QAston
fc5e924138
Core/Spells: Implement recently discovered target check attributes and move most of target checks to SpellInfo::CheckTarget function.
2011-08-19 14:54:15 +02:00
Machiavelli
3c9c1a9b69
Core/Spells: Rename SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED to SPELL_ATTR6_CAST_BY_CHARMER and assign m_caster in Spell::Spell instead of m_originalCaster
2011-08-19 12:27:03 +02:00
Lopin
dad2fc78e2
Core/Logs: Added Difficulty output to InstanceMap::SetResetSchedule error message. Requested by Aokromes
2011-08-19 10:47:56 +02:00
Machiavelli
917ffdffac
Core/Spells: More research on SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED and implement new research (original caster should be charmer or owner) and implement QAston's earlier research (only castable while possessed).
2011-08-18 20:28:07 +02:00
tobmaps
a23c4592af
Core/Spells: Diminishing returns shouldn't prevent direct damage caused by spells - fixes dispel damage of Unstable Affliction if target immune to silence now
2011-08-17 04:09:12 +07:00
QAston
a077a26aa5
Core/Spells: update the core to the changes from 1fb1988d46 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code.
2011-08-16 19:44:18 +02:00
QAston
73bbc3aca8
Core/Spells: Update some targeting related attribute definitions to make them more clear and consistent.
2011-08-16 16:06:21 +02:00
Shauren
f797f9f74d
Core/Spells: Failed triggered spell casts will no longer cause the proc aura that triggered them to be removed (this behavior should only apply to channeled spells), also corrected UNIT_FIELD_CHANNEL_OBJECT setting
2011-08-12 13:22:53 +02:00
idostyle@zoit
eedeeaf2b2
Spell: m_castItemGUID initialization
...
Closes #105
Closes #1193
2011-08-10 15:08:22 +02:00
tobmaps
7c6366ca11
Core/Spells: Partial revert of b0fe236265 , thx A-Metaphysical-Drama for tip
...
Closes #2266
Closes #2442
Closes #2454
Closes #2455
Closes #2502
2011-08-06 20:42:00 +07:00
Silinoron
76fe596160
Core/Refer-a-Friend: Finish base work for Refer-a-Friend.
...
Any testing would be very much appreciated.
2011-08-03 09:28:12 -07:00
Spp
e7327e7e94
Core: Fix compile without PCH and fix some warnings
2011-08-03 11:23:08 +02:00
Shauren
fa4b659964
Compile fix for f899c92899
2011-08-01 15:58:51 +02:00
Shauren
f899c92899
Core/Spells: Use ModStackAmount for CastCustomSpell with aura stack value if the aura is refreshed on target
2011-08-01 12:05:30 +02:00
Shauren
a80b36c2f3
Core/Spells: Limited SPELL_ATTR3_PLAYERS_ONLY attribute to only allow players, not pets and totems. This fixes many boss area spells incorrectly selecting pets and totems as their targets.
2011-08-01 11:17:34 +02:00
Machiavelli
c074be2944
Core/Spells: Small update to TriggeredFlags and fix Glyph of Totem of Wrath with it.
...
Closes #2458
2011-07-31 23:47:11 +02:00
Machiavelli
58f10c74f7
Core/Spells: Change low level bool triggered with bitmask TriggerCastFlags to better manipulate the behaviour of certain triggered spells.
2011-07-31 21:58:25 +02:00
Machiavelli
0ecb47bc8a
Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE and VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL.
...
Research done by QAston
2011-07-30 20:36:19 +02:00
Machiavelli
2effb7acdc
Core/Spells: Fix client crash on ESC when channeling certain spells (e.g. Eye of Acherus, Death Knight Understudy)
...
Fixes #1131
2011-07-30 19:16:54 +02:00
QAston
41593a79e3
Core/Spells: Check if spell has range entry before trying to access property (some spell do not) - fixes a crash.
2011-07-29 00:01:08 +02:00
QAston
495ead5f7f
Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
...
This reverts commit 07badd7385 .
2011-07-28 23:44:39 +02:00
QAston
07badd7385
Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)
2011-07-28 23:41:29 +02:00
QAston
045dec19fa
CoreSpells: Typofixes: fix area auras autocast and usage of items in combat.
