33:00 +01:00
Killyana
c22b1e6cb4
DB/Quest: Take Down Tethyr!
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Closes #22407
2019-12-15 16:27:21 +01:00
Killyana
366ec08160
DB/Spawns: Rampart of skulls
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Closes #23966
2019-12-13 21:28:58 +01:00
Gildor
f661bc6c39
Scripts/VioletHold: Minor improvements ( #23961 )
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* Scripts/VioletHold: Minor improvements
* Now we can teleport inside with gossip if event is in progress
* Improve HavePlayers() check logic
* Remove a pointless comment
suggested by shauren
* Move CheckWipe function to execute every 3 seconds instead every map update
suggested by Riztazz
* I supose Riztazz forgot add this to repeat every 3 seconds
2019-12-11 15:01:27 +01:00
Killyana
6db4bf6671
Quest: Weakness to Lightning
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Closes #23916
2019-12-07 16:57:16 +01:00
Ovah
60763fc5e2
Scripts/ScarletEnclave: reworked Eye of Acherus script ( #23953 )
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* updated script model to new standard
* corrected spell usage and timers based on sniff data
* removed hacks
2019-12-06 07:37:34 +01:00
Giacomo Pozzoni
909941e1b4
Core/GameObjects: Skip LoS checks for traps ( #23936 )
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* Core/GameObjects: Skip LoS checks for traps
* Core/GameObjects: Fix spells cast by traps missing always
* Scripts/Spells: Fix WSG heal buff not healing
The WSG green heal buff is now cast by a GameObject so the spell target should be used to calculate the healing, not the GameObject.
2019-11-24 21:00:42 +01:00
Shauren
5f06c476f6
Core/DBLayer: Support using mysql 8
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(cherry picked from commit c3a9d56b56 )
2019-11-09 13:49:27 +01:00
ccrs
a58ed271c9
Scripts/PoS: a7a96d4 followup
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cause edge cases may exist
ty Aokromes
2019-10-27 02:28:28 +01:00
ccrs
06c6b30ed4
Scripts/ScarletMonastery: instance script cleanup ( #23889 )
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Adapt InstanceScript into newer structure and style
Adapt existing boss scripts into newer structure and style
Improve existing boss related definitions
Should make each boss more functionally reliable, but nothing new has been added
2019-10-26 23:33:30 +02:00
ccrs
fcbcb43b2b
Scripts/PoS: a7a96d4 followup
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we cant despawn all summons since vehicle spawn their passengers as regular summons
ty Aokromes
2019-10-24 10:51:27 +02:00
ccrs
40116f1025
Scripts/PoS: a7a96d4 followup
2019-10-23 17:39:25 +02:00
ccrs
a7a96d4271
Scripts/PoS: little implementation cleanup in boss_krickandick with, you guessed it, movement related corrections
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also, never forgetti -->
¨¨Ç*^¿?_:;_^!"·Ç!Ñ·$%/(/)/()(=)(=]]{
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
2019-10-23 17:29:34 +02:00
ccrs
8fd33dfd79
Build: fix nopch - add missing declaration
2019-10-23 14:06:17 +02:00
ccrs
d27fd717c1
Scripts/PoS: move boss_krickandick into new script definition
2019-10-23 12:53:46 +02:00
ccrs
a71c5f4c7f
Core/AI: 06443e3 followup
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cause its not "that" horrible
2019-10-21 16:43:39 +02:00
jackpoz
30823f9b79
Core/Misc: Fix C++17 build errors
2019-10-13 20:12:36 +02:00
ForesterDev
c03c88d0c0
Core/Defines: define UNIT_FLAG_SWIMMING ( #23630 )
2019-10-13 17:43:23 +02:00
Giacomo Pozzoni
fed030da19
Scripts/Kologarn: Fix "stuck in combat" issues ( #23866 )
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Fix players stuck in combat with NPC_ARM_SWEEP_STALKER and/or both arms after killing the boss.
