diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-06-07 23:20:57 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-06-07 23:20:57 +0200 |
| commit | c7775c8d72fb8618ad96c243910f923b239ea39b (patch) | |
| tree | 9ea59ceec04ac86bedfe31655abb04561c312e70 /sql/updates | |
| parent | 426145373ba93f080c5503054daecd9ec823edcb (diff) | |
Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
Diffstat (limited to 'sql/updates')
| -rw-r--r-- | sql/updates/characters/2012_06_07_00_characters_respawn.sql | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/sql/updates/characters/2012_06_07_00_characters_respawn.sql b/sql/updates/characters/2012_06_07_00_characters_respawn.sql new file mode 100644 index 00000000000..168aa312713 --- /dev/null +++ b/sql/updates/characters/2012_06_07_00_characters_respawn.sql @@ -0,0 +1,2 @@ +ALTER TABLE `creature_respawn` ADD `mapId` SMALLINT(10) UNSIGNED NOT NULL DEFAULT 0 AFTER `respawnTime`; +ALTER TABLE `gameobject_respawn` ADD `mapId` SMALLINT(10) UNSIGNED NOT NULL DEFAULT 0 AFTER `respawnTime`; |
