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authormegamage <none@none>2009-01-16 22:59:24 -0600
committermegamage <none@none>2009-01-16 22:59:24 -0600
commitfa2e6622ad9dca5051b451e14ea303670ec65fa6 (patch)
tree585a7216408a60c43037244c96b2be7bceffa568
parent11239e9f5f9bf63e1ec07bb348b054accebd5b56 (diff)
parent0a1c601a1cc0e0036ad8fbfce68d87d14fa572d0 (diff)
*Merge.
--HG-- branch : trunk
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp3
-rw-r--r--src/bindings/scripts/scripts/creature/mob_event_ai.cpp1
-rw-r--r--src/game/Creature.cpp13
-rw-r--r--src/game/CreatureGroups.h4
-rw-r--r--src/game/Map.cpp39
-rw-r--r--src/game/Map.h1
-rw-r--r--src/game/MotionMaster.cpp71
-rw-r--r--src/game/MotionMaster.h33
-rw-r--r--src/game/PetAI.cpp1
-rw-r--r--src/game/ThreatManager.cpp9
-rw-r--r--src/game/ThreatManager.h2
-rw-r--r--src/game/Unit.cpp36
12 files changed, 146 insertions, 67 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 12992eedc52..0caa102d56d 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -86,7 +86,6 @@ void ScriptedAI::AttackStart(Unit* who, bool melee)
{
m_creature->AddThreat(who, 0.0f);
m_creature->SetInCombatWith(who);
- who->SetInCombatWith(m_creature);
if (!InCombat)
{
@@ -110,7 +109,6 @@ void ScriptedAI::AttackStart(Unit* who)
{
m_creature->AddThreat(who, 0.0f);
m_creature->SetInCombatWith(who);
- who->SetInCombatWith(m_creature);
if (!InCombat)
{
@@ -823,7 +821,6 @@ void Scripted_NoMovementAI::AttackStart(Unit* who)
{
m_creature->AddThreat(who, 0.0f);
m_creature->SetInCombatWith(who);
- who->SetInCombatWith(m_creature);
if (!InCombat)
{
diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
index 456a88ab3bb..eee4269e12c 100644
--- a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
+++ b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
@@ -1152,7 +1152,6 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI
//Begin melee attack if we are within range
m_creature->AddThreat(who, 0.0f);
m_creature->SetInCombatWith(who);
- who->SetInCombatWith(m_creature);
if (!InCombat)
{
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index ad8d01aeca0..8745d86caa9 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1671,16 +1671,15 @@ bool Creature::FallGround()
if (getDeathState() == DEAD_FALLING)
return false;
- // Let's do with no vmap because no way to get far distance with vmap high call
- float tz = GetMap()->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), false);
-
- // Abort too if the ground is very near
- if (fabs(GetPositionZ() - tz) < 0.1f)
+ float x, y, z;
+ GetPosition(x, y, z);
+ float ground_Z = GetMap()->GetVmapHeight(x, y, z, true);
+ if (fabs(ground_Z - z) < 0.1f)
return false;
Unit::setDeathState(DEAD_FALLING);
- GetMotionMaster()->MovePoint(0, GetPositionX(), GetPositionY(), tz);
- Relocate(GetPositionX(), GetPositionY(), tz);
+ GetMotionMaster()->MovePoint(0, x, y, ground_Z);
+ Relocate(x, y, ground_Z);
return true;
}
diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h
index 0f4474106de..dd7da865955 100644
--- a/src/game/CreatureGroups.h
+++ b/src/game/CreatureGroups.h
@@ -58,7 +58,9 @@ class CreatureGroup
bool isEmpty() {return CreatureGroupMembers.empty();}
};
-extern UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder;
+typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;
+
+extern CreatureGroupHolderType CreatureGroupHolder;
extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 1af68fce07e..cdc78ca41a5 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1265,8 +1265,47 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const
}
}
+float Map::GetVmapHeight(float x, float y, float z, bool useMaps) const
+{
+ float mapHeight;
+ float vmapHeight;
+ if (useMaps)
+ {
+ mapHeight = GetHeight(x, y, z, false);
+ if (fabs(mapHeight - z) < 0.1)
+ return mapHeight;
+ }
+ else
+ mapHeight = INVALID_HEIGHT;
+ VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
+ if (vmgr->isLineOfSightCalcEnabled())
+ bool result = vmgr->getObjectHitPos(GetId(), x, y, z + 2.0f, x, y, mapHeight, x, y, vmapHeight, 0);
+ else
+ return INVALID_HEIGHT;
