aboutsummaryrefslogtreecommitdiff
path: root/src/bindings/scripts
diff options
context:
space:
mode:
authormegamage <none@none>2009-01-02 10:35:19 -0600
committermegamage <none@none>2009-01-02 10:35:19 -0600
commit3deefb9f00201033728d4467180d8ba9aa265a20 (patch)
treedcd243f7f2f27f03e8c1f1d74e42aac332e508d8 /src/bindings/scripts
parent75f0da72eea3ab2f8a6b5a2a9bc8361c4a656afe (diff)
parentdeac8370d71c0f72b5d60709c09dc2830c1680bd (diff)
*Update to Trinity 759.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts')
-rw-r--r--src/bindings/scripts/ScriptMgr.cpp2
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp57
-rw-r--r--src/bindings/scripts/include/sc_creature.h4
-rw-r--r--src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp14
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp379
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp7
8 files changed, 410 insertions, 59 deletions
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp
index 8fb5bdb1021..651bc6a95f6 100644
--- a/src/bindings/scripts/ScriptMgr.cpp
+++ b/src/bindings/scripts/ScriptMgr.cpp
@@ -342,6 +342,7 @@ extern void AddSC_boss_moroes();
extern void AddSC_bosses_opera();
extern void AddSC_instance_karazhan();
extern void AddSC_karazhan();
+extern void AddSC_boss_nightbane();
//Loch Modan
extern void AddSC_loch_modan();
@@ -1547,6 +1548,7 @@ void ScriptsInit()
AddSC_bosses_opera();
AddSC_instance_karazhan();
AddSC_karazhan();
+ AddSC_boss_nightbane();
//Loch Modan
AddSC_loch_modan();
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index fad8c631e5e..d46d5b68716 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -740,55 +740,24 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
i_pl->TeleportTo(m_creature->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
}
-Unit* ScriptedAI::FindCreature(uint32 entry, uint32 range, uint32 district)
+Unit* ScriptedAI::FindCreature(uint32 entry, float range)
{
- CellPair pair(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
- Cell cell(pair);
- cell.data.Part.reserved = district;
- cell.SetNoCreate();
-
- std::list<Creature*> NPCList;
-
+ Creature* target = NULL;
Trinity::AllCreaturesOfEntryInRange check(m_creature, entry, range);
- Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(NPCList, check);
- TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
-
- CellLock<GridReadGuard> cell_lock(cell, pair);
- cell_lock->Visit(cell_lock, visitor, *(m_creature->GetMap()));
-
- if (!NPCList.empty())
- {
- for(std::list<Creature*>::iterator itr = NPCList.begin(); itr != NPCList.end(); ++itr)
- {
- return Creature::GetUnit((*m_creature), (*itr)->GetGUID());
- }
- }else error_log("SD2 ERROR: Entry: %u not found!", entry); return NULL;
+ Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(target, check);
+ m_creature->VisitNearbyGridObject(range, searcher);
+ if(!target) error_log("SD2 ERROR: Entry: %u not found!", entry);
+ return target;
}
-GameObject* ScriptedAI::FindGameObject(uint32 entry, uint32 district)
+GameObject* ScriptedAI::FindGameObject(uint32 entry, float range)
{
- CellPair pair(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
- Cell cell(pair);
- cell.data.Part.reserved = district;
- cell.SetNoCreate();
-
- std::list<GameObject*> GOList;
-
- Trinity::AllGameObjectsWithEntryInGrid go_check(entry);
- Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(GOList, go_check);
- TypeContainerVisitor
- <Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid>, GridTypeMapContainer> go_visit(go_search);
- CellLock<GridReadGuard> cell_lock(cell, pair);
- cell_lock->Visit(cell_lock, go_visit, *(m_creature->GetMap()));
-
- if (!GOList.empty())
- {
- for(std::list<GameObject*>::iterator itr = GOList.begin(); itr != GOList.end(); ++itr)
- {
- return (*itr);
- }
- }
- else error_log("SD2 ERROR: GameObject Entry: %u not found!", entry); return NULL;
+ GameObject* target = NULL;
+ Trinity::AllGameObjectsWithEntryInGrid go_check(entry);
+ Trinity::GameObjectSearcher<Trinity::AllGameObjectsWithEntryInGrid> searcher(target, go_check);
+ m_creature->VisitNearbyGridObject(range, searcher);
+ if(!target) error_log("SD2 ERROR: Entry: %u not found!", entry);
+ return target;
}
Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 3ece26bdb6f..9c7ffc022eb 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -149,10 +149,10 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void DoTeleportAll(float x, float y, float z, float o);
//Get a single creature of given entry
- Unit* FindCreature(uint32 entry, uint32 range, uint32 district = ALL_DISTRICT);
+ Unit* FindCreature(uint32 entry, float range);
//Get a single gameobject of given entry
- GameObject* FindGameObject(uint32 entry, uint32 district = ALL_DISTRICT);
+ GameObject* FindGameObject(uint32 entry, float range);
//Returns friendly unit with the most amount of hp missing from max hp
Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff = 1);
diff --git a/src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp b/src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp
index 92dcb34a433..ad43b63b5f3 100644
--- a/src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp
+++ b/src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp
@@ -34,7 +34,7 @@ EndContentData */
#define SAY_PROGRESS_1 "Ok, $N. Follow me to the cave where I'll attempt to harness the power of the rune stone into these goggles."
