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authorShauren <shauren.trinity@gmail.com>2012-06-07 23:20:57 +0200
committerShauren <shauren.trinity@gmail.com>2012-06-07 23:20:57 +0200
commitc7775c8d72fb8618ad96c243910f923b239ea39b (patch)
tree9ea59ceec04ac86bedfe31655abb04561c312e70 /sql/updates
parent426145373ba93f080c5503054daecd9ec823edcb (diff)
Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
Diffstat (limited to 'sql/updates')
-rw-r--r--sql/updates/characters/2012_06_07_00_characters_respawn.sql2
1 files changed, 2 insertions, 0 deletions
diff --git a/sql/updates/characters/2012_06_07_00_characters_respawn.sql b/sql/updates/characters/2012_06_07_00_characters_respawn.sql
new file mode 100644
index 00000000000..168aa312713
--- /dev/null
+++ b/sql/updates/characters/2012_06_07_00_characters_respawn.sql
@@ -0,0 +1,2 @@
+ALTER TABLE `creature_respawn` ADD `mapId` SMALLINT(10) UNSIGNED NOT NULL DEFAULT 0 AFTER `respawnTime`;
+ALTER TABLE `gameobject_respawn` ADD `mapId` SMALLINT(10) UNSIGNED NOT NULL DEFAULT 0 AFTER `respawnTime`;