+ return vmapHeight;
+}
+
uint16 Map::GetAreaFlag(float x, float y, float z) const
{
+ float mapHeight;
+ float vmapHeight;
+ if (useMaps)
+ {
+ mapHeight = GetHeight(x, y, z, false);
+ if (fabs(mapHeight - z) < 0.1)
+ return mapHeight;
+ }
+ else
+ mapHeight = INVALID_HEIGHT;
+ VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
+ if (vmgr->isLineOfSightCalcEnabled())
+ bool result = vmgr->getObjectHitPos(GetId(), x, y, z + 2.0f, x, y, mapHeight, x, y, vmapHeight, 0);
+ else
+ return INVALID_HEIGHT;
+ return vmapHeight;
+}
+
+{
//local x,y coords
float lx,ly;
int gx,gy;
diff --git a/src/game/Map.h b/src/game/Map.h
index 7e885ebf61f..bae8889d3ee 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -183,6 +183,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
// some calls like isInWater should not use vmaps due to processor power
// can return INVALID_HEIGHT if under z+2 z coord not found height
float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
+ float GetVmapHeight(float x, float y, float z, bool useMaps) const;
bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
uint16 GetAreaFlag(float x, float y, float z) const;
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index 36bdbbb3a01..39260362212 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -111,7 +111,7 @@ MotionMaster::MoveRandom(float spawndist)
if(i_owner->GetTypeId()==TYPEID_UNIT)
{
DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow() );
- Mutate(new RandomMovementGenerator<Creature>(spawndist));
+ Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
}
}
@@ -129,23 +129,27 @@ MotionMaster::MovementExpired(bool reset)
delete curr;
assert( !empty() );
- while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
+ while(!top())
+ --i_top;
+ /*while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
{
// Should check if target is still valid? If not valid it will crash.
curr = top();
curr->Finalize(*i_owner);
pop();
delete curr;
- }
+ }*/
if( empty() )
Initialize();
if (reset) top()->Reset(*i_owner);
}
-void MotionMaster::MoveIdle()
+void MotionMaster::MoveIdle(MovementSlot slot)
{
- if( empty() || !isStatic( top() ) )
- push( &si_idleMovement );
+ //if( empty() || !isStatic( top() ) )
+ // push( &si_idleMovement );
+ if(!isStatic(Impl[slot]))
+ Mutate(&si_idleMovement, slot);
}
void
@@ -159,7 +163,7 @@ MotionMaster::MoveTargetedHome()
if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
- Mutate(new HomeMovementGenerator<Creature>());
+ Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
}
else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
{
@@ -172,7 +176,7 @@ MotionMaster::MoveTargetedHome()
DEBUG_LOG("Following %s (GUID: %u)",
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
- Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE));
+ Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE);
}
}
else
@@ -187,13 +191,13 @@ MotionMaster::MoveConfused()
if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() );
- Mutate(new ConfusedMovementGenerator<Player>());
+ Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
i_owner->GetEntry(), i_owner->GetGUIDLow() );
- Mutate(new ConfusedMovementGenerator<Creature>());
+ Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
}
}
@@ -211,7 +215,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
- Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
+ Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
}
else
{
@@ -219,7 +223,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
- Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
+ Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
}
}
@@ -238,7 +242,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle)
DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
- Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
+ Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
}
else
{
@@ -246,7 +250,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle)
i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
- Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
+ Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