#define SAY_PROGRESS_2 "I discovered this cave on our first day here. I believe the energy in the stone can be used to our advantage."
-#define SAY_PROGRESS_3 "I'll begin drawing energy from the stone. Your job, $N, i to defend me. This place is cursed... trust me."
+#define SAY_PROGRESS_3 "I'll begin drawing energy from the stone. Your job, $N, is to defend me. This place is cursed... trust me."
#define EMOTE_PROGRESS_4 "begins tinkering with the goggles before the stone."
#define SAY_AGGRO "Help!!! Get these things off me so I can get my work done!"
#define SAY_PROGRESS_5 "Almost done! Just a little longer!"
@@ -61,10 +61,8 @@ struct TRINITY_DLL_DECL npc_professor_phizzlethorpeAI : public npc_escortAI
case 8:DoTextEmote(EMOTE_PROGRESS_4, NULL);break;
case 9:
{
- Creature* sum1 = m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
- Creature* sum2 = m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
- sum1->Attack(m_creature, true);
- sum2->Attack(m_creature, true);
+ m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
+ m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
break;
}
case 10:DoSay(SAY_PROGRESS_5, LANG_UNIVERSAL, player, true);break;
@@ -73,11 +71,17 @@ struct TRINITY_DLL_DECL npc_professor_phizzlethorpeAI : public npc_escortAI
case 20:
DoTextEmote(EMOTE_PROGRESS_8, NULL);
DoSay(SAY_PROGRESS_9, LANG_UNIVERSAL, player, true);
+ if(player)
((Player*)player)->GroupEventHappens(QUEST_SUNKEN_TREASURE, m_creature);
break;
}
}
+ void JustSummoned(Creature *summoned)
+ {
+ summoned->AI()->AttackStart(m_creature);
+ }
+
void Reset(){}
void Aggro(Unit* who)
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
index f26209d4340..5274cdc7ec4 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
@@ -1879,7 +1879,7 @@ void boss_illidan_stormrageAI::JustSummoned(Creature* summon)
Unit *target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0, 999, true);
if(!target || target->HasAura(SPELL_PARASITIC_SHADOWFIEND, 0)
|| target->HasAura(SPELL_PARASITIC_SHADOWFIEND2, 0))
- target = SelectUnit(SELECT_TARGET_RANDOM, 0, 999, true);
+ target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0, 999, true);
if(target)
summon->AI()->AttackStart(target);
}break;
diff --git a/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp b/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp
index b38e21687da..6350040cfe4 100644
--- a/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp
+++ b/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp
@@ -161,7 +161,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
case 0:
{
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- GameObject* Cage = FindGameObject(GO_CAGE);
+ GameObject* Cage = FindGameObject(GO_CAGE, 99);
if(Cage)
Cage->SetGoState(0);
DoScriptText(SAY_START, m_creature, player);
@@ -212,7 +212,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
if (!IsBeingEscorted)
m_creature->setFaction(1602);
- GameObject* Cage = FindGameObject(GO_CAGE);
+ GameObject* Cage = FindGameObject(GO_CAGE, 99);
if(Cage)
Cage->SetGoState(1);
}
diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
index bffb418980a..17fec0d2e75 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
@@ -16,18 +16,389 @@
/* ScriptData
SDName: Boss_Nightbane
-SD%Complete: 0
-SDComment: Place holder
+SD%Complete: 50
+SDComment: skelleton adds, optimice some "if"s, timers, rain of bones applied self(!?)
