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authormegamage <none@none>2009-03-02 17:09:59 -0600
committermegamage <none@none>2009-03-02 17:09:59 -0600
commit27cf8127b463a0592e8dc095e8d76189e27935b5 (patch)
treeaa78069129bf9e7c81a9f25b2c9cebc97d26f8d4
parent0b32a2c7510ada90e7e1f8a91229fc73e9aa7753 (diff)
[7371] Correctly select closest graveyard in Player::RepoopAtGraveyard(). Patch provided by balrok Thx.
--HG-- branch : trunk
-rw-r--r--src/game/Player.cpp8
-rw-r--r--src/shared/revision_nr.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 6ce7e9c356a..5290e2521b0 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -4366,11 +4366,11 @@ void Player::RepopAtGraveyard()
WorldSafeLocsEntry const *ClosestGrave = NULL;
// Special handle for battleground maps
- BattleGround *bg = sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgTypeID);
+ if( GetBattleGroundTypeId() == BATTLEGROUND_AB || GetBattleGroundTypeId() == BATTLEGROUND_EY || GetBattleGroundTypeId() == BATTLEGROUND_AV)
+ if( BattleGround *bg = GetBattleGround() )
+ ClosestGrave = bg->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetTeam());
- if(bg && (bg->GetTypeID() == BATTLEGROUND_AB || bg->GetTypeID() == BATTLEGROUND_EY || bg->GetTypeID() == BATTLEGROUND_AV))
- ClosestGrave = bg->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetTeam());
- else
+ if(!ClosestGrave)
ClosestGrave = objmgr.GetClosestGraveYard( GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam() );
// stop countdown until repop
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index bd0712af763..43c6b8e0d46 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7370"
+ #define REVISION_NR "7371"
#endif // __REVISION_NR_H__