}
}
@@ -256,13 +260,13 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z)
if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
- Mutate(new PointMovementGenerator<Player>(id,x,y,z));
+ Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE);
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
- Mutate(new PointMovementGenerator<Creature>(id,x,y,z));
+ Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE);
}
}
@@ -277,7 +281,7 @@ MotionMaster::MoveFleeing(Unit* enemy)
DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
- Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()));
+ Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
else
{
@@ -285,7 +289,7 @@ MotionMaster::MoveFleeing(Unit* enemy)
i_owner->GetEntry(), i_owner->GetGUIDLow(),
enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
- Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()));
+ Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
}
@@ -296,7 +300,7 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
- Mutate(mgen);
+ Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
else
{
@@ -319,12 +323,25 @@ MotionMaster::MoveDistract(uint32 timer)
}
DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
- Mutate(mgen);
+ Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
-void MotionMaster::Mutate(MovementGenerator *m)
+void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
{
- if (!empty())
+ if(MovementGenerator *curr = Impl[slot])
+ {
+ curr->Finalize(*i_owner);
+ if( !isStatic( curr ) )
+ delete curr;
+ }
+ else if(i_top < slot)
+ {
+ i_top = slot;
+ }
+ m->Initialize(*i_owner);
+ Impl[slot] = m;
+
+ /*if (!empty())
{
switch(top()->GetMovementGeneratorType())
{
@@ -336,7 +353,7 @@ void MotionMaster::Mutate(MovementGenerator *m)
}
}
m->Initialize(*i_owner);
- push(m);
+ push(m);*/
}
void MotionMaster::MovePath(uint32 path_id, bool repeatable)
@@ -356,7 +373,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
//i_owner->GetTypeId()==TYPEID_PLAYER ?
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
- Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable));
+ Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature",
@@ -365,11 +382,13 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
void MotionMaster::propagateSpeedChange()
{
- Impl::container_type::iterator it = Impl::c.begin();
+ /*Impl::container_type::iterator it = Impl::c.begin();
for ( ;it != end(); ++it)
{
(*it)->unitSpeedChanged();
- }
+ }*/
+ for(int i = 0; i <= i_top; ++i)
+ Impl[i]->unitSpeedChanged();
}
MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index 209b2cf176e..d275bdd4b90 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -47,31 +47,48 @@ enum MovementGeneratorType
DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
};
-class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
+enum MovementSlot
+{
+ MOTION_SLOT_IDLE,
+ MOTION_SLOT_ACTIVE,
+ MOTION_SLOT_CONTROLLED,
+ MAX_MOTION_SLOT,
+};
+
+class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
{
private:
- typedef std::stack<MovementGenerator *> Impl;
+ //typedef std::stack<MovementGenerator *> Impl;
+ typedef MovementGenerator* _Ty;
+ _Ty Impl[MAX_MOTION_SLOT];
+ int i_top;
+
+ int size() const { return i_top + 1; }
+ bool empty() const { return i_top < 0; }
+ void pop() { Impl[i_top] = NULL; --i_top; }
+ void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
public:
- explicit MotionMaster(Unit *unit) : i_owner(unit) {}
+ explicit MotionMaster(Unit *unit) : i_owner(unit), i_top(-1) {}
~MotionMaster();
void Initialize();
- MovementGenerator* operator->(void) { return top(); }
+ //MovementGenerator* operator->(void) { return top(); }
- using Impl::top;
+ _Ty top() const { return Impl[i_top]; }
+ /*using Impl::top;
using Impl::empty;
typedef Impl::container_type::const_iterator const_iterator;
const_iterator begin() const { return Impl::c.begin(); }
- const_iterator end() const { return Impl::c.end(); }
+ const_iterator end() const { return Impl::c.end(); }*/
void UpdateMotion(const uint32 &diff);
void Clear(bool reset = true);
void MovementExpired(bool reset = true);
