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authormegamage <none@none>2009-01-17 13:34:43 -0600
committermegamage <none@none>2009-01-17 13:34:43 -0600
commit8739ded05dbf68486551531024f1ad8ad7b389cf (patch)
tree87f71484a1fa5b4578fc46bebafa4adc64078fc2
parentfa2e6622ad9dca5051b451e14ea303670ec65fa6 (diff)
parentf414ab1686c300787e3dfb0c397227062b8feea6 (diff)
*Merge.
--HG-- branch : trunk
-rw-r--r--src/game/ConfusedMovementGenerator.cpp6
-rw-r--r--src/game/Creature.cpp12
-rw-r--r--src/game/FleeingMovementGenerator.cpp9
-rw-r--r--src/game/Level2.cpp2
-rw-r--r--src/game/Level3.cpp20
-rw-r--r--src/game/Map.cpp19
-rw-r--r--src/game/MotionMaster.cpp17
-rw-r--r--src/game/MotionMaster.h9
-rw-r--r--src/game/Unit.cpp101
-rw-r--r--src/game/Unit.h2
10 files changed, 80 insertions, 117 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp
index 1163d7249cb..ad8bab6e369 100644
--- a/src/game/ConfusedMovementGenerator.cpp
+++ b/src/game/ConfusedMovementGenerator.cpp
@@ -65,6 +65,9 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
i_waypoints[idx][2] = z;
}
+ unit.SetUInt64Value(UNIT_FIELD_TARGET, 0);
+ unit.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
+ unit.CastStop();
unit.StopMoving();
unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
unit.addUnitState(UNIT_STAT_CONFUSED);
@@ -144,7 +147,10 @@ template<class T>
void
ConfusedMovementGenerator<T>::Finalize(T &unit)
{
+ unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
unit.clearUnitState(UNIT_STAT_CONFUSED);
+ if(unit.GetTypeId() == TYPEID_UNIT && unit.getVictim())
+ unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID());
}
template void ConfusedMovementGenerator<Player>::Initialize(Player &player);
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 8745d86caa9..424c4e1eaae 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1871,18 +1871,10 @@ void Creature::DoFleeToGetAssistance(float radius) // Optional parameter
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_creature_searcher, *(GetMap()));
- if(!GetMotionMaster()->empty() && (GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE))
- GetMotionMaster()->Clear(false);
- if(pCreature == NULL)
- {
- GetMotionMaster()->MoveIdle();
+ if(!pCreature)
GetMotionMaster()->MoveFleeing(getVictim());
- }
else
- {
- GetMotionMaster()->MoveIdle();
GetMotionMaster()->MovePoint(0,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ());
- }
}
Unit* Creature::SelectNearestTarget(float dist) const
@@ -2142,7 +2134,7 @@ bool Creature::HasSpellCooldown(uint32 spell_id) const
bool Creature::IsInEvadeMode() const
{
- return !i_motionMaster.empty() && i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE;
+ return /*!i_motionMaster.empty() &&*/ i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE;
}
bool Creature::HasSpell(uint32 spellID) const
diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp
index 69c2c37dffe..6566ad4320e 100644
--- a/src/game/FleeingMovementGenerator.cpp
+++ b/src/game/FleeingMovementGenerator.cpp
@@ -306,6 +306,10 @@ FleeingMovementGenerator<T>::Initialize(T &owner)
return;
_Init(owner);
+ owner.CastStop();
+ owner.addUnitState(UNIT_STAT_FLEEING);
+ owner.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
+ owner.SetUInt64Value(UNIT_FIELD_TARGET, 0);
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
i_caster_x = fright->GetPositionX();
i_caster_y = fright->GetPositionY();
@@ -323,7 +327,7 @@ FleeingMovementGenerator<Creature>::_Init(Creature &owner)
{
if(!&owner)
return;
- owner.SetUInt64Value(UNIT_FIELD_TARGET, 0);
+
is_water_ok = owner.canSwim();
is_land_ok = owner.canWalk();
}
@@ -340,7 +344,10 @@ template<class T>
void
FleeingMovementGenerator<T>::Finalize(T &owner)
{
+ owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
owner.clearUnitState(UNIT_STAT_FLEEING);
+ if(owner.GetTypeId() == TYPEID_UNIT && owner.getVictim())
+ owner.SetUInt64Value(UNIT_FIELD_TARGET, owner.getVictim()->GetGUID());
}
template<class T>
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index ebf17571b35..b16d45dd0ab 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -4021,7 +4021,7 @@ bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/)
return false;
}
- if (creature->GetMotionMaster()->empty() ||
+ if (/*creature->GetMotionMaster()->empty() ||*/
creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE)
{
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 601f7f6bdfb..f73e4e1b305 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -5727,9 +5727,15 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow());
MotionMaster* mm = unit->GetMotionMaster();
- for(MotionMaster::const_iterator itr = mm->begin(); itr != mm->end(); ++itr)
+ for(int i = 0; i < MAX_MOTION_SLOT; ++i)
{
- switch((*itr)->GetMovementGeneratorType())
+ MovementGenerator* mg = mm->GetMotionSlot(i);
+ if(!mg)
+ {
+ SendSysMessage("Empty");
+ continue;
+ }
+ switch(mg->GetMovementGeneratorType())
{
case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break;
case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break;
@@ -5740,7 +5746,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
{
if(unit->GetTypeId()==TYPEID_PLAYER)
{
- TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(*itr);
+ TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(mg);
Unit* target = mgen->GetTarget();
if(target)
PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow());
@@ -5749,7 +5755,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
}
else
{
- TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(*itr);
+ TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(mg);
Unit* target = mgen->GetTarget();
if(target)
PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow());
@@ -5762,7 +5768,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
if(unit->GetTypeId()==TYPEID_UNIT)
{
float x,y,z;
- (*itr)->GetDestination(x,y,z);
+ mg->GetDestination(x,y,z);
PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z);
}
else
@@ -5772,14 +5778,14 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
case POINT_MOTION_TYPE:
{
float x,y,z;
- (*itr)->GetDestination(x,y,z);
+ mg->GetDestination(x,y,z);
PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z);
break;
}
case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break;
case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break;
default:
- PSendSysMessage(LANG_MOVEGENS_UNKNOWN,(*itr)->GetMovementGeneratorType());
+ PSendSysMessage(LANG_MOVEGENS_UNKNOWN,mg->GetMovementGeneratorType());
break;
}
}
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index cdc78ca41a5..c90effba476 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1287,25 +1287,6 @@ float Map::GetVmapHeight(float x, float y, float z, bool useMaps) const
uint16 Map::GetAreaFlag(float x, float y, float z) const
{
- float mapHeight;
- float vmapHeight;
- if (useMaps)
- {
- mapHeight = GetHeight(x, y, z, false);
- if (fabs(mapHeight - z) < 0.1)
- return mapHeight;
- }
- else
- mapHeight = INVALID_HEIGHT;
- VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
- if (vmgr->isLineOfSightCalcEnabled())
- bool result = vmgr->getObjectHitPos(GetId(), x, y, z + 2.0f, x, y, mapHeight, x, y, vmapHeight, 0);
- else
- return INVALID_HEIGHT;
- return vmapHeight;
-}
-
-{
//local x,y coords
float lx,ly;
int gx,gy;
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index 39260362212..0abefcec783 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -155,8 +155,8 @@ void MotionMaster::MoveIdle(MovementSlot slot)
void
MotionMaster::MoveTargetedHome()
{
- if(i_owner->hasUnitState(UNIT_STAT_FLEEING))
- return;
+ //if(i_owner->hasUnitState(UNIT_STAT_FLEEING))
+ // return;
Clear(false);
@@ -230,8 +230,6 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
void
MotionMaster::MoveFollow(Unit* target, float dist, float angle)
{
- Clear();
-
// ignore movement request if target not exist
if(!target)
return;
@@ -276,6 +274,9 @@ MotionMaster::MoveFleeing(Unit* enemy)
if(!enemy)
return;
+ if(i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
+ return;
+
if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
@@ -312,6 +313,9 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
void
MotionMaster::MoveDistract(uint32 timer)
{
+ if(Impl[MOTION_SLOT_CONTROLLED])
+ return;
+
if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
@@ -388,7 +392,10 @@ void MotionMaster::propagateSpeedChange()
(*it)->unitSpeedChanged();
}*/
for(int i = 0; i <= i_top; ++i)
- Impl[i]->unitSpeedChanged();
+ {
+ if(Impl[i])
+ Impl[i]->unitSpeedChanged();
+ }
}
MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index d275bdd4b90..4d9953c9d15 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -63,20 +63,25 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
_Ty Impl[MAX_MOTION_SLOT];
int i_top;
- int size() const { return i_top + 1; }
bool empty() const { return i_top < 0; }
void pop() { Impl[i_top] = NULL; --i_top; }
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
public:
- explicit MotionMaster(Unit *unit) : i_owner(unit), i_top(-1) {}
+ explicit MotionMaster(Unit *unit) : i_owner(unit), i_top(-1)
+ {
+ for(int i = 0; i < MAX_MOTION_SLOT; ++i)
+ Impl[i] = NULL;
+ }
~MotionMaster();
void Initialize();
//MovementGenerator* operator->(void) { return top(); }
+ int size() const { return i_top + 1; }
_Ty top() const { return Impl[i_top]; }
+ _Ty GetMotionSlot(int slot) { return Impl[slot]; }
/*using Impl::top;
using Impl::empty;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 23adc211ec3..f50187efc64 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2656,7 +2656,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
- reflectchance = (*i)->GetModifier()->m_amount;
+ reflectchance += (*i)->GetModifier()->m_amount;
if (reflectchance > 0 && roll_chance_i(reflectchance))
{
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
@@ -3294,11 +3294,8 @@ int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- int32 amount = (*i)->GetModifier()->m_amount;
- if (amount > modifier)
- modifier = amount;
- }
+ if ((*i)->GetModifier()->m_amount > modifier)
+ modifier = (*i)->GetModifier()->m_amount;
return modifier;
}
@@ -3309,11 +3306,8 @@ int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- int32 amount = (*i)->GetModifier()->m_amount;
- if (amount < modifier)
- modifier = amount;
- }
+ if ((*i)->GetModifier()->m_amount < modifier)
+ modifier = (*i)->GetModifier()->m_amount;
return modifier;
}
@@ -3327,7 +3321,7 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue & misc_mask)
- modifier += (*i)->GetModifier()->m_amount;
+ modifier += mod->m_amount;
}
return modifier;
}
@@ -3341,7 +3335,7 @@ float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue & misc_mask)
- multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
+ multiplier *= (100.0f + mod->m_amount)/100.0f;
}
return multiplier;
}
@@ -3354,9 +3348,8 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifier()->m_amount;
- if (mod->m_miscvalue & misc_mask && amount > modifier)