2019-10-13 17:37:52 +02:00
Keader
a108f2ba61
Scripts/ICC: Fixed some issues with Rotface Oozes ( #23845 )
2019-10-04 09:35:22 -03:00
Keader
8210b4a539
Scripts/ICC: Fixed Death Plague (Frost Giant) ( #23847 )
2019-10-04 09:33:14 -03:00
Keader
34ee2effc8
Scripts/Forge of Souls: Fixed spell Soul Sickness ( #23843 )
2019-10-03 08:49:05 -03:00
Keader
16fde1ffad
Scripts/ICC: Fixed Tear Gas not getting removed of Abomination in phase change of PP ( #23846 )
2019-10-02 16:50:45 -03:00
Giacomo Pozzoni
ef694cc251
Scripts: Fix crossfaction combat issue ( #23818 )
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* Scripts/PitOfSaron: Fix Martin Victus combat in crossfaction groups
Fix Martin Victus attacking players in crossfaction groups because it was spawned as summon of the boss, triggering DoCombatInZone()
* Scripts/ForgeOfSouls: Fix guards combat in crossfaction groups
Fix Devourer of Souls guardians attacking players in crossfaction groups because they were spawned as summons of the boss, triggering DoCombatInZone()
* Scripts/Misc: Fix no PCH build
2019-09-28 15:45:25 +02:00
Keader
746a1d89b3
Scripts/Tempest Keep: Fixed a typo in Nethermancer Sepethrea
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Closes #23828
Ty Rizztazz
2019-09-25 16:56:03 -03:00
Killyana
8e3862cfbd
Instance/Script: Gorkun Ironskull & Martin Victus
2019-09-21 21:52:33 +02:00
Gildor
a392216d20
Scripts/Icecrown Citadel: Remove duplicated Spell enum ( #23810 )
2019-09-21 13:17:45 +02:00
Kelno
6fc7ab3448
Core/Commands: Fixed wrong permissions for .lookup map commands ( #23800 )
2019-09-16 17:41:55 +02:00
Gildor
b98f858cd2
Spells/DK: Fix wrong class name in Rime AuraScript ( #23783 )
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(Introduced in this commit: 2ff855054f )
2019-09-10 16:29:38 +02:00
Artamedes
8ecc45cd1a
Scripts/Pet: Fix npc_pet_gen_soul_trader not following owner ( #23772 )
2019-09-06 22:14:09 -03:00
Artamedes
88e74ac385
Scripts/PitOfSaron: Make sure ick stops moving when casting Explosive Barrage ( #23768 )
2019-09-06 21:47:34 +02:00
Artamedes
a17c83bde8
Scripts/PitOfSaron: Fix Krick sometimes stuck in combat after finish kill Ick ( #23767 )
2019-09-06 21:47:10 +02:00
Artamedes
876a848730
Scripts/Ulduar: Fix Stormcaller Brundir walking into walls ( #23755 )
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* Scripts/Ulduar: Fix Stormcaller Brundir walking into walls
* Cleanup and fix logic + review
* Review: remove autos
2019-09-06 20:09:47 +02:00
Artamedes
832c95fa4f
Scripts/ScarletMonastery: Rewrite Mograine and Whitemane encounter ( #23761 )
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* Scripts/ScarletMonastery: Rewrite Mograine and Whitemane encounter
* qq
* qq 2
* tryfix circleci build
* review suggestions
2019-09-06 20:08:47 +02:00
Artamedes
1b095811b8
Scripts/Outland: Change auto to TempSummon* ( #23764 )
2019-09-05 16:57:34 +02:00
Artamedes
0b3a9e2a2b
Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint ( #23763 )
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* Scripts/Outlands: Fix npc_ancestral_wolf not starting waypoint, and also add a way to not follow owner automatically in CreatureAI::JustAppeared() for tempsummons
* fix nopch
2019-09-05 08:37:44 +02:00
Treeston
23fd193e4e
Scripts/ICC: Professor Putricide no longer tries to add threat on units it cannot add threat on because of immunity flags. Instead, its AI manually controls the engagement state. Should close #23727 .
2019-08-30 01:04:11 +02:00
ForesterDev
07e2264964
Core/PacketIO: updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND ( #23636 )
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* Core/PacketIO: SMSG_PLAY_SOUND
(cherry picked from commit 82a33c7fa8 )
# Conflicts:
# src/server/game/Battlefield/Battlefield.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Battlegrounds/BattlegroundMgr.cpp
# src/server/game/Battlegrounds/BattlegroundMgr.h
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Texts/CreatureTextMgr.cpp
# src/server/game/Texts/CreatureTextMgr.h
# src/server/scripts/Commands/cs_misc.cpp
* Update for 3.3.5
* Core/PacketIO: updated and enabled SMSG_PLAY_MUSIC
(cherry picked from commit c6718dc120 )
# Conflicts:
# src/server/game/Maps/Map.cpp
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/Protocol/Opcodes.h
# src/server/game/Spells/SpellEffects.cpp
* Core/Packets: added SMSG_PLAY_OBJECT_SOUND packet class
(cherry picked from commit 1272e9eea6 )
# Conflicts:
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Packets/MiscPackets.h
# src/server/game/Server/Protocol/Opcodes.cpp
* fic build
* change variable names
* fix build error field will be initialized after
2019-08-23 19:28:21 +02:00
ForesterDev
448facc5e7
Core/Spells: Fixed warlock's Banish cancel if target was already banished ( #23697 )
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* Core/Spells: Add SpellMissInfo argument to BeforeHit hooks and call them also when the spell doesn't hit. (#17613 )
(cherry picked from commit 8ff5b35be1 )
# Conflicts:
# src/server/game/Spells/Spell.cpp
# src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
# src/server/scripts/Spells/spell_warlock.cpp
* Core/Spells: Fixed warlock's Banish cancel if target was already banished (#17614 )
(cherry picked from commit 4587b5d880 )
# Conflicts:
# src/server/scripts/Spells/spell_warlock.cpp
2019-08-23 19:24:56 +02:00
Keader
10f6e38185
nopch fix
2019-08-21 23:08:36 -03:00
Keader
cbc01f35b6
Core/Scripts: Proper fix Gal'Darah Puncture remove
2019-08-21 23:03:25 -03:00
Keader
1886507e7f
Fix nopch build
2019-08-20 06:35:02 -03:00
Keader
130a3859ec
Scripts/Gundrak: Fixed Puncture when Gal'darah die
2019-08-19 23:52:04 -03:00
Sorikoff
d56dd89635
Scripts/Spells: Code style adjustments for druid scripts (final?) ( #23726 )
2019-08-19 09:13:38 +02:00
Keader
61ad87d106
Scripts/Gundrak: Added a missing entry in Gal Darah Stampede Charge script
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Noob Keader, Shame !
2019-08-18 13:07:18 -03:00