diff options
author | QAston <none@none> | 2009-07-22 19:16:40 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-07-22 19:16:40 +0200 |
commit | f9975c95360869f4a284b97b80220f360b3a6dd5 (patch) | |
tree | 80a2a019bf8260ee5665b18406cb03235664ef5e | |
parent | 70e6446118843099bd5739eb17839d63f9a43cd9 (diff) |
*Allow SPELL_AURA_TRANSFORM to to be breakble by damage using proc system.
--HG--
branch : trunk
-rw-r--r-- | src/game/SpellAuras.cpp | 3 | ||||
-rw-r--r-- | src/game/Unit.cpp | 1 |
2 files changed, 3 insertions, 1 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 6be082b4f6f..59bbffdf261 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -7532,7 +7532,8 @@ int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster) if (m_auraName !=SPELL_AURA_MOD_CONFUSE && m_auraName !=SPELL_AURA_MOD_FEAR && m_auraName !=SPELL_AURA_MOD_STUN && - m_auraName !=SPELL_AURA_MOD_ROOT) + m_auraName !=SPELL_AURA_MOD_ROOT && + m_auraName !=SPELL_AURA_TRANSFORM) return 0; int32 damageCap = (int32)(m_target->GetMaxHealth()*0.10f); diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 18a5beb11c8..adb323be2b6 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -12843,6 +12843,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag case SPELL_AURA_MOD_FEAR: case SPELL_AURA_MOD_STUN: case SPELL_AURA_MOD_ROOT: + case SPELL_AURA_TRANSFORM: if (isVictim && damage) { // Damage is dealt after proc system - lets ignore auras which wasn't updated yet |