SDCategory: Karazhan
EndScriptData */
#include "precompiled.h"
-
+#include "def_karazhan.h"
+
+//phase 1
#define SPELL_BELLOWING_ROAR 39427
-#define SPELL_CHARRED_EARTH 30129 //Also 30209 (Target Charred Earth) triggers this
+#define SPELL_CHARRED_EARTH 30129 //Also 30209 (Target Charred Earth) triggers this
#define SPELL_DISTRACTING_ASH 30130
#define SPELL_SMOLDERING_BREATH 30210
#define SPELL_TAIL_SWEEP 25653
+//phase 2
#define SPELL_RAIN_OF_BONES 37098
#define SPELL_SMOKING_BLAST 37057
#define SPELL_FIREBALL_BARRAGE 30282
+#define SPELL_SEARING_CINDERS 30127
+
+float IntroWay[8][3] =
+{
+ {-11053.37,-1794.48,149},
+ {-11141.07,-1841.40,125},
+ {-11187.28,-1890.23,125},
+ {-11189.20,-1931.25,125},
+ {-11153.76,-1948.93,125},
+ {-11128.73,-1929.75,125},
+ {-11140 , -1915 ,122},
+ {-11163 , -1903 ,91.473}
+};
+
+//float IntroWay[5][3] =
+//{
+// {-11000.00, -1765.75, 140.40},
+// {-11000.00, -1765.75, 171.00},
+// {-11173.67, -1832.26, 117.76},
+// {-11142.75, -1916.78, 119.769},
+// {-11161.91, -1911.148, 91.473}
+//};
+
+struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
+{
+ boss_nightbaneAI(Creature* c) : ScriptedAI(c)
+ {
+ pInstance = ((ScriptedInstance*)c->GetInstanceData());
+ intro = true;
+ Reset();
+ }
+
+ ScriptedInstance* pInstance;
+
+ uint32 phase;
+
+ bool rainbones;
+
+ uint32 bellowingroar_timer;
+ uint32 charredearth_timer;
+ uint32 distractingash_timer;
+ uint32 smolderingbreath_timer;
+ uint32 tailsweep_timer;
+ uint32 rainofbones_timer;
+ uint32 smokingblast_timer;
+ uint32 fireballbarrage_timer;
+ uint32 searingcinders_timer;
+
+ uint32 fly_count;
+ uint32 fly_timer;
+
+ bool intro;
+ bool flying;
+ uint32 wait_timer;
+ uint32 MovePhase;
+
+ void Reset()
+ {
+ phase =1;
+ bellowingroar_timer = 30000;
+ charredearth_timer = 15000;
+ distractingash_timer = 20000;
+ smolderingbreath_timer = 10000;
+ tailsweep_timer = 12000;
+ rainofbones_timer = 10000;
+ smokingblast_timer = 20000;
+ fireballbarrage_timer = 13000;
+ searingcinders_timer = 14000;
+
+ fly_count = 0;
+
+ m_creature->SetSpeed(MOVE_RUN,2);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ m_creature->setActive(true);
+ wait_timer = 1000;
+ MovePhase = 0;
+
+ if(pInstance)
+ pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
+
+ flying = false;
+
+ if(!intro)
+ {
+ m_creature->SetHomePosition(IntroWay[7][0],IntroWay[7][1],IntroWay[7][2],0);
+ m_creature->GetMotionMaster()->MoveTargetedHome();
+ }
+ }
+
+ void Aggro(Unit *who)
+ {
+ if(pInstance)
+ pInstance->SetData(DATA_NIGHTBANE_EVENT, IN_PROGRESS);
+ }
+ void AttackStart(Unit* who)
+ {
+ if(!intro && !flying)
+ ScriptedAI::AttackStart(who);
+ }
+
+ void JustDied(Unit* killer)
+ {
+ if(pInstance)
+ pInstance->SetData(DATA_NIGHTBANE_EVENT, DONE);
+ }
+ void MoveInLineOfSight(Unit *who)
+ {
+ if(!intro && !flying)
+ {
+ if(!m_creature->getVictim() && m_creature->canStartAttack(who))
+ ScriptedAI::AttackStart(who);
+ }
+ }
+
+ void MovementInform(uint32 type, uint32 id)
+ {
+ if(type != POINT_MOTION_TYPE)
+ return;
+
+ if(intro)
+ {
+ if(id >= 8)
+ {
+ intro = false;
+ m_creature->SetHomePosition(IntroWay[7][0],IntroWay[7][1],IntroWay[7][2],0);
+ return;
+ }
+
+ wait_timer = 1;
+ }
+
+ if(flying)
+ {
+ if(id == 0)
