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authormegamage <none@none>2009-03-18 20:46:21 -0600
committermegamage <none@none>2009-03-18 20:46:21 -0600
commit249d0d53c0ec073f3b1f3366940a57c8563c3455 (patch)
treeb818c01d87d418c13c49f88c346dd5cd0db838bb /contrib/extractor/System.cpp
parentef47783882e609406f879856d2d3ce5ee865ec80 (diff)
[7489] Update gameobject rotation fields if need. Author: VladimirMangos
* Fixed update absent in ".gobject turn" command * Propetly set rotation fields for summoned objects * Check rotation/coordinates fields values at server loading --HG-- branch : trunk
Diffstat (limited to 'contrib/extractor/System.cpp')
-rw-r--r--contrib/extractor/System.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/contrib/extractor/System.cpp b/contrib/extractor/System.cpp
index afa2301e487..b656a6ab535 100644
--- a/contrib/extractor/System.cpp
+++ b/contrib/extractor/System.cpp
@@ -33,7 +33,6 @@
#else
#define OPEN_FLAGS (O_RDONLY | O_BINARY)
#endif
-
extern ArchiveSet gOpenArchives;
typedef struct