diff options
author | Rat <> | 2010-01-10 16:27:47 +0100 |
---|---|---|
committer | Rat <> | 2010-01-10 16:27:47 +0100 |
commit | 5b6079ea677a38707d854151fb9f094c3815be66 (patch) | |
tree | 8ac8028d2278ca9f1b11b8824366d29b8b363af7 | |
parent | 74bd8084a0df58cbf5fcd1852272664fe9b37ad5 (diff) |
*cleaned up SharedDefines
--HG--
branch : trunk
-rw-r--r-- | src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp | 7 | ||||
-rw-r--r-- | src/game/CharacterHandler.cpp | 5 | ||||
-rw-r--r-- | src/game/DuelHandler.cpp | 3 | ||||
-rw-r--r-- | src/game/MovementHandler.cpp | 5 | ||||
-rw-r--r-- | src/game/ObjectMgr.cpp | 7 | ||||
-rw-r--r-- | src/game/Player.cpp | 37 | ||||
-rw-r--r-- | src/game/SharedDefines.h | 21 | ||||
-rw-r--r-- | src/game/Spell.cpp | 5 | ||||
-rw-r--r-- | src/game/SpellAuras.cpp | 14 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 2 | ||||
-rw-r--r-- | src/game/SpellMgr.cpp | 6 | ||||
-rw-r--r-- | src/game/Unit.cpp | 13 |
12 files changed, 56 insertions, 69 deletions
diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp index a12647a9252..7f6ecc6ab77 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp @@ -20,6 +20,7 @@ #include "Vehicle.h" #include "ObjectMgr.h" #include "escort_ai.h" +#include "SpellId.h" /*###### ##Quest 12848 @@ -387,7 +388,7 @@ struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public CombatAI pDoneBy->AttackStop(); me->CastSpell(pDoneBy, SPELL_DUEL_VICTORY, true); lose = true; - me->CastSpell(me, SPELL_ID_DUEL_BEG, true); + me->CastSpell(me, SPELL_GROVEL_7267, true); me->RestoreFaction(); } } @@ -417,14 +418,14 @@ struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public CombatAI { if (lose) { - if (!me->HasAura(SPELL_ID_DUEL_BEG)) + if (!me->HasAura(SPELL_GROVEL_7267)) EnterEvadeMode(); return; } else if (me->getVictim()->GetTypeId() == TYPEID_PLAYER && me->getVictim()->GetHealth() * 10 < me->getVictim()->GetMaxHealth()) { - me->getVictim()->CastSpell(me->getVictim(), SPELL_ID_DUEL_BEG, true); // beg + me->getVictim()->CastSpell(me->getVictim(), SPELL_GROVEL_7267, true); // beg me->getVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true); EnterEvadeMode(); return; diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 1deda64ead9..3a6d2a40b0c 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -43,6 +43,7 @@ #include "UpdateMask.h" #include "Util.h" #include "ScriptCalls.h" +#include "SpellId.h" class LoginQueryHolder : public SqlQueryHolder { @@ -760,8 +761,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) { // not blizz like, we must correctly save and load player instead... if(pCurrChar->getRace() == RACE_NIGHTELF) - pCurrChar->CastSpell(pCurrChar, SPELL_ID_NE_GHOST, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) - pCurrChar->CastSpell(pCurrChar, SPELL_ID_GHOST, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) + pCurrChar->CastSpell(pCurrChar, SPELL_GHOST_20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) + pCurrChar->CastSpell(pCurrChar, SPELL_GHOST_8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetMovement(MOVE_WATER_WALK); } diff --git a/src/game/DuelHandler.cpp b/src/game/DuelHandler.cpp index d9854d900c8..d6aee4e0563 100644 --- a/src/game/DuelHandler.cpp +++ b/src/game/DuelHandler.cpp @@ -25,6 +25,7 @@ #include "Opcodes.h" #include "UpdateData.h" #include "Player.h" +#include "SpellId.h" void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket) { @@ -70,7 +71,7 @@ void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket) if(GetPlayer()->duel->opponent) GetPlayer()->duel->opponent->CombatStopWithPets(true); - GetPlayer()->CastSpell(GetPlayer(), SPELL_ID_DUEL_BEG, true); // beg + GetPlayer()->CastSpell(GetPlayer(), SPELL_GROVEL_7267, true); // beg GetPlayer()->DuelComplete(DUEL_WON); return; } diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 2fc1e5a9125..e675352f198 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -33,6 +33,7 @@ #include "WaypointMovementGenerator.h" #include "InstanceSaveMgr.h" #include "ObjectMgr.h" +#include "SpellId.h" void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ ) { @@ -170,7 +171,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() // honorless target if(GetPlayer()->pvpInfo.inHostileArea) - GetPlayer()->CastSpell(GetPlayer(), SPELL_ID_HONORLESS_TARGET, true); + GetPlayer()->CastSpell(GetPlayer(), SPELL_HONORLESS_TARGET_2479, true); // resummon pet GetPlayer()->ResummonPetTemporaryUnSummonedIfAny(); @@ -218,7 +219,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) { // honorless target if(plMover->pvpInfo.inHostileArea) - plMover->CastSpell(plMover, SPELL_ID_HONORLESS_TARGET, true); + plMover->CastSpell(plMover, SPELL_HONORLESS_TARGET_2479, true); } // resummon pet diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 7faca78d73a..ba8f403e0ef 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -46,6 +46,7 @@ #include "WaypointManager.h" #include "InstanceData.h" //for condition_instance_data #include "GossipDef.h" +#include "SpellId.h" INSTANTIATE_SINGLETON_1(ObjectMgr); @@ -2154,7 +2155,7 @@ void ObjectMgr::LoadItemPrototypes() } // special format - if ((proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN_PET)) + if ((proto->Spells[0].SpellId == SPELL_LEARNING_483) || (proto->Spells[0].SpellId == SPELL_LEARNING_55884)) { // spell_1 if (proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) @@ -2191,7 +2192,7 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } // allowed only in special format - else if ((proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[1].SpellId == SPELL_ID_GENERIC_LEARN_PET)) + else if ((proto->Spells[1].SpellId==SPELL_LEARNING_483) || (proto->Spells[1].SpellId == SPELL_LEARNING_55884)) { sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId); const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; @@ -2237,7 +2238,7 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; } // allowed only in special format - else if ((proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN_PET)) + else if ((proto->Spells[j].SpellId==SPELL_LEARNING_483) || (proto->Spells[j].SpellId==SPELL_LEARNING_55884)) { sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId); const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 1f94d5a78fd..94d4387f8e7 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -66,6 +66,7 @@ #include "AchievementMgr.h" #include "SpellAuras.h" #include "SpellAuraEffects.h" +#include "SpellId.h" #include <cmath> @@ -1455,7 +1456,7 @@ void Player::setDeathState(DeathState s) // restore default warrior stance if (getClass() == CLASS_WARRIOR) - CastSpell(this,SPELL_ID_PASSIVE_BATTLE_STANCE,true); + CastSpell(this,SPELL_BATTLE_STANCE_2457,true); } } @@ -1776,7 +1777,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati else { if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !isGameMaster() - && !HasSpell(SPELL_ID_DEATH_GATE)) + && !HasSpell(SPELL_DEATH_GATE_50977)) return false; // far teleport to another map @@ -1930,7 +1931,7 @@ void Player::ProcessDelayedOperations() SaveToDB(); if (m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER) - CastSpell(this, SPELL_ID_DESERTER, true); // Deserter + CastSpell(this, SPELL_DESERTER_26013, true); // Deserter if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE) { @@ -4345,8 +4346,8 @@ void Player::BuildPlayerRepop() GetSession()->SendPacket(&data); if(getRace() == RACE_NIGHTELF) - CastSpell(this, SPELL_ID_NE_GHOST, true); - CastSpell(this, SPELL_ID_GHOST, true); + CastSpell(this, SPELL_GHOST_20584, true); + CastSpell(this, SPELL_GHOST_8326, true); // there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK // there must be SMSG.STOP_MIRROR_TIMER @@ -4415,8 +4416,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) // remove death flag + set aura SetByteValue(UNIT_FIELD_BYTES_1, 3, 0x00); if(getRace() == RACE_NIGHTELF) - RemoveAurasDueToSpell(SPELL_ID_NE_GHOST); // speed bonuses - RemoveAurasDueToSpell(SPELL_ID_GHOST); // SPELL_AURA_GHOST + RemoveAurasDueToSpell(SPELL_GHOST_20584); // speed bonuses + RemoveAurasDueToSpell(SPELL_GHOST_8326); // SPELL_AURA_GHOST setDeathState(ALIVE); @@ -4456,14 +4457,14 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) if(int32(getLevel()) >= startLevel) { // set resurrection sickness - CastSpell(this,SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,true); + CastSpell(this,SPELL_RESURRECTION_SICKNESS_15007,true); // not full duration if(int32(getLevel()) < startLevel+9) { int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE; - if(Aura * aur = GetAura(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS, GetGUID())) + if(Aura * aur = GetAura(SPELL_RESURRECTION_SICKNESS_15007, GetGUID())) { aur->SetDuration(delta*IN_MILISECONDS); } @@ -7544,7 +7545,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c { ItemPrototype const* proto = item->GetProto(); // special learning case - if (proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN || proto->Spells[0].SpellId==SPELL_ID_GENERIC_LEARN_PET) + if (proto->Spells[0].SpellId == SPELL_LEARNING_483 || proto->Spells[0].SpellId==SPELL_LEARNING_55884) { uint32 learn_spell_id = proto->Spells[0].SpellId; uint32 learning_spell_id = proto->Spells[1].SpellId; @@ -11175,10 +11176,10 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update ) if(pProto && isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer == 0) { - uint32 cooldownSpell = SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s; + uint32 cooldownSpell = SPELL_COMBAT_SWAP_DND_6119; if (getClass() == CLASS_ROGUE) - cooldownSpell = SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s; + cooldownSpell = SPELL_COMBAT_SWAP_DND_6123; SpellEntry const* spellProto = sSpellStore.LookupEntry(cooldownSpell); @@ -16085,7 +16086,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff) } if(getClass() == CLASS_WARRIOR && !HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) - CastSpell(this,SPELL_ID_PASSIVE_BATTLE_STANCE,true); + CastSpell(this,SPELL_BATTLE_STANCE_2457,true); } void Player::_LoadGlyphAuras() @@ -19334,7 +19335,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it { // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK) // prevent 0 cooldowns set by another way - if (rec <= 0 && catrec <= 0 && (cat == 76 || IsAutoRepeatRangedSpell(spellInfo) && spellInfo->Id != SPELL_ID_AUTOSHOT)) + if (rec <= 0 && catrec <= 0 && (cat == 76 || IsAutoRepeatRangedSpell(spellInfo) && spellInfo->Id != SPELL_AUTO_SHOT_75)) rec = GetAttackTime(RANGED_ATTACK); // Now we have cooldown data (if found any), time to apply mods @@ -19648,7 +19649,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint) return; } - CastSpell(this, SPELL_ID_DESERTER, true); // Deserter + CastSpell(this, SPELL_DESERTER_26013, true); // Deserter } } } @@ -19657,7 +19658,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint) bool Player::CanJoinToBattleground() const { // check Deserter debuff - if(HasAura(SPELL_ID_DESERTER)) + if(HasAura(SPELL_DESERTER_26013)) return false; return true; @@ -19697,7 +19698,7 @@ WorldLocation Player::GetStartPosition() const { PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass()); uint32 mapId = info->mapId; - if(getClass() == CLASS_DEATH_KNIGHT && HasSpell(SPELL_ID_DEATH_GATE)) + if(getClass() == CLASS_DEATH_KNIGHT && HasSpell(SPELL_DEATH_GATE_50977)) mapId = 0; return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0); } @@ -20203,7 +20204,7 @@ void Player::SendInitialPacketsAfterAddToMap() data << uint32(0x00000000); // on blizz it increments periodically GetSession()->SendPacket(&data); - CastSpell(this, SPELL_ID_LOGINEFFECT, true); // LOGINEFFECT + CastSpell(this, SPELL_LOGINEFFECT_836, true); // LOGINEFFECT // set some aura effects that send packet to player client after add player to map // SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h index ce2e5f8a392..afccf854ee0 100644 --- a/src/game/SharedDefines.h +++ b/src/game/SharedDefines.h @@ -2350,27 +2350,6 @@ enum CorpseDynFlags CORPSE_DYNFLAG_LOOTABLE = 0x0001 }; -// Passive Spell codes explicit used in code -#define SPELL_ID_GENERIC_LEARN 483 -#define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions -#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457 -#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007 -#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119 -#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123 -#define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption -#define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state -#define SPELL_ID_BLOOD_PRESENCE 48266 // Blood Presence -#define SPELL_ID_FROST_PRESENCE 48263 // Frost Presence -#define SPELL_ID_UNHOLY_PRESENCE 48265 // Unholy Presence -#define SPELL_ID_NE_GHOST 20584 // Night Elf Ghost Aura -#define SPELL_ID_GHOST 8326 // Ghost -#define SPELL_ID_DESERTER 26013 // Deserter -#define SPELL_ID_LOGINEFFECT 836 // LOGINEFFECT -#define SPELL_ID_HONORLESS_TARGET 2479 // Honorless target -#define SPELL_ID_DUEL_BEG 7267 // Beg -#define SPELL_ID_DEATH_GATE 50977 // Death Gate -#define SPELL_ID_TAG_MURLOC 30877 // Tag Murloc - enum WeatherType { WEATHER_TYPE_FINE = 0, diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 2d04a9ebfdf..9e1f632ad33 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -51,6 +51,7 @@ #include "Vehicle.h" #include "ScriptCalls.h" #include "SpellAuraEffects.h" +#include "SpellId.h" #define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS) @@ -5074,8 +5075,8 @@ SpellCastResult Spell::CheckCast(bool strict) //custom check switch(m_spellInfo->Id) { - case SPELL_ID_TAG_MURLOC: - if (!m_targets.getUnitTarget() || (m_targets.getUnitTarget() && (m_targets.getUnitTarget()->HasAura(SPELL_ID_TAG_MURLOC) || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT || (m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT && ((Creature*)m_targets.getUnitTarget())->GetEntry() != 17326 ))))// Tag Murloc, Blacksilt Scout + case SPELL_TAG_MURLOC_30877: + if (!m_targets.getUnitTarget() || (m_targets.getUnitTarget() && (m_targets.getUnitTarget()->HasAura(SPELL_TAG_MURLOC_30877) || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT || (m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT && ((Creature*)m_targets.getUnitTarget())->GetEntry() != 17326 ))))// Tag Murloc, Blacksilt Scout return SPELL_FAILED_BAD_TARGETS; break; case 61336: diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 1a3188aacb4..d02957bcb4e 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1228,7 +1228,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, if (apply) { // Blood Presence bonus - if (presence == SPELL_ID_BLOOD_PRESENCE) + if (presence == SPELL_BLOOD_PRESENCE_48266) target->CastSpell(target,63611,true); else if (bloodPresenceAura) { @@ -1236,7 +1236,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, target->CastCustomSpell(target,63611,NULL,&basePoints1,NULL,true,0,bloodPresenceAura); } // Frost Presence bonus - if (presence == SPELL_ID_FROST_PRESENCE) + if (presence == SPELL_FROST_PRESENCE_48263) target->CastSpell(target,61261,true); else if (frostPresenceAura) { @@ -1244,7 +1244,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, target->CastCustomSpell(target,61261,&basePoints0,NULL,NULL,true,0,frostPresenceAura); } // Unholy Presence bonus - if (presence == SPELL_ID_UNHOLY_PRESENCE) + if (presence == SPELL_UNHOLY_PRESENCE_48265) { if(unholyPresenceAura) { @@ -1264,13 +1264,13 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, else { // Remove passive auras - if (presence == SPELL_ID_BLOOD_PRESENCE || bloodPresenceAura) + if (presence == SPELL_BLOOD_PRESENCE_48266 || bloodPresenceAura) target->RemoveAurasDueToSpell(63611); - if (presence == SPELL_ID_FROST_PRESENCE || frostPresenceAura) + if (presence == SPELL_FROST_PRESENCE_48263 || frostPresenceAura) target->RemoveAurasDueToSpell(61261); - if (presence == SPELL_ID_UNHOLY_PRESENCE || unholyPresenceAura) + if (presence == SPELL_UNHOLY_PRESENCE_48265 || unholyPresenceAura) { - if(presence == SPELL_ID_UNHOLY_PRESENCE && unholyPresenceAura) + if(presence == SPELL_UNHOLY_PRESENCE_48265 && unholyPresenceAura) { //target->RemoveAurasDueToSpell(63622); target->RemoveAurasDueToSpell(65095); diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 