* Rescript underbog lord has regrowth is not linked to hp as was previously scripted infact you don't even have to damage npc for it to use this abilitie and it should stack 10 times increasing damage by 150% not only cast once hp is below 50%, also cast knock-away on range instead of ic so it only uses this abilitie If there is a target in range rather than ic even if there is no target in range
* Naturalist bite - make gossip and option available in heroic mode too not only normal mode
(cherry picked from commit 7bfc62639a)
- Deathfrost: Slow effect should not work on targets 73 or higher.
- Icy Weapon: proc chance reduced, made to a %-per-hit, should only proc on white hits
- Unholy Weapon: proc chance increased to 3 PPM (based on comments data)
- Battlemaster: should only proc on white hits
- Crusader: effect reduced for players above 60
Closes#7789
(cherry picked from commit e0376d5644)
* added base script support for the encounter for normal and heroic difficulty
* added instance script for Antorus the Burning Throne
* added sniffed template data for involved gameobjects
* added encounter related spawns to Antorus the Burning Throne
* added instance encounter entry for Garothi Worldbreaker
* Scripts: Minimize duplicated enum names in header files
This reduces the number of cache resets with the Zapcc compiler
- Standard followed is instance/raid TLA + DataTypes/CreaturesIds/etc
- Partial cherry-pick of master commit 7eb4512eee
- Removed unused defines in sunken_temple.h (the core scripts using these have been moved to SAI)
(cherry picked from commit f6f36be004)
- Stop exposing DoublePosition constructor versions, they're only used for internal representation
- Moved IsInBounds function to public scope
(cherry picked from commit 83162fafa4)
- Added an auxiliary function IsInBounds to base CreatureAI
- Changed container to vector. Set had no sense because we're storing new pointers, they have different addresses even if the boundary is the same
(cherry picked from commit 2f99fa09c9)
SmartAI NPCs using SMART_ACTION_JUMP_TO_POS
should resume their path when they have reached the jump location.
The changes in this PR makes the action work as intended.
Closes#18760
(cherry picked from commit 6e08051825)
- Codestyle/indent fixes
- Added ObjectData for some GOs
- Added GetUlduarAI to creatures
- Fixed possible out-of-bounds access in boss_razorscale_controllerAI (boss AI number beyond allocated boss size)
(cherry picked from commit b74cc80859)