- void MoveIdle();
+ void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveTargetedHome();
void MoveRandom(float spawndist = 0.0f);
void MoveFollow(Unit* target, float dist, float angle);
@@ -89,7 +106,7 @@ class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
bool GetDestination(float &x, float &y, float &z);
private:
- void Mutate(MovementGenerator *m); // use Move* functions instead
+ void Mutate(MovementGenerator *m, MovementSlot slot); // use Move* functions instead
Unit *i_owner;
};
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index 82259cbba4d..abb62ade7da 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -74,7 +74,6 @@ void PetAI::AttackStart(Unit *u)
if(i_pet.Attack(u,true))
{
i_pet.SetInCombatWith(u);
- u->SetInCombatWith(&i_pet);
i_pet.clearUnitState(UNIT_STAT_FOLLOW);
// TMGs call CreatureRelocation which via MoveInLineOfSight can call this function
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp
index 1af12bedc02..a78dfc09373 100644
--- a/src/game/ThreatManager.cpp
+++ b/src/game/ThreatManager.cpp
@@ -372,10 +372,15 @@ void ThreatManager::addThreat(Unit* pVictim, float pThreat, SpellSchoolMask scho
{
float reducedThreat = threat * pVictim->GetReducedThreatPercent() / 100;
threat -= reducedThreat;
- if(pVictim->GetMisdirectionTarget())
- iThreatContainer.addThreat(pVictim->GetMisdirectionTarget(), reducedThreat);
+ if(Unit *unit = pVictim->GetMisdirectionTarget())
+ _addThreat(unit, reducedThreat);
}
+ _addThreat(pVictim, threat);
+}
+
+void ThreatManager::_addThreat(Unit *pVictim, float threat)
+{
HostilReference* ref = iThreatContainer.addThreat(pVictim, threat);
// Ref is not in the online refs, search the offline refs next
if(!ref)
diff --git a/src/game/ThreatManager.h b/src/game/ThreatManager.h
index 1cecee3a4be..d4a3910e91e 100644
--- a/src/game/ThreatManager.h
+++ b/src/game/ThreatManager.h
@@ -175,6 +175,8 @@ class TRINITY_DLL_SPEC ThreatManager
Unit* iOwner;
ThreatContainer iThreatContainer;
ThreatContainer iThreatOfflineContainer;
+
+ void _addThreat(Unit* target, float threat);
public:
explicit ThreatManager(Unit *pOwner);
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e497ab25d2b..23adc211ec3 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8570,23 +8570,12 @@ void Unit::CombatStart(Unit* target)
if(!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/)
target->SetStandState(PLAYER_STATE_NONE);
- //Call creature group update
- if(GetTypeId()==TYPEID_UNIT && ((Creature *)this)->GetFormationID() &&
- CreatureGroupHolder.find(((Creature *)this)->GetFormationID()) != CreatureGroupHolder.end())
- CreatureGroupHolder[((Creature *)this)->GetFormationID()]->MemberHasAttacked(((Creature *)this));
-
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->AI())
- {
- SetInCombatWith(target);
- target->SetInCombatWith(this);
((Creature*)target)->AI()->AttackStart(this);
- }
- else
- {
- SetInCombatWith(target);
- target->SetInCombatWith(this);
- }
+
+ SetInCombatWith(target);
+ target->SetInCombatWith(this);
Unit *who = target->GetCharmerOrOwnerOrSelf();
if(who->GetTypeId() == TYPEID_PLAYER)
@@ -8600,6 +8589,14 @@ void Unit::CombatStart(Unit* target)
me->UpdatePvP(true);
me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
+
+ //Call creature group update
+ if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID())
+ {
+ CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID());
+ if(itr != CreatureGroupHolder.end())
+ itr->second->MemberHasAttacked(((Creature*)this));
+ }
}
void Unit::SetInCombatState(bool PvP)
@@ -9297,12 +9294,15 @@ bool Unit::SelectHostilTarget()
}
// search nearby enemy before enter evade mode
- if(Unit *target = ((Creature*)this)->SelectNearestTarget())
+ if(((Creature*)this)->HasReactState(REACT_AGGRESSIVE))
{
- if(!((Creature*)this)->IsOutOfThreatArea(target))
+ if(Unit *target = ((Creature*)this)->SelectNearestTarget())
{
- ((Creature*)this)->AI()->AttackStart(target);
- return true;
+ if(!((Creature*)this)->IsOutOfThreatArea(target))
+ {
+ ((Creature*)this)->AI()->AttackStart(target);
+ return true;
+ }
}
}