+ {
+ flying = false;
+ phase = 2;
+ return;
+ }
+ if(id == 3)
+ {
+ MovePhase = 4;
+ wait_timer = 1;
+ return;
+ }
+ if(id == 8)
+ {
+ flying = false;
+ phase = 1;
+ return;
+ }
+
+ wait_timer = 1;
+ }
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if(wait_timer)
+ if(wait_timer < diff)
+ {
+ if(intro)
+ {
+ if(MovePhase >= 7)
+ {
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
+ m_creature->GetMotionMaster()->MovePoint(8,IntroWay[7][0],IntroWay[7][1],IntroWay[7][2]);
+ }
+ else
+ {
+ m_creature->GetMotionMaster()->MovePoint(MovePhase,IntroWay[MovePhase][0],IntroWay[MovePhase][1],IntroWay[MovePhase][2]);
+ MovePhase++;
+ }
+ }
+
+
+ if(flying)
+ {
+ if(MovePhase >= 7)
+ {
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
+ m_creature->GetMotionMaster()->MovePoint(8,IntroWay[7][0],IntroWay[7][1],IntroWay[7][2]);
+ }
+ else
+ {
+ m_creature->GetMotionMaster()->MovePoint(MovePhase,IntroWay[MovePhase][0],IntroWay[MovePhase][1],IntroWay[MovePhase][2]);
+ MovePhase++;
+ }
+ }
+
+ wait_timer = 0;
+ }else wait_timer -= diff;
+
+ if(!m_creature->SelectHostilTarget())
+ return;
+
+ if(flying)
+ return;
+
+ // Phase 1 "GROUND FIGHT"
+ if(phase == 1)
+ {
+ m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
+ if (bellowingroar_timer < diff)
+ {
+ DoCast(m_creature->getVictim(),SPELL_BELLOWING_ROAR);
+ bellowingroar_timer = 30000+rand()%10000 ; //Timer
+ }else bellowingroar_timer -= diff;
+
+ if (smolderingbreath_timer < diff)
+ {
+ DoCast(m_creature->getVictim(),SPELL_SMOLDERING_BREATH);
+ smolderingbreath_timer = 20000;//timer
+
+ }else smolderingbreath_timer -= diff;
+
+ if (charredearth_timer < diff)
+ {
+ Unit* target = NULL;
+ target = SelectUnit(SELECT_TARGET_RANDOM,0);
+ DoCast(target,SPELL_CHARRED_EARTH);
+ charredearth_timer = 20000; //timer
+ }else charredearth_timer -= diff;
+
+ if (tailsweep_timer < diff)
+ {
+ Unit* target = NULL;
+ target = SelectUnit(SELECT_TARGET_RANDOM,0);
+
+ if (!m_creature->HasInArc( M_PI, target))
+ DoCast(target,SPELL_TAIL_SWEEP);
+ tailsweep_timer = 15000;//timer
+ }else tailsweep_timer -= diff;
+
+ if (searingcinders_timer < diff)
+ {
+ Unit* target = NULL;
+ target = SelectUnit(SELECT_TARGET_RANDOM,0);
+
+ DoCast(target,SPELL_SEARING_CINDERS);
+ searingcinders_timer = 10000; //timer
+ }else searingcinders_timer -= diff;
+
+ uint32 prozent;
+ prozent = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
+
+ if (prozent < 75 && fly_count == 0) // first take off 75%
+ {
+ m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
+ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ (*m_creature).GetMotionMaster()->Clear(false);
+ (*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
+ flying = true;
+
+ fly_timer = 45000+rand()%15000;
+ fly_count++;
+
+ rainofbones_timer = 5000;
+ rainbones = false;
+ }
+
+ if (prozent < 50 && fly_count == 1) // secound take off 50%
+ {
+ m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
+ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ (*m_creature).GetMotionMaster()->Clear(false);
+ (*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
+
+ flying = true;
+ fly_timer = 45000+rand()%15000;
+ fly_count++;
+
+ rainofbones_timer = 5000;
+ rainbones = false;