- modifier = amount;
+ if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
+ modifier = mod->m_amount;
}
return modifier;
@@ -3370,9 +3363,8 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifier()->m_amount;
- if (mod->m_miscvalue & misc_mask && amount < modifier)
- modifier = amount;
+ if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
+ modifier = mod->m_amount;
}
return modifier;
@@ -3387,7 +3379,7 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value)
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue == misc_value)
- modifier += (*i)->GetModifier()->m_amount;
+ modifier += mod->m_amount;
}
return modifier;
}
@@ -3401,7 +3393,7 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu
{
Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue == misc_value)
- multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
+ multiplier *= (100.0f + mod->m_amount)/100.0f;
}
return multiplier;
}
@@ -3414,9 +3406,8 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifier()->m_amount;
- if (mod->m_miscvalue == misc_value && amount > modifier)
- modifier = amount;
+ if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
+ modifier = mod->m_amount;
}
return modifier;
@@ -3430,9 +3421,8 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
- int32 amount = (*i)->GetModifier()->m_amount;
- if (mod->m_miscvalue == misc_value && amount < modifier)
- modifier = amount;
+ if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
+ modifier = mod->m_amount;
}
return modifier;
@@ -3997,9 +3987,6 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
assert(!Aur->IsInUse());
Aur->ApplyModifier(false,true);
-
- Aur->SetStackAmount(0);
-
Aur->_RemoveAura();
delete Aur;
@@ -7406,7 +7393,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then)
{
- DoneTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
}
}
@@ -7414,13 +7401,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// ..taken
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
- TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// .. taken pct: scripted (increases damage of * against targets *)
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
@@ -8343,13 +8330,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
+ DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// ..taken
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
- TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// .. taken pct: dummy auras
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
@@ -8407,13 +8394,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
{
AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
}
else
{
AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f;
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
}
float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
@@ -11575,13 +11562,6 @@ void Unit::SetFeared(bool apply)
{
if(apply)
{
- if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
- return;
-
- SetUInt64Value(UNIT_FIELD_TARGET, 0);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
- CastStop();
- //GetMotionMaster()->MovementExpired(false);
Unit *caster = NULL;
Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR);
if(!fearAuras.empty())
@@ -11590,17 +11570,8 @@ void Unit::SetFeared(bool apply)
}
else
{
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
- if(isAlive())
- {
- if( GetTypeId() != TYPEID_PLAYER && getVictim())
- {
- SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
- GetMotionMaster()->MoveChase(getVictim());
- }
- else
- GetMotionMaster()->Initialize();
- }
+ if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE)
+ GetMotionMaster()->MovementExpired();
}
if (GetTypeId() == TYPEID_PLAYER)
@@ -11611,24 +11582,12 @@ void Unit::SetConfused(bool apply)
{
if(apply)
{
- SetUInt64Value(UNIT_FIELD_TARGET, 0);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
- CastStop();
GetMotionMaster()->MoveConfused();
}
else
{
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
- if(isAlive())
- {
- if( GetTypeId() != TYPEID_PLAYER && getVictim())
- {
- SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
- GetMotionMaster()->MoveChase(getVictim());
- }
- else
- GetMotionMaster()->Initialize();
- }
+ if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE)
+ GetMotionMaster()->MovementExpired();
}
if(GetTypeId() == TYPEID_PLAYER)
@@ -11702,7 +11661,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
if(possess)
{
addUnitState(UNIT_STAT_POSSESSED);
- //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
AddPlayerToVision((Player*)charmer);
((Player*)charmer)->SetClientControl(this, 1);
((Player*)charmer)->SetMover(this);
@@ -11754,7 +11713,7 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
if(possess)
{
clearUnitState(UNIT_STAT_POSSESSED);
- //RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
}
if(GetTypeId() == TYPEID_UNIT)
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 725c76cf243..5791c060289 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -381,7 +381,7 @@ enum UnitState
UNIT_STAT_ATTACK_PLAYER = 0x00004000,
UNIT_STAT_CASTING = 0x00008000,
UNIT_STAT_POSSESSED = 0x00010000,
- UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING),
+ UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FOLLOW),
UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING),
UNIT_STAT_SIGHTLESS = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING),
UNIT_STAT_CANNOT_AUTOATTACK = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CASTING),