diff options
author | p0wer <none@none> | 2009-12-20 17:25:10 -0600 |
---|---|---|
committer | p0wer <none@none> | 2009-12-20 17:25:10 -0600 |
commit | 6c718a9ef7cd33a54abbac40aed39400324c6a2b (patch) | |
tree | 615e945a1f98611eac6400dcfecd0de1a82efed2 | |
parent | 8a560ca408918f8e8d10e8e52722e182aa07697f (diff) |
Fix Kill Shot. Patch partially by bodompelle. Closes #357.
Adds a second copy of weapon damage to total damage.
(Same as multiplying damage by 200%)
Spell's aura type isn't currently implemented into core, so fix isn't permanent.
--HG--
branch : trunk
-rw-r--r-- | src/game/SpellEffects.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index c738fcc13ef..29bc42b922e 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -4606,6 +4606,16 @@ void Spell::SpellDamageWeaponDmg(uint32 i) } break; } + case SPELLFAMILY_HUNTER: + { + // Kill Shot + if(m_spellInfo->SpellFamilyFlags[1] & 0x800000) + { + // Increase Weapon Damage by 200% (or Weapon Damage + Weapon Damage) + spell_bonus += m_caster->CalculateDamage(RANGED_ATTACK, false, true); + } + break; + } case SPELLFAMILY_DEATHKNIGHT: { // Plague Strike |