1526ce6f40c..147973874bf 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3721,7 +3721,7 @@ void Spell::EffectLearnSpell(uint32 i) Player *player = (Player*)unitTarget; - uint32 spellToLearn = (m_spellInfo->Id == SPELL_ID_GENERIC_LEARN || m_spellInfo->Id == SPELL_ID_GENERIC_LEARN_PET) ? damage : m_spellInfo->EffectTriggerSpell[i]; + uint32 spellToLearn = (m_spellInfo->Id == SPELL_LEARNING_483 || m_spellInfo->Id == SPELL_LEARNING_55884) ? damage : m_spellInfo->EffectTriggerSpell[i]; player->learnSpell(spellToLearn,false); sLog.outDebug("Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow()); diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index a95b159ed8e..8faa28b5e8b 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -631,7 +631,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId) return spellmgr.GetSpellElixirSpecific(spellInfo->Id); case SPELLFAMILY_DEATHKNIGHT: - if (spellInfo->Id == SPELL_ID_BLOOD_PRESENCE || spellInfo->Id == SPELL_ID_FROST_PRESENCE || spellInfo->Id == SPELL_ID_UNHOLY_PRESENCE) + if (spellInfo->Id == SPELL_BLOOD_PRESENCE_48266 || spellInfo->Id == SPELL_FROST_PRESENCE_48263 || spellInfo->Id == SPELL_UNHOLY_PRESENCE_48265) //if (spellInfo->Category == 47) return SPELL_SPECIFIC_PRESENCE; break; @@ -767,7 +767,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con case 50524: // Runic Power Feed return false; case 12042: // Arcane Power - case SPELL_ID_TAG_MURLOC: // Tag Murloc + case SPELL_TAG_MURLOC_30877: // Tag Murloc return true; } @@ -3807,7 +3807,7 @@ void SpellMgr::LoadSpellCustomAttr() spellInfo->AttributesEx5 |= SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY; count++; break; - case SPELL_ID_TAG_MURLOC: + case SPELL_TAG_MURLOC_30877: spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_NEARBY_ENTRY; spellInfo->EffectImplicitTargetB[0] = 0; break; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d30da0f1daa..24f8d7d7ba0 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -55,6 +55,7 @@ #include "Vehicle.h" #include "Transports.h" #include "ScriptCalls.h" +#include "SpellId.h" #include <math.h> @@ -832,7 +833,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa he->duel->opponent->CombatStopWithPets(true); he->CombatStopWithPets(true); - he->CastSpell(he, SPELL_ID_DUEL_BEG, true); // beg + he->CastSpell(he, SPELL_GROVEL_7267, true); // beg he->DuelComplete(DUEL_WON); } } @@ -3273,10 +3274,10 @@ void Unit::_UpdateSpells( uint32 time ) void Unit::_UpdateAutoRepeatSpell() { //check "realtime" interrupts - if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == SPELL_ID_AUTOSHOT) ) + if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == SPELL_AUTO_SHOT_75) ) { // cancel wand shoot - if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT) + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_AUTO_SHOT_75) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); m_AutoRepeatFirstCast = true; return; @@ -3329,7 +3330,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) { // break autorepeat if not Auto Shot - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT) + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_AUTO_SHOT_75) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); m_AutoRepeatFirstCast = true; } @@ -3344,7 +3345,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) // it also does break autorepeat if not Auto Shot if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && - m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT ) + m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_AUTO_SHOT_75 ) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); addUnitState(UNIT_STAT_CASTING); } break; @@ -3352,7 +3353,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) case CURRENT_AUTOREPEAT_SPELL: { // only Auto Shoot does not break anything - if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT) + if (pSpell->m_spellInfo->Id != SPELL_AUTO_SHOT_75) { // generic autorepeats break generic non-delayed and channeled non-delayed spells InterruptSpell(CURRENT_GENERIC_SPELL,false); |