+ }
+
+ if (prozent < 25 && fly_count == 2) // third take off 25%
+ {
+ m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
+ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ (*m_creature).GetMotionMaster()->Clear(false);
+ (*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
+
+ flying = true;
+ //phase = 2;
+ fly_timer = 45000+rand()%15000;
+ fly_count++;
+
+ rainofbones_timer = 5000;
+ rainbones = false;
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ //Phase 2 "FLYING FIGHT"
+ if (phase == 2)
+ {
+ if (!rainbones)
+ {
+ if (rainofbones_timer < diff && !rainbones) // only once at the beginning of phase 2
+ {
+ DoCast(m_creature->getVictim(),SPELL_RAIN_OF_BONES);
+ rainbones = true;
+ smokingblast_timer = 20000;
+ }else rainofbones_timer -= diff;
+
+ if (distractingash_timer < diff)
+ {
+ Unit* target = NULL;
+ target = SelectUnit(SELECT_TARGET_RANDOM,0);
+
+ DoCast(target,SPELL_DISTRACTING_ASH);
+ distractingash_timer = 2000;//timer wrong
+ }else distractingash_timer -= diff;
+ }
+
+ if (rainbones)
+ {
+ if (smokingblast_timer < diff)
+ {
+ DoCast(m_creature->getVictim(),SPELL_SMOKING_BLAST);
+ smokingblast_timer = 1500 ; //timer wrong
+ }else smokingblast_timer -= diff;
+ }
+
+ if (fireballbarrage_timer < diff)
+ {
+ Unit* target = NULL;
+ target = SelectUnit(SELECT_TARGET_FARTHEST,0);
+
+ DoCast(target,SPELL_FIREBALL_BARRAGE);
+ fireballbarrage_timer = 20000; //Timer
+ }else fireballbarrage_timer -= diff;
+
+ if (fly_timer < diff) //landing
+ {
+ //m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
+ //m_creature->SetHover(false);
+ (*m_creature).GetMotionMaster()->Clear(false);
+ m_creature->GetMotionMaster()->MovePoint(3,IntroWay[3][0],IntroWay[3][1],IntroWay[3][2]);
+ flying = true;
+ //wait_timer = 1;
+ //phase = 1;
+ }else fly_timer -= diff;
+ }
+ }
+};
+
+CreatureAI* GetAI_boss_nightbane(Creature *_Creature)
+{
+ return new boss_nightbaneAI (_Creature);
+}
+
+void AddSC_boss_nightbane()
+{
+ Script *newscript;
+ newscript = new Script;
+ newscript->Name="boss_nightbane";
+ newscript->GetAI = GetAI_boss_nightbane;
+ newscript->RegisterSelf();
+} \ No newline at end of file
diff --git a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
index 5af12a4fb0b..9fea30e1c93 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
@@ -59,7 +59,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
uint64 MassiveDoor; // Door at Netherspite
uint64 GamesmansDoor; // Door before Chess
uint64 GamesmansExitDoor; // Door after Chess
- uint64 NetherspaceDoor; // Door at Malchezaar
+ uint64 NetherspaceDoor; // Door at Malchezaar
+ uint64 MastersTerraceDoor[2];
uint64 ImageGUID;
@@ -84,6 +85,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
GamesmansDoor = 0;
GamesmansExitDoor = 0;
NetherspaceDoor = 0;
+ MastersTerraceDoor[0]= 0;
+ MastersTerraceDoor[1]= 0;
ImageGUID = 0;
}
@@ -199,6 +202,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case 184276: GamesmansDoor = go->GetGUID(); break;
case 184277: GamesmansExitDoor = go->GetGUID(); break;
case 185134: NetherspaceDoor = go->GetGUID(); break;
+ case 184274: MastersTerraceDoor[0] = go->GetGUID(); break;
+ case 184280: MastersTerraceDoor[1] = go->GetGUID(); break;
}
switch(OperaEvent)