2011-07-28 13:21:31 +02:00
Shauren
b9a6e2333c
Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash
2011-07-27 12:35:59 +02:00
Spp-
b2a84d9f1e
Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons)
2011-07-27 12:14:27 +02:00
Spp-
fa50c0a464
Fix some warnings here and there
2011-07-27 11:00:39 +02:00
QAston
b0fe236265
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
...
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
tobmaps
a0f1a5c789
Core/Spells: Removed remaining part of old global cooldown handler
2011-07-23 03:30:43 +07:00
Shauren
74e2d981ac
Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair
2011-07-22 21:22:05 +02:00
Shauren
1e3c23a4e8
Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper facing the target
2011-07-15 12:33:03 +02:00
QAston
b9413f08b3
Core/Spells: Define and implement attributes SPELL_ATTR1_CANT_BE_REDIRECTED and SPELL_ATTR1_CANT_BE_REFLECTED, fixes some problems with Grounding Totem and Spell Reflection.
2011-07-13 20:14:55 +02:00
QAston
7b2cf3d1f2
Core/Spells: Fix a typo (thanks to tobmaps for catching)
2011-07-13 17:31:09 +02:00
QAston
20e8c25b48
Core/Spells: Define and implement attribute SPELL_ATTR3_CANT_TRIGGER_PROC, change names of some attributes to better describe their functionality.
2011-07-13 17:18:04 +02:00
QAston
1c7616dcc8
Core/Spells: Define and implement SPELL_ATTR3_IGNORE_RESURRECTION_TIMER - now you can instantly resurrect with Rebirth spell.
2011-07-12 10:43:58 +02:00
QAston
cd1df639b2
Core/Spells: Define and implement SPELL_ATTR2_CANT_TARGET_TAPPED attribute.
2011-07-12 07:34:42 +02:00
QAston
b253c844fc
Core/Spells: Add ability check in one more place, to prevent other kind of spell reflection.
2011-07-12 06:34:57 +02:00
Spp-
e3729950b9
Core: Rename GetDispellMask to GetDispelMask
2011-07-06 13:21:39 +02:00
QAston
2bf3bc334c
Core/Spells: define spell attributes: SPELL_ATTR1_MELEE_COMBAT_SPELL, SPELL_ATTR1_FARSIGHT, SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR
2011-07-05 15:40:17 +02:00
QAston
3963d6eeb2
Typo in enum name, thanks Nayd for pointing this
2011-07-04 23:26:36 +02:00
QAston
0bc23239d8
Core/Spells: Remove some incorrect spell attribute checks and add custom attributes instead - it's better to know that there is no attribute for something than to pretend there's one and do ridiculous checks.
2011-07-04 23:14:20 +02:00
QAston
3bf7035fe1
Core/Spells: Remove some redundant code.
2011-07-04 22:10:42 +02:00
Nay
d6782fa826
Core/Misc: Refactor SendPlaySpellVisual and SendPlaySpellImpact and move them to Unit (from Spell)
2011-07-04 14:46:48 +01:00
click
7ee3a99a44
Core: Fix compile after the last attribute renaming (naming of this flag might change later)
2011-07-03 12:49:01 +02:00
QAston
86dde83dda
Core/Spells: Define many unknown SpellCastTargetFlags enum values, rename some target type enum values to follow standards, also correctly implement TARGET_UNIT_TARGET_PASSENGER.
2011-07-02 16:12:19 +02:00
tobmaps
18a2d330a8
Core/Spells: Prevent abilities that are 'usable while stunned' being usable while in non-stun effects. Original idea by darkstalker
2011-06-30 08:05:03 +07:00
QAston
d3e887060d
Fix build.
2011-06-30 02:17:07 +02:00
QAston
e79d46e499
Core/Spells: Correctly define TARGET_UNIT_NEARBY_PARTY(3) and TARGET_UNIT_NEARBY_ALLY(4) target types.
2011-06-30 00:49:10 +02:00
kaelima
142943d4c1
This reverts commit f580cddc09.
2011-06-28 13:05:15 +02:00
click
f580cddc09
Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on.
...
Original patch by socolin, cand a ton of contributors :
mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in.
NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE!
2011-06-28 00:56:29 +02:00
kaelima
9a67aaa8b8
DB/Creature:
...
- Nuke the hacky column DeathState.
- Removed some hacks from Kologarn script, including some cleanup.
- Removed set deathstate command.
BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
2011-06-27 20:22:53 +02:00